pbiggz, on 27 October 2023 - 09:14 AM, said:
If you find you're constantly having to tweak values and cant quite dial in on the right spot its sometimes indicative that there are things missing from the game that might be needed to make things healthier and more sustainable in the long term. The lack of specialized armour types and tonnage consuming equipment is largely the reason all you see is a meta centered around massive arms races - more gun is always better than less because there aren't really any meaningful alternatives to having more gun.
I actually didn't think about that, that sound right. I really want to have much more Information Warfare-related electronics or other internal things, like TSM, Overchargers, Blue Shield, Modular Armor or Improved Jump Jets, but additional armor type might be as good as these items. Having these additional options should reduce the value of overgunned mechs (if the effects that these misc items would be strong enough).
The problem i see is that whatever you add in the game, a new ECM or Active Probe, new JJs, new armor type or other things, if it can be cut off the mech in one double binary laser shot or destroyed with machinegun array in one second then it's mostly worthless, unless you center your playstyle around not taking much damage in a first place by not risking and providing some kind of safe support for your team, which is rather hard and also not rewarded enough to be a viable strategy in MWO, at least nowadays.
I would vote for the new non-weapon items all day, i think its a great addition, and it develops MWO kind of like the actual military industries develop (first come the weapons, then comes the armor, then come misc thing to polish the process of using the weapons and the armor), but i think with all the powercreep that is happening with newly added HAGs and BLCs MWO will need a proper nerf to these weapons at some point, otherwise having multiple weight consuming misc items might be less effective than having one Binary Laser or HAG30 instead.