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Hags Are Broken.


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#1 Gakuseinozen

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Posted 10 November 2023 - 02:42 PM

High damage. Low heat. Long range. High velocity. Essentially no spread.

Literally the only downside is the volley duration, and even that is easy to compensate for, provided you have a steady aim and can lead your targets.

I get that the weapon's basic properties can't be changed due to the basis on their tabletop counterparts - they've got to do 20/30/40 damage; they've got to have long range and high velocity because they're Gauss rifles. But why in the hell do they have to have basically no spread, and easily manageable heat?

My biggest complaint is the spread; even at the max range of 931m (with full skill tree on an unquirked 'Mech), all the shots can be put in the same component if the target is standing still or walking in a straight line towards or away from you. This is true for the HAG 20s, 30s and the 40s. Should 'Mechs be standing still or walking straight away/straight towards you? No, but you should not be able to delete targets that quickly at that range even if they are making mistakes.

Increase the spread. Make them like really long range, high velocity MRMs - it would still give Clans their normal tech advantage, but they would at least be fair. You'd still be able to easily hit even moving targets at long range, but you're going to spread your damage all over their 'Mech. Want to mitigate the spread? Close in. They'd still make for devastating mid range or even brawling weapons.

I know I'm not the only one that feels this way, and I hope PGI and the Cauldron will listen.

#2 w0qj

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Posted 10 November 2023 - 04:54 PM

Also, HAGxx is essentially the UAC version of the Clan Gauss, except that HAG never jams.

#3 Moadebe

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Posted 10 November 2023 - 06:56 PM

Supposedly nerfs inc this patch. As to if they fix it. We will see.

#4 Weeny Machine

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Posted 11 November 2023 - 12:48 AM

If you are in doubt that the Cauldron has a sniper bias, then look at that weapon. Compare MWO HAGs to how HAGs work in the tabletop game. In the tabletop game their range and damage is balanced by an enormours shot-gun like spread which is much more akin to an LBX autocannon. In this game they are, however, a sniper's wet dream. Huge velocity, enormous damage with hardly a spread, and sick range. And, because it needs to be a sniper's wet dream: works like a charm at close range.

There is zero risk vs reward because this system has only reward. Give that crap at least a minimum range so that these mechs need to carry backup weapons or stay in team or run the risk of being hugged and fodder

Again: why should anyone use close range weapons these days? Simply because there is more risk than reward, especially under these conditions.

Edited by Weeny Machine, 11 November 2023 - 12:49 AM.


#5 Ken Harkin

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Posted 13 November 2023 - 08:07 AM

View PostWeeny Machine, on 11 November 2023 - 12:48 AM, said:

Again: why should anyone use close range weapons these days? Simply because there is more risk than reward, especially under these conditions.


With Clans there isn't unless you cannot mount a ballistic. HAGs are the counter to the clan ERLL vomit but of course it is simply another way of playing the long range sniper fest. HAGs at closer range favor the hit and fade of clan fighting due to their longer cooldown. I run a HAG40 on a Storm Crow Lacerator with 2ERML and it is a beast. The HAG is decidedly less effective against anything fast moving such as fighting off lights.

Either increase the spread or increase the duration. I am fine with a duration increase because if you are stopping in open view for long enough to be hit by all the projectiles in one location you deserve what you are getting.

#6 KursedVixen

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Posted 13 November 2023 - 08:13 AM

View Postw0qj, on 10 November 2023 - 04:54 PM, said:

Also, HAGxx is essentially the UAC version of the Clan Gauss, except that HAG never jams.
Nor Do RACS if you use them right.

#7 Curccu

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Posted 13 November 2023 - 08:39 AM

View PostKursedVixen, on 13 November 2023 - 08:13 AM, said:

Nor Do RACS if you use them right.


Yep, right way using them is not using them most of the times.

#8 KursedVixen

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Posted 13 November 2023 - 09:36 AM

Clans are just Op....Cauldron finnally got it's perfection of a sniper wreapon.... though i wish they had left it as it was when introduced....

#9 Besh

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Posted 14 November 2023 - 06:19 PM

I am imagining we were 'Mechwarrrios iRL, and going on campain with our Unit, and would encounter MW:O like HAGs out of nowhere .

I can see a bunch of people running to the CO going like "Sir, those wepaons are OP, NO FAIR ! Please nerf!"

Whats the old saying ? "Its all fun and games, until someone gets hurt/cries" .

Literally .

#10 Vonbach

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Posted 14 November 2023 - 09:25 PM

Give me an AC/30 with 500m effective range and have it burst fire. Of course HAG's overpowered.

Edited by Vonbach, 14 November 2023 - 09:25 PM.


#11 Cyborne Elemental

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Posted 15 November 2023 - 05:03 AM

If AC20x2 (IS) are going to remain ghost heated (with exception to 1 Jager, and KingCrabs),

I think HAGS need to be locked to only 1 HAGxx can be charged to fire at a time.

After looking at the upcoming patch notes, HAGS are having all spread eliminated, and minor heat nerf.

This makes all clan auto-cannons nearly obsolete, and not having much if any advantage for their mid/short range
effectiveness.

Its just going to be 24/7 HAG, and all clan AC's will be trash unless superquirked to epic stupid levels.

#12 Weeny Machine

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Posted 15 November 2023 - 10:24 AM

View PostCyborne Elemental, on 15 November 2023 - 05:03 AM, said:

If AC20x2 (IS) are going to remain ghost heated (with exception to 1 Jager, and KingCrabs),

I think HAGS need to be locked to only 1 HAGxx can be charged to fire at a time.

After looking at the upcoming patch notes, HAGS are having all spread eliminated, and minor heat nerf.

This makes all clan auto-cannons nearly obsolete, and not having much if any advantage for their mid/short range
effectiveness.

Its just going to be 24/7 HAG, and all clan AC's will be trash unless superquirked to epic stupid levels.


I doubt the heat change will help. I mean, a sniper just waddles into cover and cools down.

#13 feeWAIVER

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Posted 15 November 2023 - 10:44 AM

Purely anecdotal, last night a played a few matches.. when I died, I paid attention to what killed me. It wasn't hags.
Then I looked at what my team was running.. no hags on any of them.

Tons of binary lasers are getting flashed around though.

#14 Weeny Machine

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Posted 15 November 2023 - 11:52 AM

View PostfeeWAIVER, on 15 November 2023 - 10:44 AM, said:

Purely anecdotal, last night a played a few matches.. when I died, I paid attention to what killed me. It wasn't hags.
Then I looked at what my team was running.. no hags on any of them.

Tons of binary lasers are getting flashed around though.


I see tons of HAGs in each game but what you tell doesn't surprise me either because it is either HAG/Sniping or laser vomit with big alphas. As for Binary + Laser vomit, well, now the laser vomit problem got more obvious because suddenly IS can do it as well but actually I think Binaries are fine

Edited by Weeny Machine, 15 November 2023 - 12:19 PM.


#15 Curccu

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Posted 15 November 2023 - 12:36 PM

View PostWeeny Machine, on 15 November 2023 - 11:52 AM, said:

I see tons of HAGs in each game but what you tell doesn't surprise me either because it is either HAG/Sniping or laser vomit with big alphas. As for Binary + Laser vomit, well, now the laser vomit problem got more obvious because suddenly IS can do it as well but actually I think Binaries are fine

Yep IS cannot do it as well as clans no point comparing HLL to BLC with those weight and size differences. Also 3xLPL+ERML has been a thing forever already.





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