So Homing Weapons Suck....
#61
Posted 20 September 2023 - 01:55 PM
(so i wouldn't mind decoupling IDF if 1- TCs were good and gave bonuses to LRM and 2- having a TC on your mech would allow target info sharing. also if you decouple target info sharing so LRMs can't IDF without TAG/NARC then you also need to get rid of target sharing for everything else (so more more spotting unless you pop a UAV))
#62
Posted 20 September 2023 - 01:57 PM
Quicksilver Kalasa, on 20 September 2023 - 08:28 AM, said:
Strawmen, generalizations, moving goal posts, etc; anything and everything is somehow the comp players problems and we want a "dumbed" down game. Grow up
Project much?
#63
Posted 20 September 2023 - 02:02 PM
VeeOt Dragon, on 20 September 2023 - 01:55 PM, said:
To be clear, convergence control should be a thing regardless, it's something I was sort of hoping for with MW5. You have 3 modes:
- Default behavior without target lock is to converge on reticle, ie whatever your reticle is on, however far from you it is it converges on that.
- If you have a target lock, behavior would be to adjust convergence to the distance of that target to allow better convergence of target locked targets.
- Manual override, ie put your reticle over a target at the range you want and you can "set" your convergence to that range with some ability to adjust in potentially 50m increments (like cruise control).
Edited by Quicksilver Kalasa, 20 September 2023 - 02:03 PM.
#64
Posted 20 September 2023 - 02:14 PM
#65
Posted 20 September 2023 - 03:47 PM
VeeOt Dragon, on 20 September 2023 - 01:55 PM, said:
Wouldn't that have the side effect of making ECM mechs harder to kill? Seems to me they have enough of an advantage already.
#66
Posted 20 September 2023 - 04:29 PM
Focus on basic value changes.
#67
Posted 20 September 2023 - 05:40 PM
VeeOt Dragon, on 20 September 2023 - 02:14 PM, said:
Yeah, most good mechs tend to already have tightly packed weapons in the torso already (again, Gaussapult had this even way back when) so your really just shifting the balance a bit and making the game obnoxious for mechs that already have bad hardpoints, which is exactly the flaw of trying to use convergence to balance anything, you just penalize mechs that already have a rough time.
Edited by Quicksilver Kalasa, 20 September 2023 - 05:40 PM.
#68
Posted 20 September 2023 - 08:03 PM
#70
Posted 21 September 2023 - 08:32 AM
Streak are ok for anti-light stuff but the vast majority of lights are forced to be ecm/stealth with the always rising power creeping alphas. The reskined urbies into 2cs are not "new" lights. Add some real new light chasis into the ******* game already.
#71
Posted 21 September 2023 - 08:37 AM
ThreeStooges, on 21 September 2023 - 08:32 AM, said:
Correct, you only ever see NARCs used by one member of a 3-4 person team, and even then rarely because while the NARC mech might enable his LRM buddies to rack up huge match scores, the pilot running the NARC will often have a negative PSR gain. Attaching a NARC to an enemy mech needs to be WAY more lucrative in terms of PSR gain.
But that won't happen, because the folks making the calls for these kinds of changes don't like LRMs at all and don't want them to be a viable weapon system.
#72
Posted 21 September 2023 - 09:24 AM
That said, NARC is a bit borked in the counter play department as well:
- it requires too high of an investment for what mechs would mount it
- doesn't shake off if the section it hit is destroyed nor is the duration impacted by damage
- ECM is also a hard counter unless the ECM mech is NARC'd
#73
Posted 21 September 2023 - 10:43 AM
I mean, most folks don't, but maxxing T1 gives you that luxury.
#74
Posted 21 September 2023 - 01:25 PM
ScrapIron Prime, on 21 September 2023 - 10:43 AM, said:
I mean, most folks don't, but maxxing T1 gives you that luxury.
Why would I want to play in the sweaty meta mech sniper tier when I can goof around with fun builds against casuals in playing for fun tiers?
#75
Posted 21 September 2023 - 02:02 PM
ComradeHavoc, on 21 September 2023 - 01:25 PM, said:
I tend to agree, but I seem to do well enough that PSR bubbles me up to where I rarely encounter T5 players and usually serve as food for the top players.
#76
Posted 21 September 2023 - 02:05 PM
ComradeHavoc, on 21 September 2023 - 08:12 AM, said:
Yeah, but comp over there doesn't like counter-play.
He prefers smart weapons that get out smarted.
ComradeHavoc, on 21 September 2023 - 01:25 PM, said:
Yeah. My real complaint with Tier 1.
#77
Posted 21 September 2023 - 05:07 PM
ComradeHavoc, on 21 September 2023 - 01:25 PM, said:
my case for t3 is that it really gets the wait times down. ive made no attempt to regain my t2 status and now im dead average and can level mechs without having to spend hours in the meta builds playing the game in possibly the most boring way just to break even.
Edited by LordNothing, 21 September 2023 - 05:08 PM.
#78
Posted 21 September 2023 - 10:00 PM
as for T1 yeah i'll stay down here in T3 thank you. before the change in the Tier system i was was pushing pretty close to T1 myself and i have to say it was getting boring. hell i love when i am playing a match and see someone on the field in one of the lesser used mechs. its fun oh i treat them like any other mech but its nice to see something different.
#79
Posted 22 September 2023 - 05:20 AM
VeeOt Dragon, on 21 September 2023 - 10:00 PM, said:
That would be lovely... you get match score for say 10-20% of all damage that hits the target when you have it TAG'd, and 100% of all damage when you have it NARC'd. (Since NARC is harder to use and otherwise a waste of tonnage._
#80
Posted 22 September 2023 - 06:13 AM
ScrapIron Prime, on 19 September 2023 - 01:04 PM, said:
How about distinguish between indirect locks and direct locks?
Indirect locks get you much slower missiles but they can do at least a bit more elaborate tracking (figure out their way around hills and stuff). Direct locks (you got the lock) are fire and forget with much much faster missiles but its more of a "missile go straight to bad robot" kind of deal?
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