Sjorpha, on 09 October 2023 - 09:42 AM, said:
So when we are talking about "toxicity" does that mean things like verbal abuse, team killing, cheating and so forth?
Or are people actually thinking there is some kind of "toxicity" in playing well, coordinating as a team, planning builds and tactics and grouping up with your unit?
If it's the latter, I'm sorry to say but that's an extremely weird mindset to have in a competitive pvp game like this. Are you expecting people to play bad on purpose? To not play with their unit? To use bad builds? To not improve tactics and strategy as a team?
Faction Play, formerly Community Warfare, is built for units and teams. It is the mode where they can play together and coordinate, note that there is no other game mode suited for unit play unless you are a comp team playing in tournaments and such which most units are not.
That brings us to the other weirdness of the conversation, the idea that Faction Play is full of elite comp players. This is a complete delusion, the units you are facing in Faction Play are not comp teams and very few of them are comp players. They may be better at the game than you and they may be playing together as a unit, but they are still casual players who play for fun. They just think being in a unit and putting some thought and effort into their play sessions is more fun than solo dropping. Which it is imo, getting a unit vs unit game in FP is and always has been the most fun you can have in MWO, so if you haven't tried it you should.
If you remove large groups from Faction Play you are essentially kicking casual units out of MWO completely, and you are removing the main reason FP was created in the first place.
I could see an argument for making special newbie events for FP and turn groups off during them, just so inexperienced players could try it out in a softer environment a couple days.
Other than that you simply have to accept that solo dropping in FP takes a lot of skill, it's not the way to start playing the mode at all. You start by tagging along a big group of more experienced players, and then you can solo drop when you're good enough.
i generally find gatekeeping to be the bulk of the toxicity. this attitude that this mode is theirs alone and not for the unwashed masses. they are the ones who tend to drive population numbers into the dirt. for example the way fp queue works is prioritizing teams first, so why are so many teams fighting skittles? did they all get on discord and plan that? gerrymandering the queue i call it. hell i saw some of that during the last event. you would figure with such plannings you could idk, coordinate with potential opponents that can give you a decent game. hell that should have been a feature. idk how playing turkey shoot after turkey shoot can be fun. i dont generally find stomps as fulfilling as clinch wins or well fought losses.
there is some team shooting or the attitude that if you are a seasoned fp player, you get to shoot your team mates if they do something they don't like. it can be as bs as someone's build choice. i once saw a lancemate vaporize another for packing a bunch of lerms. its bad enough when its just one ******, but when half the unit is doing it its rather off putting, especially to new or unskilled players. its sort of like in grade school where the 6th graders pick on the 1st graders. what we have here are middle aged nerds trying to get some payback for all the swirlies they received in grade school. anyway in the end they got what they wanted, fp is mostly dead barring an event, but at least there aren't any skittles, and the units are pretty dead too.
all elite players? no. true elite players are rare, mwowc types, usually respectable (unless they get caught cheating). they are usually the ones that hop teams when the game gets too easy for them. i win enough to stay interested if the wait times were more acceptable. i solo, but ive been playing the mode long enough to know what works and what doesn't. no its not the elite players but the elitist attitude that people who play fp are special and get to be the mode police. such players are not really all that elite, though im sure they think of themselves as such out of shear narcissism. it doesnt help when you got a guy on comms calling targets from his wall hack, that he admitted running (previous fp event).
i remember when ms dominated through shear numbers, not an exceptional hard team to beat, but by flooding the queue with a ginormous unit, they would grab a larger proportion of the skittles and get ahead by farm alone. i dont really want to lump them with the "elitists", some of those guys were great to fight with/against, and i even considered joining at one point. this was more a game design issue and a team that figured out how to put it to their advantage. the size of that unit was too big to be sustainable and is the reason why unit recruitment is so bloody expensive. was that a good move? no. it killed units off entirely. but ms needed to be limited somehow, otherwise everyone would be in it and there would be no-one to fight.
much of the problems with the mode i feel come from pgi's inaction. fp wasnt supposed to be endgame content, it was supposed to be 'the game' and replace the beta qp arena shooter we ended up getting as the primary mode. many people who had been funding the game closed there wallets over it. many founders flat up left. pgi asked some top fp players how to fix the mode, and didnt include feedback from other types of players in their focus group. simply shutting down the more anticompetitive behaviors would have been a big improvement.
also the skittles weren't innocent either. many of them were chasing mechbays and other rewards in the ranking trees, playing poorly to farm barely viable amounts of damage when they should have been attacking. games where nobody would budge to open the gates. i think i was even tked once because i tried to open them. you get a couple of those and then you get a couple more who realize these idiots arent going to push and set up to trade the rest of the match never entering the enemy base. almost every game had a few of those, and they did just as much damage to the population as the elitists. take those damn trees out, or make them apply to the whole game. no reason to have people play a mode they hate for a damn mechbay. if you enjoy playing it that should be its own reward.