Boiled Peanut Dealer, on 01 October 2023 - 08:38 PM, said:
FYI "If somebody says" Boom Jager. . JM6-A's with two AC-20s quirked to use them both. Not just any jager varient as you are pointing out...
Your being dishonest about the "usefulness" of this mech. It is NOT going to be quirked for the weapons. Did you even look at the quirks or any of the math for builds before claiming this? . . . Yes, you get 200% ammo for HeavyG and LBX20. . . because it would be a 32 shot chump in addition to being a meme build without that 200%. Yes, you get the 15% cooldown, but (again) that is LESS than the boom jagers, yes there is a range quirk of 10%, (again) that is LESS than the boom jagers. . .
I'm not a pro like you but i do have a lot of seat time in Jagermechs. It's only my opinion, but I think ammo quirks for the bigger guns actually makes a huge difference- far bigger than an HSL+1.
Your curiously dogmatic definition of "BoomJager" as a JM6-A with two AC/20s maybe explains why you see Boomjagers as ineffective and the upcoming JM6-DE as lame. In my opinion- based only on my experience, YMMV- the JM6-S makes a far better BoomJager than the JM6-A, specifically because of its 200% ammo quirk.
Depending on one's tolerance for armor shaving and XL risk, one can carry 4-5 tons of ammo in a JM6 with 2 AC/20s. That gives 32-40 shells (for 640-800 potential damage) with the JM6-A, and the HSL+1 quirk increases the likelihood of firing 2 shells even when one is sufficient. The result is a mech that shares the main drawback of the King Crab KGC-000: While firing two AC/20s is fun, the weight of the ammo is a hard limit to effectiveness.
A JM6-S with the same loadout carries 64-80 shells. It can certainly alpha strike, but the heat spike means one will usually fire 1-2. This firing group arrangement also makes it a lot easier to not accidentally waste ammo shooting walls when only one cannon is clear, or putting 2 shells into a red CT that only needs one to shut it down.
I have had a lot of pretty great rounds in my dual AC/20 JM6-S, while I struggled to make the "quirked" JM6-A shine in the same role. I know other Jagermech fans who have similar stories- the HSL quirk
seems to be the secret weapon, but the humble ammo quirk actually makes the bigger difference.
So, regarding the JM6-DE: I do not know how popular it will become. It is a bit of a specialist; if one doesn't love Heavy Gauss Rifles or LBX20s the mech likely does not hold any appeal. And of course the lore purists already hate it for colouring outside the lines regarding arm-mounted HGRs. But to suggest that it does not offer anything new when it is the only mech in the game that can run its loadout, and that is is not effectively quirked for its designated weapon systems because all it gets are some generic range/velocity/cooldown buffs and 2-for-1 ammo is, I think, inaccurate.