LordNothing, on 17 October 2023 - 10:49 AM, said:
single large scale planetary battle on one megamap. and some games have impressive megamaps now. with bases, front lines, rear positions, missions for all skill levels, etc. big map requires transport faster than a mech can walk so you can limit deployment range vs tonnage, so an entrenched unit can control a portion of the map but projecting force is expensive. you could in theory run your locusts across the map in a reasonable timeframe and attack that way, but with a serious disadvantage in tonnage. strongly reliant on batchall system to get units to actually fight instead of farm weaker opponents (why farm cbills when you can get a whole extra base). anyway its a thing for a future game.
The technical scope of this is incredibly large though, as PGI likes to remind us, they are not a AAA developer. Ultimately though, they just need to figure out what they want out of a PvP mechwarrior game. Me personally, what you describe sounds more like Battlefield with mechs and it leaves me thinking just a resounding meh. It would be fun to play every once in a while but not something that I would put time into like I did MW4 or MWO. It's more about the chaos than it is about being competitive (which is fun, just not something I would play in a more dedicated fashion). If you want an actual tactical game, any more than 8 players things start to get a little hectic. I mean 8 is more than most if we are being honest, as most are 5-6.
Edited by Quicksilver Kalasa, 17 October 2023 - 11:03 AM.