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X-Pulse Build


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#1 Nine-Ball

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Posted 27 September 2023 - 07:48 AM

Chassis:
Battlemaster-3M

Weaponry:
- 6 Medium X-Pulse Lasers
- 2 PPC

Engine:
Light 365 (80kph /w speed tweak + chassis quirks)

7(10) Double Heatsinks (0.84 heat efficiency)

Endosteel

464/526 Armor

TAGGED SKILLS
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15 Range, 14 heat gen, 4 laser duration, 10 skeletal density, 10 armor hardening, 5 speed tweak, 6 torso speed, 5 cool run, radar derp 5, consume able slot 4 and +1 coolant reserves
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Fire your PPCs, then fire your Xpulse till you start to overheat or need to disengage/reposition. Rinse and repeat.

Very, very hot. But also very, very precise.

EDIT: Drop PPCs for Snubs so you can add two extra DHS for 0.9 heat efficiency -- better brawling duration and faster cooling for no full damage beyond 310m.

Edited by Nine-Ball, 27 September 2023 - 03:29 PM.


#2 ScrapIron Prime

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Posted 27 September 2023 - 09:01 AM

You might be better off with a Rotary AC/5 instead of the two PPC. The xpulse lasers are stare-at-them weapons.

#3 Nine-Ball

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Posted 27 September 2023 - 10:24 AM

View PostScrapIron Prime, on 27 September 2023 - 09:01 AM, said:

You might be better off with a Rotary AC/5 instead of the two PPC. The xpulse lasers are stare-at-them weapons.


PPCs or even regular ACs work better with Xpulse since they are both instant damage -- Xpulse burntime is so short is might as well be instant.

With that thinking in mind, your essentially popping off 20 damage plus 9 every time you click your 6-bank of medium Xpulse -- so 20 + 4 clicks x 9 = 56 total damage with the ability to finesse a torso twist in there without waiting for your "lasers" to finish their burntime. It is also much more accurate as opposed to trying to hold your stream of RAC/2 RAC/5 rounds going to their intended target.





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