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2023 Loyalty Reward Mech Stats


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#121 JediPanther

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Posted 02 October 2023 - 02:31 PM

View PostChiasson Brinker, on 30 September 2023 - 09:48 PM, said:

You're aware that this Jenner can mount literally every single energy weapon currently in the game in its hardpoint, right? It doesn't have the space constraints that the Spider does.


Yet the spiders all can mount more weapons even the meme-est of them all the 5v. One hard point. Just one. That alone makes the mech the worst of not only the light weight class but the entire game. Imagine if they put out an atlas with just one hard point with the exact same quirk,type and location. But it's a light you might say not an atlas. Why even bother putting it into the game?

As for any god tier uber quirk just look at the lack of lct-1vs dominating the lower tiers or used in comp play with its super ct laser.

#122 simon1812

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Posted 02 October 2023 - 08:13 PM

View PostLockheed_, on 30 September 2023 - 07:07 AM, said:

Did you read the initial post? Last line:

Camo specs are a work in progress, still putting some finishing touches on them. Stay tuned for a sneak peak on those!


No O didn't! Thank you very mich! Hmm!

#123 Curccu

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Posted 02 October 2023 - 09:38 PM

View PostEpydemic2020, on 02 October 2023 - 01:11 PM, said:

The cooldown makes it so that the beam duration is .5 seconds and the cooldown is zero, so it fires twice per second and makes the math pretty straightforward.

That means the DPS is 22 and the time till overheat is ~4 seconds.
(it does 11*2 DPS, it does 7*2 hps, and it has a heat capacity of 51). Without factoring in cooling thats 3.4 seconds till overheat. With cooling it's up to to 4.5 seconds if you are standing still.

Yes... except like Navid already pointed out to me --> "+20% Laser Duration". Emphasis on +, so burn duration with skills is still +5%

#124 Kaiju-Killer

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Posted 03 October 2023 - 10:17 AM

Better version of last year's urbie,
Urbie has armor
use armor on Urbie
absorb damage
dish it back out while running stupid fast (for an urbie) and having 360 torso turn
we don't need no ECM
(ECM is a good piece of equipment tho, nothing against it.)

#125 Grey Hook

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Posted 03 October 2023 - 03:58 PM

View PostBoiled Peanut Dealer, on 01 October 2023 - 08:38 PM, said:

FYI "If somebody says" Boom Jager. . JM6-A's with two AC-20s quirked to use them both. Not just any jager varient as you are pointing out...
Your being dishonest about the "usefulness" of this mech. It is NOT going to be quirked for the weapons. Did you even look at the quirks or any of the math for builds before claiming this? . . . Yes, you get 200% ammo for HeavyG and LBX20. . . because it would be a 32 shot chump in addition to being a meme build without that 200%. Yes, you get the 15% cooldown, but (again) that is LESS than the boom jagers, yes there is a range quirk of 10%, (again) that is LESS than the boom jagers. . .


I'm not a pro like you but i do have a lot of seat time in Jagermechs. It's only my opinion, but I think ammo quirks for the bigger guns actually makes a huge difference- far bigger than an HSL+1.

Your curiously dogmatic definition of "BoomJager" as a JM6-A with two AC/20s maybe explains why you see Boomjagers as ineffective and the upcoming JM6-DE as lame. In my opinion- based only on my experience, YMMV- the JM6-S makes a far better BoomJager than the JM6-A, specifically because of its 200% ammo quirk.

Depending on one's tolerance for armor shaving and XL risk, one can carry 4-5 tons of ammo in a JM6 with 2 AC/20s. That gives 32-40 shells (for 640-800 potential damage) with the JM6-A, and the HSL+1 quirk increases the likelihood of firing 2 shells even when one is sufficient. The result is a mech that shares the main drawback of the King Crab KGC-000: While firing two AC/20s is fun, the weight of the ammo is a hard limit to effectiveness.

A JM6-S with the same loadout carries 64-80 shells. It can certainly alpha strike, but the heat spike means one will usually fire 1-2. This firing group arrangement also makes it a lot easier to not accidentally waste ammo shooting walls when only one cannon is clear, or putting 2 shells into a red CT that only needs one to shut it down.

I have had a lot of pretty great rounds in my dual AC/20 JM6-S, while I struggled to make the "quirked" JM6-A shine in the same role. I know other Jagermech fans who have similar stories- the HSL quirk seems to be the secret weapon, but the humble ammo quirk actually makes the bigger difference.

So, regarding the JM6-DE: I do not know how popular it will become. It is a bit of a specialist; if one doesn't love Heavy Gauss Rifles or LBX20s the mech likely does not hold any appeal. And of course the lore purists already hate it for colouring outside the lines regarding arm-mounted HGRs. But to suggest that it does not offer anything new when it is the only mech in the game that can run its loadout, and that is is not effectively quirked for its designated weapon systems because all it gets are some generic range/velocity/cooldown buffs and 2-for-1 ammo is, I think, inaccurate.

#126 Horseman

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Posted 03 October 2023 - 10:06 PM

View PostEpydemic2020, on 02 October 2023 - 01:11 PM, said:

The cooldown makes it so that the beam duration is .5 seconds and the cooldown is zero, so it fires twice per second and makes the math pretty straightforward.

That means the DPS is 22 and the time till overheat is ~4 seconds.
(it does 11*2 DPS, it does 7*2 hps, and it has a heat capacity of 51). Without factoring in cooling thats 3.4 seconds till overheat. With cooling it's up to to 4.5 seconds if you are standing still.

Your math is wrong. 0.7875 duration after quirks and skills, 13.97 peak DPS for 8.89 HPS

#127 ShooteyMcShooterson

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Posted 03 October 2023 - 10:07 PM

Well, since I rarely play lights, I guess I don't have to waste my time spending much this year to qualify for different rewards. From a personal perspective, easily the least rewarding annual rewards since I started playing 8yrs ago.


At least the TSP is fire this year, Best one I can recall?

#128 Ertur

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Posted 04 October 2023 - 08:01 AM

For people complaining about the Jenner, you must be ignoring the quirks. 50% cooldown bonus for anything (so PPC's) and another 49% on lasers on top of that (LPL, LL, or ERLL) means a rapid stream of unpleasantness headed downrange. XL300, FF, ES means you can run full armor -6, 2 extra DHS, 4JJ, and an LPL that can spit out over 11DPS for several seconds. I'm looking forward to it.

#129 Frost_Byte

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Posted 04 October 2023 - 05:34 PM

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Also, we at cauldron got some feedback and deliberated a bit more and we've updated the Jagermech Duelist quirks. Go back and check em out!

#130 The6thMessenger

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Posted 04 October 2023 - 05:53 PM

View PostFrost_Byte, on 04 October 2023 - 05:34 PM, said:

Posted ImagePosted ImagePosted Image


You sure those are enough lasers or MGs?

Looks like there's still room at the crotch.

Edited by The6thMessenger, 05 October 2023 - 10:42 PM.


#131 Rhaelcan

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Posted 04 October 2023 - 06:00 PM

View PostJediPanther, on 02 October 2023 - 02:25 PM, said:

Show me where I mentioned hppc on those mechs. I mentioned mgs which are machine guns that the spider can mount. It can mount an ac 2 as well depending on how you build. The joke is your lack of what builds lights can and can't do.


Spider 5V doesnt have machine guns..?

#132 Rhaelcan

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Posted 04 October 2023 - 06:04 PM

Gosh. Some founders are very confusing to talk to.

#133 Wraith 1

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Posted 04 October 2023 - 07:18 PM

Sweet Kerensky, and I thought the JM6-DE looked fantastic already... Some people are really understating the value of having 2HGR with the most agility and highest hardpoints possible, not to mention what was already the best cooldown, range, and velocity quirks of anything that can take 2HGR. It'll be a glass cannon for sure, but wow.

That picture of that ADR-W is already making me giggle a little thinking about all the salt it is going to farm. 21 sustained DPS on a light mech that is big, slow, and needs to be within 200m can only go two ways: funny and also funny.

JR7-A looks a little underwhelming with the beam duration penalty. LPL seems to be the best build for it, and that gets less DPS and only barely more range than 4*MXPL+4*LMG on a FS9-E. 1.875-second cooldown on an HPPC sounds fun, but doesn't really offer much over the JR7-K. Maybe I'm wrong and it'll be a fantastic harasser, and it does look really fun.

Though, it isn't like it was going to be better than the $caleshot either way Posted Image

#134 Grey Hook

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Posted 04 October 2023 - 09:03 PM

Thank you for showing the Loyalty camo patterns. They look pretty good in my opinion. I kinda wish the one on the Piranha was also on the Urby, but that's likely just me.

The improved quirks on the JM6-DE move it into Legendary territory. Should be very scary in the right hands.

#135 Threee

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Posted 05 October 2023 - 12:31 AM

Tbh after reading 7 pages I've seen a 3rd of comments whining that the new loyalty mechs are p2w bs, a 3rd saying they are doa garbage, and a 3rd whining about stuff not being lore accurate, can we not just appreciate that pgi is giving free and unique mechs away just cus you bought something you were going to buy anyway? I'd say pgi nailed this one tbh, all of them look playable with a little skill while still being beatable and not required to have a chance at winning. Honestly well done, esp from the perspective of a light pilot, y'all done good at pgi this year, keep it up =D. Only complaint is y'all took a little long nerfing the viper =P

#136 AmbidXtrousGNOME

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Posted 05 October 2023 - 08:33 AM

View PostFrost_Byte, on 04 October 2023 - 05:34 PM, said:

Posted ImagePosted Image



Are the Jager and Piranha the only ones getting a unique skin?

The Adder should just have another machine gun in the head instead of an energy hardpoint. Come on, just put a ring on that finger and commit to a billion machine guns and making the ultimate Clan tickle fighting god!!!!!!

#137 MechWarrior8922442

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Posted 05 October 2023 - 01:03 PM

Don't forget the part of the Lore where there are hundreds of planets and hundreds of thousands of mechwarriors. Every single planet and every single merc unit can refit battlemechs to serve their daily purpose. That's in the lore.

I think the biggest piece of lore we're missing from the game mechanics is repair costs. That's how you balance the big or special mechs vs the small ones.

#138 Frost_Byte

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Posted 05 October 2023 - 01:19 PM

The Piranha is called the Decadion and it has a PGI themed paintjob to celebrate 10 years of MWO.

#139 Chiasson Brinker

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Posted 05 October 2023 - 10:20 PM

View PostJediPanther, on 02 October 2023 - 02:31 PM, said:


Yet the spiders all can mount more weapons even the meme-est of them all the 5v. One hard point. Just one. That alone makes the mech the worst of not only the light weight class but the entire game. Imagine if they put out an atlas with just one hard point with the exact same quirk,type and location. But it's a light you might say not an atlas. Why even bother putting it into the game?

As for any god tier uber quirk just look at the lack of lct-1vs dominating the lower tiers or used in comp play with its super ct laser.


The Jenner outweighs the Locust by 15 tons, carries more armour and has more tonnage for that weapon slot, but those details don’t matter to you, because you’re not arguing in good faith; you’re just looking for a reason to kvetch.

#140 martian

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Posted 05 October 2023 - 10:37 PM

View PostMechWarrior8922442, on 05 October 2023 - 01:03 PM, said:

I think the biggest piece of lore we're missing from the game mechanics is repair costs. That's how you balance the big or special mechs vs the small ones.

Repair costs would ruin some players.





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