Quicksilver Kalasa, on 26 September 2023 - 05:18 PM, said:
I mean that's really true of any weapon, the same is true for DPS builds the moment you go undercover etc. The question is how reliably can people land those shots and Gauss vomit isn't really hard to land solid shots. AC/XPL builds would be harder in comparison because of the velocity desync such that you are probably missing half your shots of one of the weapons comparatively, it's the main reason I stopped using cUAC10/cUAC5 mixed builds actually, cAC10s and cUAC5s or just straight cUAC5s actually sync up much nicer.
It's not hard, in a sense that you're a comp guy with good aim, but yeah, good aim in general. My 92-pt alpha on my dire, 6x ERML + 2x LPL + 2x GR, my main-stay is the laser, because it's the gauss that needs preparation and doesn't necessarily mean I can fire them. I usually charge while the laser is burning, so I can shoot the gauss at the end.
But as for the desync, yeah it's some difficulty, but see that's the point of it being able to do so several times more, that makes it forgiving. Such as in the case of an Anti-Materiel Rifle that requires precision, but a machine-gun can run the numbers.
Quicksilver Kalasa, on 26 September 2023 - 05:18 PM, said:
So this is the thing though, if you are spreading your damage, you need even more damage saturation to overcome that deficiency.
Not really disagreeing with it, that's what the high DPS is for.
Quicksilver Kalasa, on 26 September 2023 - 05:18 PM, said:
All of the different XPLs (current, 1st suggestion, 2nd suggestion, etc)? By competition I mean purpose/role overlap. Even at half damage there's no risk of people swapping out their LPLs/LLs for them in their laser vomit builds.
Exactly, because the current thinking is how they fit into vomit builds -- why you cited Vomit builds. But if you guys really like your poke, here's a third option:
L-XPL:
> Damage: 8.00 (72.72% of LPL)
> Duration: 0.25 (33.33% of LPL)
> Cooldown: 1.5s (50% of LPL)
> Heat: 3.5 (50% of LPL)
> DPS: 4.571 (+56.02% of LPL)
> +1 HSL (Can fire 4, or 33 before GH. Note that LPLs do 33 on max GH as well.)
M-XPL:
> Damage: 4 (66.66% of MPL)
> Duration: 0.2 (33.33% of MPL)
> Cooldown: 1.3s (46.42% of MPL)
> Heat: 1.9 (50% of MPL)
> DPS: 2.667 (+51.51% of MPL)
> +2 HSL (Can fire 8, or 32 damage before GH.)
S-XPL:
> Damage: 2.75 (68.75% of SPL)
> Duration: 0.15 (30% of SPL)
> Cooldown: 1.05s (47.62% of SPL)
> Heat: 0.465 (50% of SPL)
> DPS: 2.291667 (+48.81% to SPL)
This is pretty much the current XPL, but better, in a sense by frontloading damage, while minimizing burst duration. Damage-wise, the standard LPLs can do more in a single poke by basic virtue of more damage. But the XPLs have near instantaneous burst and can do so more frequently, with generally +50% bonus DPS, and is colder.
My target trend is actually -1 damage from the standard lasers, the opposite of PLs, but the heat-differential is handled by higher damage/heat due to half-heat but between 66-72% damage instead, so it's not a 1:1 change.
I'm not surprised if these numbers are broken, but it seems to be the most compliant to the meta while retaining a face-time aspect.
Edited by The6thMessenger, 26 September 2023 - 06:39 PM.