Why some clanners gets SO6 and even SO4 quirks, but mech thats very limited by tonnage and hardpoints doesnt?
Putting ECM is almost mandatory and it already sacrifices tons of hardpoints for it, gutting SO8 quirks on top hurts too much man.
1
5 replies to this topic
#1
Posted 09 October 2023 - 05:30 AM
#2
Posted 09 October 2023 - 06:50 AM
True, when I think about mechs needing a buff I think of the Shadow Cat.
#3
Posted 09 October 2023 - 07:35 AM
I wouldn't mind ct quirk for -20% fall damage. You do a lot of bunny hopping.
#4
Posted 09 October 2023 - 04:23 PM
SO6 instead of SO8 basically makes the ECM mandatory to any build.
I'd rather it gets leg armor, or armor in general.
Alternatively more hardpoints so it can mass small energy builds.
Meep Meep, on 09 October 2023 - 07:35 AM, said:
I wouldn't mind ct quirk for -20% fall damage. You do a lot of bunny hopping.
I'd rather it gets leg armor, or armor in general.
Alternatively more hardpoints so it can mass small energy builds.
#5
Posted 09 October 2023 - 08:47 PM
The6thMessenger, on 09 October 2023 - 04:23 PM, said:
SO6 instead of SO8 basically makes the ECM mandatory to any build.
I'd rather it gets leg armor, or armor in general.
Alternatively more hardpoints so it can mass small energy builds.
I'd rather it gets leg armor, or armor in general.
Alternatively more hardpoints so it can mass small energy builds.
Lets stard with spiders if we start adding hardpoints.
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