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Question - Have You Ever Seen This With Matchmaking?
Started by Jag Hiroshi, Oct 16 2023 03:08 AM
Balance
15 replies to this topic
#1
Posted 16 October 2023 - 03:08 AM
Firstly - well over 1000 hours in this game now (I know that's much less than some of you) and I still think this is one of the most fun games I've got to play. I'm not a great player (certainly not recently) and poorly disciplined; I'd rather try something novel and lose than just play tried and tested builds for safety.
That said .... I do give it my all in a match, use comms, try to avoid tunnel vision (big killer for me) and help out wherever it's needed. However, I've seen something weird with matchmaking recently which I'm struggling with, and I'm interested to see if others have experienced this.
MWO is a team game - it doesn't rise or fall because of one player in the team but how they all work together. To my mind, matchmaking should chop things up roughly so that you win some and you lose some. That doesn't mean 50-50 at all, but certainly not 0-100.
My experience seems to be this: I can log in, play a few matches and suddenly realise that I've been on the losing side constantly for some time. I become aware of it and start tracking, and the losses just carry on stacking up, one after another. Obviously, that seems odd as I'd expect some wins, but with the odd exception, I seem stuck in a rut. It's like I'm in this weird lobby of doom. If I then log out and log back in again a few minutes later, the issue gets reset and I start seeing the kind of balance I'd expect - winning some and losing some.
Am I tripping or do other people see this at all?
That said .... I do give it my all in a match, use comms, try to avoid tunnel vision (big killer for me) and help out wherever it's needed. However, I've seen something weird with matchmaking recently which I'm struggling with, and I'm interested to see if others have experienced this.
MWO is a team game - it doesn't rise or fall because of one player in the team but how they all work together. To my mind, matchmaking should chop things up roughly so that you win some and you lose some. That doesn't mean 50-50 at all, but certainly not 0-100.
My experience seems to be this: I can log in, play a few matches and suddenly realise that I've been on the losing side constantly for some time. I become aware of it and start tracking, and the losses just carry on stacking up, one after another. Obviously, that seems odd as I'd expect some wins, but with the odd exception, I seem stuck in a rut. It's like I'm in this weird lobby of doom. If I then log out and log back in again a few minutes later, the issue gets reset and I start seeing the kind of balance I'd expect - winning some and losing some.
Am I tripping or do other people see this at all?
#2
Posted 16 October 2023 - 03:41 AM
Jag Hiroshi, on 16 October 2023 - 03:08 AM, said:
Firstly - well over 1000 hours in this game now (I know that's much less than some of you) and I still think this is one of the most fun games I've got to play. I'm not a great player (certainly not recently) and poorly disciplined; I'd rather try something novel and lose than just play tried and tested builds for safety.
That said .... I do give it my all in a match, use comms, try to avoid tunnel vision (big killer for me) and help out wherever it's needed. However, I've seen something weird with matchmaking recently which I'm struggling with, and I'm interested to see if others have experienced this.
MWO is a team game - it doesn't rise or fall because of one player in the team but how they all work together. To my mind, matchmaking should chop things up roughly so that you win some and you lose some. That doesn't mean 50-50 at all, but certainly not 0-100.
My experience seems to be this: I can log in, play a few matches and suddenly realise that I've been on the losing side constantly for some time. I become aware of it and start tracking, and the losses just carry on stacking up, one after another. Obviously, that seems odd as I'd expect some wins, but with the odd exception, I seem stuck in a rut. It's like I'm in this weird lobby of doom. If I then log out and log back in again a few minutes later, the issue gets reset and I start seeing the kind of balance I'd expect - winning some and losing some.
Am I tripping or do other people see this at all?
That said .... I do give it my all in a match, use comms, try to avoid tunnel vision (big killer for me) and help out wherever it's needed. However, I've seen something weird with matchmaking recently which I'm struggling with, and I'm interested to see if others have experienced this.
MWO is a team game - it doesn't rise or fall because of one player in the team but how they all work together. To my mind, matchmaking should chop things up roughly so that you win some and you lose some. That doesn't mean 50-50 at all, but certainly not 0-100.
My experience seems to be this: I can log in, play a few matches and suddenly realise that I've been on the losing side constantly for some time. I become aware of it and start tracking, and the losses just carry on stacking up, one after another. Obviously, that seems odd as I'd expect some wins, but with the odd exception, I seem stuck in a rut. It's like I'm in this weird lobby of doom. If I then log out and log back in again a few minutes later, the issue gets reset and I start seeing the kind of balance I'd expect - winning some and losing some.
Am I tripping or do other people see this at all?
Streaks are to be expected if its random - in fact, if you never saw winning or losing streaks it would suggest it wasnt random.
Whats your overall Win / Loss? Assuming you play solo, it should be close to 1:1 and, if it is, this is just confirmation bias at work.
#3
Posted 16 October 2023 - 04:21 AM
Widowmaker1981, on 16 October 2023 - 03:41 AM, said:
Streaks are to be expected if its random - in fact, if you never saw winning or losing streaks it would suggest it wasnt random.
Whats your overall Win / Loss? Assuming you play solo, it should be close to 1:1 and, if it is, this is just confirmation bias at work.
0.96 I was interested also so I checked.
#6
Posted 16 October 2023 - 06:42 AM
I contend that the game does not randomize teams once 24 players have been found, which, if the MM had done its job and found 24 players of similar skill, should have little effect on gameplay EXCEPT to help prevent what you are experiencing. I am almost certain that win and loss streaks are not random at all, and have only a little baring on the player's psychology. I have noticed that when experiencing losing streaks, it's because the MM is composing the same teams over and over again, where for whatever reason, the opposing side always gets the better players even if we are all in the same tier. Surely this should be random, right? I should not keep ending up on the same side. This also happens with win streaks - I end up on the same side with the better group repeatedly. The thing is, streaks happen more often than they don't in my experience. Presently I am sitting on 10 games where 7 were against the same premade. I happened to be running a 'Mech I am very good with in QP, and I got a tremendous score in each game. I don't know what plays into this - is it my ping? Does that mean I join the lobby first and always get assigned to the first team whereas 'good' groups join later? I do know that for a year or so a particular player and I were ALWAYs on opposing teams whenever we met. So much so that we both noticed and had a laugh about it. By the way you exiting the game and rejoining probably does have the outcome you are looking for, if nothing else it delays you entering the queue again, probably leading you to fighting a different set of players.
#7
Posted 16 October 2023 - 06:44 AM
I thought this last year so I decided to record my results over 100 matches (sad I know but I’m retired so have plenty of time on my hands )
For info I sit in T3 and only play in the soup queue, played at my usual times across all maps / game types and I recorded :
Wins vs Losses - in the end it came out 51 wins to 49 losses
Size of wins - most fell within a range of 12-4 to 12-8
Perhaps the most interesting data was I tended to have stings of losses on Saturday mornings (UK time) and strings on wins on Sunday mornings. The rest of the time it was random.
Make of that what you will.
For info I sit in T3 and only play in the soup queue, played at my usual times across all maps / game types and I recorded :
Wins vs Losses - in the end it came out 51 wins to 49 losses
Size of wins - most fell within a range of 12-4 to 12-8
Perhaps the most interesting data was I tended to have stings of losses on Saturday mornings (UK time) and strings on wins on Sunday mornings. The rest of the time it was random.
Make of that what you will.
#9
Posted 16 October 2023 - 09:20 AM
Curccu, on 16 October 2023 - 06:05 AM, said:
Yes.
This month 0.60
Last month 1.18
This month 0.60
Last month 1.18
That is very weird. The 0.60 is very low, and number of matches is easily enough to be significant. I cant see how one solo person could have that level of impact, unless they are literally team killing and i very much doubt thats the case so... huh.
#10
Posted 16 October 2023 - 10:22 AM
mm is weird, sometimes you can do no wrong and other times its loss after loss. the gameplay experience is really inconsistent from day to day, event or no, time of day, etc.
#11
Posted 16 October 2023 - 11:59 AM
Once I made a bet on this forum to achieve a 12-losses streak and I failed despite I even committed TK to ensure my teams defeat. Long streaks of losses are very unlike.
But considering that an event is run currently it may mess-up things badly. Like alts => I see today two alts playing in the low-tier playground => Yes, I sure know they're alts because their original T1 accounts are on my friend list and dropped with their alts already a few times...
That could also cause imbalance in the imba MM. Otherwise QP were always "strange" to be polite (means:toxic c*mfest with self-obsessed f@gg0tz whom thinks mics are their personal "Da Voice" show and that they are the utter source of heavenly wisdom, but if anyone else best them despite some may even cheat they call you all out without the slightest shame + rhino-thick skin on their rotten face...)...
Worry not, OP. The pendulum is real so a win-streak also awaits you somewhere!
But considering that an event is run currently it may mess-up things badly. Like alts => I see today two alts playing in the low-tier playground => Yes, I sure know they're alts because their original T1 accounts are on my friend list and dropped with their alts already a few times...
That could also cause imbalance in the imba MM. Otherwise QP were always "strange" to be polite (means:
Worry not, OP. The pendulum is real so a win-streak also awaits you somewhere!
#12
Posted 16 October 2023 - 12:15 PM
Nine-Ball, on 16 October 2023 - 11:42 AM, said:
That stems from the inherent complexity of the game in regards to mech chassis and loadout potential. Not all builds are equal, not all chassis are equal and neither do they all play nice with each other -- just ask any solo LRM that doesn't bring tag or narc or any <60kph assault left in the dust as their team laps the field.
And then you start factoring in how maps affect playstyles and so on and its a mess -- but a good mess because its not a simple buy armor buy gun rinse and repeat.. more akin to something like low ranking League of Legends or w/e
And then you start factoring in how maps affect playstyles and so on and its a mess -- but a good mess because its not a simple buy armor buy gun rinse and repeat.. more akin to something like low ranking League of Legends or w/e
solo lerms works if you bring a ppc. tag is all but useless imho. with a ppc you can break ecm, trade with ranged targets, take precision finishing shots. tag does what exactly, break ecm, light up for other lerm boats, meh. it certainly wont save me when i get shortranged. ppc+lerms is possibly the most fun way to play them. dual gauss and lerms can also be fun but you tend to lean more on the rifles since you arent bringing a lock breaker, this is fine. pure lerm boats are for mediums. sometimes i wish i could run snubs and atms, but thats crosstech and we dont do that schtick.
teamwork to me i think means pulling your own weight more than it has to do with sharing locks and targeting data. as well as being positioned such as to be of use, help bail team mates out of sticky situations, taking your place on the firing line, etc.
though i really dont know what this has to do with the inconsistency of the mm. when i was finishing my std mech collection i ran a couple trebs as pure lerm boats and they worked out pretty well, dust off my murderous dreadnought and nothing. i know what kind of numbers my mechs will put out, i keep detailed spreadsheets on my performance in each. and mixing meta builds in with stuff im working on, or new mechs in general to maintain psr. but i found myself with so many new mechs that i just kinda gave up on maintianing t2 because it would take too long to level. but even then the matchmaker delivers long streaks of wins or losses, the pendulum is real.
as for slow mechs i still get good numbers out of mechs in the 50kph range. 60 is nice to have but you can make up for it with alertness and a little forethought. less than 50 is still a big nope.
Edited by LordNothing, 16 October 2023 - 12:19 PM.
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