I got the new Scaleshot about a week ago and have noticed that when I am jumping and scrape against the terrain, building or ground, that it boosts me super high and if I come down on an angled surface that I get stuck quite often. I generally play lights that have jump jets and this happens rarely. With the Scaleshot it happens almost every match! I just played a QP match on Vitric Forge and was jumping away from an enemy mech on the upper level against the angle sides of the building and got stuck! The Marauder had a fun time getting lots of hits in on me, but I finally got loose. I also got leg damage because of 'Fall Damage'. My mech was barely higher than the Marauder and I have 2 points into shock absorbing.
In 2 matches the day before, I got shot up WAY into the sky. I could see almost all of the map I was so high.
This is becoming a problem, it is happening so often.


4 replies to this topic
#1
Posted 30 September 2023 - 02:33 PM
#2
Posted 30 September 2023 - 03:29 PM
Since you JJ up so high up in the map, can you save "some" of your JJ fuel so that JJ can slow down your descend just before you land. Would that help prevent (some of) your mech stuck situation?
#3
Posted 30 September 2023 - 04:23 PM
Not really because it is an either/or situation most of the time. In the last example I gave, I had most of my JJ juice left to use, but I landed on the angled wall and got stuck.
#4
Posted 30 September 2023 - 04:50 PM
These issues have been around since the game went into beta but have really ramped up the last few months or so. Something in a previous patch has made both physics and hit detection noticeably more wonky.
#5
Posted 30 September 2023 - 05:21 PM
Meep Meep, on 30 September 2023 - 04:50 PM, said:
These issues have been around since the game went into beta but have really ramped up the last few months or so. Something in a previous patch has made both physics and hit detection noticeably more wonky.
Totally agree!
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