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Why Cap

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#21 Tarl Cabot

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Posted 25 October 2023 - 06:57 AM

View PostVoid Angel, on 15 October 2023 - 01:13 PM, said:

That would incentivize capping without fighting, though. The problem the OP is encountering is that some players will rush cap the base just to "get a win," resulting in a boring match that wastes everyone's time - on both teams. If cap rushers can get better rewards for doing it, they will do it more often.


On the other side, if there is a prospect of the other side rush capping on Assault, then that team should stop the nascar off to the right, go left/center and meet said cappers head on and remove some pests. The real issue is too many lemmings/sheep, especially at the start of the game, with the potential of putting one side out of position to counter those type of moves.

As for the lights/meds only and collecting points, we had that for awhile with Scouting in FP, and definitely knife fights and aiming for the legs to cripple/slow down the opponent and/or kill while preventing any escapes. Long range mechs and fights did not last long.

#22 KursedVixen

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Posted 25 October 2023 - 09:49 AM

View Postepikt, on 12 October 2023 - 08:54 AM, said:



WAT???

There are things like sportsmanship and fair-play, ever heard of them?
There are rules in a game, and it's the point to challenge ourselves and each others within the boundary of these rules.
I personally don't care if I lose, and I'd take a close and fair defeat over a stomp in my favor any day. Yet, when I'm playing my objective is victory. Doesn't mean I'm gonna cheat.


Nope don't exist... your talking about the internet.... and there are cheaters and they don't get banned, instead PGI is focused on other things...

#23 Aidan Crenshaw

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Posted 26 October 2023 - 10:46 PM

View PostKursedVixen, on 25 October 2023 - 09:49 AM, said:

Nope don't exist... your talking about the internet.... and there are cheaters and they don't get banned, instead PGI is focused on other things...


Cheaters absolutely do get caught and banned. If you can find conclusive proof, that is.

#24 KursedVixen

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Posted 27 October 2023 - 01:53 AM

View PostAidan Crenshaw, on 26 October 2023 - 10:46 PM, said:

Cheaters absolutely do get caught and banned. If you can find conclusive proof, that is.
yes and there lies the problem not everybody can remember to record the event or take a screenshot in time.... PGI should have replays of the games and people to look at them from reported games and see if someone was cheating.

#25 martian

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Posted 29 October 2023 - 03:56 AM

View PostKursedVixen, on 25 October 2023 - 09:49 AM, said:

Nope don't exist... your talking about the internet.... and there are cheaters and they don't get banned, instead PGI is focused on other things...
PGI bans cheaters.

#26 Void Angel

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Posted 29 October 2023 - 07:37 AM

But probably only the Clan cheaters. Gotta bring it back on-topic, man!

#27 VeeOt Dragon

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Posted 30 October 2023 - 09:00 AM

honestly i personally never pick Skirmish, i always pick a match with alternate win conditions. over all my years of playing i far more often run into games where the one team has one mech left (almost always a light) that just runs off and hides than i have had matchs with cap rush.

countering caps (either by attacking the enemy on your base or capping the enemy's base) is part of the job description of lights and fast mediums. remember you don't have to kill the mech capping to counter it. all you need to do is to do a single point of damage and it will stop the cap for a few seconds, so even just plinking them while staying as safe as you can gives your team time to turn around. if you have run so far ahead that you can't get back to your own base when there is a cap rush you have likely run so far ahead of the rest of your team that your not really helping them much either (there are exceptions s such as maps like Polar Highlands of course). as someone who mostly plays Heavy mechs i always just shake my head when the lights have moved so far ahead that when they inevitably start calling for help they are far outside the range of said help (especially when i am running an LRM mech as helping with targets out of my own line of sight is part of my job description, i can't do that when you are 1500+m away from the rest of the team).

to get back on topic Assault is fine, as with any objective it adds more than it takes away from the game (well other than Escort that game mode was just bad all around). hell in most Assault matches the objectives are rarely even touched. hell i have won Domination matches on rare occasion with only a few shots fired because the other team refused to get in the circle (i will always try my best to stay at least on the edge of the circle in Domination even if that means i am by myself in a mech ill suited for the task of holding it). Even Incursion is fine (though i think mechs carting the nodes back to base should get C-bill and match score rewards for their trouble, since they are likely out of direct combat). sadly most of the things that could be done to make objectives better would require actual programing something PGI no longer does for MWO. hell nothing is more funny to me than winning a match by cap that would have been a stomp loss otherwise. yeah i would much rather a match end with two heavily damaged mechs duking it out than one where no one gets to fire much at all but you have to take the good with the bad. i don't consider Cap rushing Grieffing at all because them winning that is more the enemy catching you with your pants down and your team not bothering to try and pull them back up.

small tip- if you spot that the cap is going then call it out, sometimes folks get focused and don't notice even with the bitchin Betty barking about it. i always will. all you need is a quick "we need a couple fast movers back at base" or state it and go yourself if you are one of the fast movers. not saying anyone will listen to you but at least you tried.

(i actually had a match the other day that we lost to cap rush but it wasn't the enemy action that lost it for us, it was my own team. most of the team was cowering behind a mountain from the snipers on the hill (note that there was plenty of cover if they moved back towards our own base instead of "oops can't move forward must just stop"). i was to slow to get back to our base and the enemy one was closer so i took the sniper shots and moved towards the enemy base. i did finally get a few of our fast movers to head back towards our base but they didn't seem to do anything once there as the cap never stopped going down. we lost to cap with barely any shots exchanged (the snipers were way out my range since i was running MRMs and MLs with no real path to get my 70 some kph self to them without getting torn apart. not sure if we would have won that match even if they didn't cap rush though. i managed to get about 15% or so of the enemy base captured at least. no one on our team did more than 150 damage. (hell i only managed 110 i think to an enemy near their own base))





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