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What's Wrong With Mrms?


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#1 TriggerHappyPacifist

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Posted 30 September 2023 - 10:17 AM

I used to love MRM builds - IV4, Marauder 9M, Shadowhawk, but what happened?!?!?

I just got 255 dmg in a match after firing 60 alpha repeatedly to the CT of assaults ONLY at 300m to the point that I was riding the heat limit. I simply cannot believe that 75% of my missiles missed the sides of those barns! SRMS don't seem to have this problem and I use them at 300m all the time.

#2 martian

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Posted 30 September 2023 - 10:32 AM

Missile spread

SRMs
  • SRM-2 - 2,5
  • SRM-4 - 3,75
  • SRM-6 - 4,25

MRMs
  • MRM-10 - 4,1
  • MRM-20 - 4,3
  • MRM-30 - 4,5
  • MRM-40 - 4,6

As you can see, MRMs typically have larger spread than SRMs.

You can add Artemis IV FCS to SRMs to tighten their spread, but you can not add Artemis IV to MRMs.

Also, SRMs fire in salvo, while MRMs fire as a stream of missiles. It is a little more difficult to hit enemy 'Mech with all fired MRMs.

#3 Curccu

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Posted 30 September 2023 - 01:07 PM

MRMs have fallen very far from their golden age, used to love them and play them a lot, nowadays not using them at all anymore.

#4 SafeScanner

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Posted 30 September 2023 - 01:59 PM

I think they are alright trade 2.4 dmg a bit of heat/spread for range but i don't use them as my sole source of damage mix them up with a laser or two

#5 martian

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Posted 30 September 2023 - 02:58 PM

View PostCurccu, on 30 September 2023 - 01:07 PM, said:

MRMs have fallen very far from their golden age, used to love them and play them a lot, nowadays not using them at all anymore.

I use MRMs from time to time, just to have some fun. Sometimes I get relatively good results. At least they do not require target lock. Outside the short range you can not really aim them, so it gets boring after a while.

#6 Doppelsoldner King Crab

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Posted 30 September 2023 - 07:26 PM

MRMs are in a good spot in my opinion.

They are bad vs peeking ppc lights/mediums at medium range (meta since forever)
but are great however vs anything at close range, end game where missils hit damaged components

MRMs also stops pushes fairly decently, couple it with artillery/air strike would definitely make the opposing team think twice keeping the push

recently, i also discovered MRM90s ain't hot so my KGC (named GRaD) with binary and mlas has great stopping power with high alpha. lasers only vs peekers.

sadly soon as the enemy knows you only bring MRMs, theyre gonna take advantage so it is best to put other weapons in. luckily MRMs share cooldown with a lot of weapons (4 secs)
they are great with UAC20s (uac10s to a lesser extent), Binaries, ermlas, ppcs

Happy hunting.

#7 w0qj

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Posted 01 October 2023 - 01:03 AM

It's fun to use MRM on mechs:
~WHM-7S (+40% Weapons Velocity, +10% Missile Cooldown) ==> MRM !!
~MAD-4HP, boating 4x to 8x MRM10 (better MRM spread)

ymmv...

#8 martian

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Posted 01 October 2023 - 03:15 AM

View Postw0qj, on 01 October 2023 - 01:03 AM, said:

It's fun to use MRM on mechs:
~WHM-7S (+40% Weapons Velocity, +10% Missile Cooldown) ==> MRM !!
~MAD-4HP, boating 4x to 8x MRM10 (better MRM spread)

ymmv...

It seems to me that these days many people are running 'Mechs armed with those new lasers instead of those "old and boring" MRMs. Posted Image

#9 foamyesque

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Posted 01 October 2023 - 01:00 PM

View Postw0qj, on 01 October 2023 - 01:03 AM, said:

It's fun to use MRM on mechs:
~WHM-7S (+40% Weapons Velocity, +10% Missile Cooldown) ==> MRM !!
~MAD-4HP, boating 4x to 8x MRM10 (better MRM spread)

ymmv...


The Warhammer's fun with the velocity quirk. Very solid LRM machine, too.

#10 Curccu

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Posted 02 October 2023 - 12:38 AM

View Postfoamyesque, on 01 October 2023 - 01:00 PM, said:

The Warhammer's fun with the velocity quirk. Very solid LRM machine, too.

Yep Light peeps & Lurms. PPCs can take out stealth/ecm eez specially when you got 3 of them with fast cycle time.
a bit hot if you are shooting both. Would love to have artemis also because this is so direct fire build but then low ammo or super slow and so on...

#11 RickySpanish

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Posted 04 October 2023 - 03:40 PM

View PostTriggerHappyPacifist, on 30 September 2023 - 10:17 AM, said:

I used to love MRM builds - IV4, Marauder 9M, Shadowhawk, but what happened?!?!?

I just got 255 dmg in a match after firing 60 alpha repeatedly to the CT of assaults ONLY at 300m to the point that I was riding the heat limit. I simply cannot believe that 75% of my missiles missed the sides of those barns! SRMS don't seem to have this problem and I use them at 300m all the time.


255 / 60 is 4¼, so that's how many times you hit with a full salvo. Either you missed a lot, the enemy had a lot of AMS or you misremembered how many salvos you launched. MRMs are good for farming damage, but kind of lacklustre for dealing effective damage.

#12 Karhyy

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Posted 04 October 2023 - 04:20 PM

View Postw0qj, on 01 October 2023 - 01:03 AM, said:

It's fun to use MRM on mechs:
~WHM-7S (+40% Weapons Velocity, +10% Missile Cooldown) ==> MRM !!
~MAD-4HP, boating 4x to 8x MRM10 (better MRM spread)

ymmv...

Luv MRM so had to give the Warhammer a try and loving it. Posted Image

#13 TriggerHappyPacifist

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Posted 05 October 2023 - 09:08 AM

View PostRickySpanish, on 04 October 2023 - 03:40 PM, said:

255 / 60 is 4¼, so that's how many times you hit with a full salvo. Either you missed a lot, the enemy had a lot of AMS or you misremembered how many salvos you launched. MRMs are good for farming damage, but kind of lacklustre for dealing effective damage.


That's exactly what I thought, too, so I played several matches. I focused on big slow mechs, range ~200m and riding the heat limit, lots of alphas, and I did better, but not by much.

#14 Armsracer

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Posted 05 October 2023 - 02:37 PM

I'm using the Phenix Hawk - Rock for MRMs. I tried MRM 40 and that didn't go well. But 2 MRM 20s working a lot better. Less fire time lower cooldown. It moves slower. 7 tons per weapon is a lot. It does really well on big targets and almost nothing on smaller ones. Like a lucky shot against a light might take it out, but your more likely to whiff 90% of it 90% of the time. It's weak vs ranged weapons till you get up close. And I'll tell you a secret: the problem with the Rock is if you lose that left arm you might as well be dead.

#15 Saved By The Bell

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Posted 05 October 2023 - 08:52 PM

Yes, confirmed.

I tried my old MRM builds. The damage output is much worse, than 12-6 months before (just my feelings). So worse, that MRM should be avoided like LRM.

Bad news for MRM oriented mechs.

#16 martian

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Posted 05 October 2023 - 10:49 PM

View PostSaved By The Bell, on 05 October 2023 - 08:52 PM, said:

Yes, confirmed.

I tried my old MRM builds. The damage output is much worse, than 12-6 months before (just my feelings). So worse, that MRM should be avoided like LRM.

Bad news for MRM oriented mechs.

I have had some good results with MRMs. I do not think that the situation is as bad as you think.

#17 The6thMessenger

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Posted 05 October 2023 - 11:18 PM

I think the Cauldron was traumatized by IV4s.

#18 Saved By The Bell

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Posted 05 October 2023 - 11:33 PM

But I remember, that AMS was shooting only LRM, ATM and streaks. Now its shooting MRMs too. And may be SRM.

"Bad results", well I think 400 damage is bad for MRMs. Just shooting and no proper hits now. Let alone fast mechs.

Edited by Saved By The Bell, 05 October 2023 - 11:37 PM.


#19 VeeOt Dragon

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Posted 06 October 2023 - 12:03 AM

AMS has always effected all missile types, the balance has just shifted in a way to make them more effective vs types that they used to be completely useless against.

as for MRMs in general i seem to do alright with them. oh they could use a bit of a decrease to the spread but other than that they function fine for me. i actually have quite a few MRM builds.

this is my latest though i have only played one match in it

STK-7D (2 MRM-30s (4t ammo), 5 ER MLs, 1 AMS (1/2t ammo), running an LE-345 with 7 DHS, and endo)

even though the one match i played went poorly i still managed almost 400 damage and 1 KMDD (i found myself with almost no backup and a blood asp pushed hard. it wouldn't have gone to bad but he actually had others push with him where the few that i had ran. i also wasn't paying attention to my heat and overheated once). mind you the range was relatively close even nose to nose in the end. the build might need some adjusting though, runs a bit toasty.

Edited by VeeOt Dragon, 06 October 2023 - 12:05 AM.


#20 Saved By The Bell

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Posted 06 October 2023 - 12:11 AM

400 damage very bad for assault, its just "ok" level for non-meta light mech.





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