Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
Look, at the end of the day, there is no real meta in QP because you can take some goofy stuff and as long as you are a good pilot you will have some good matches. Some mechs will be more consistent about scoring good sure, and those mechs typically are part of the meta but not always (not all damage is equal though, so even that kind of metric is a bit limited).
"no real meta", real convenient. It's always the "real" factor to dismiss the phenomena even as it happens.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
People who think comp players only play ERLL/Gauss I don't even think know who is comp or what even is the meta in comp (I see more PPCs + SL/mL builds in the championship than I do anything else, maybe one ERLL mech at most) so don't you think if all they cared about was that, that's what the main mode they play in would reflect?
I have said nothing about the builds comp players take. I think you're arguing with your own idea of what position you think I have bud.
But that's a bit of a positive position, here's a negative one. If you think they hated a certain play, then it wouldn't show up -- or isn't as successful. And with that consideration, I present you homing weapons and how butchered they are.
And before we go back to "it's PGI that ruined them", it's the comps that complained about them, and they simply listened to them.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
And even then, be glad if you do run into good 4 mans that they aren't fast brawl or rush because regardless of the meta, quick brawl with coordination is often better than any uncoordinated mess of PUGs and will make shorter work of you than mid or long range.
That's your prerogative, don't force it onto others. I guess the comp apple doesn't fall far from the tree after all.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
That USED to be the worry when there were more good players playing the game. Why does the meta matter in comp play though? Variety of play at the top end? This is a team based arena shooter, regardless of what you think, the end game of this game is comp just like any other team based arena shooter.
I don't care about comp play. You can argue all day about what happens in comp, that is irrelevant. The problem is how QP, in casual setting.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
All of that is irrelevant though because balance isn't the reason this game can't keep players, if you want to keep deluding yourself that big bad comp is the reason no one plays this game, you can, but I almost guarantee that it isn't remotely on the list.
I truthfully don't hold your opinion high enough to trust that "guarantee". Likewise I didn't said it was the reason, being the "sole" reason, but it is a big part of it. You really should be rereading our old posts, I simply said that it was a big factor -- not the biggest, but surely it has a sway.
And if you want proof of it's effects, consider PGI balance and then the shift to Cauldron Balance that did increased players and retained a bit more at it's first introduction.
Lastly the basis of blame is simply the matter of responsibility that comes with the power. Moving forward, once they did took the reigns in balance, that is the inevitability.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
Some players might leave because they think it caters to the comp players, but that really hides the truth that what they don't like is that this game didn't play like they wanted it to.
Which is invalid why? I heard that from Sean Lang too, somewhat, that it's just "scapegoating", but the fact is that the larger casual did not get what they want, while the comp, though with some concessions, did. PGI listens to the comp.
So my question being, why play the game, when you don't like it?
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
There is a divide between people who want a slower paced battletech themed PvP game, and those that want a battletech themed combat simulator and that has been the crux of MWO's identity crisis since the beginning and IMO has been one of the foundational issues of this game.
Yes, and? Sure, there is that phenomenon -- but now who do you cater to?
Comps now that they have the power, surely did catered to themselves.
Quicksilver Kalasa, on 16 October 2023 - 06:35 PM, said:
Anecdotally, I don't honestly see comp 4 mans, because again, playing soup queue does nothing but get you into bad habits, way better to play even inter-team scrims than it is to play soup queue. I also don't see ERLL spam for days that everyone complains about and honestly I don't see that many high alpha builds anymore than I used to either.
And I will get back to my previous points. Loose tolerances on the balance will help better, by being not so powerful on comp hands. While also, I said nothing to specific builds.
INB4: "Well any good build on comp hand is powerful"
And there's the crux of the problem.
Everything is powerful, there is power-creep. Their consideration of , "x should be powerful, we want diversity so everything must become powerful" -- or at least an exaggerated bastardization of that position, but it seems to reflect what we see, the lack of discipline. Min-max after all, they are so focused in building around the extremes, and not the middle.
Edited by The6thMessenger, 16 October 2023 - 08:01 PM.