Curccu, on 06 November 2023 - 03:42 AM, said:
Like I said got most XP with MRM30 with 0,7 duration vs MRM40 0,5 not huge difference.
HAG40 is not that good for many builds and ghost heat for 2x is pretty nasty.
A 40% difference in fire duration is bigger than the small numbers might indicate, especially since average human reaction time is a static floor. Anything
past 180-200ms for visual stimuli is the window in which most targets can begin to react by twisting, etc. - assuming the target isn't focused in on something else, distracted, or whatever. During the time that the target
cannot react, an burst duration doesn't matter, so if we chop off that 0.2 seconds, you're looking at a difference of ~67%. If he's stationary, we have a contest between my marksmanship and his torso twist and turn speeds - maybe jump jets, too. If he's moving, we have all of that, plus my ability to track targets with what is often torso-mounted weaponry.
So if we assume I'm on target, I have .2 and .5 seconds where the burst durations actually matter (since the target is neurologically now able to react,) for MRMs and HAGs respectively. And that's a two-thirds difference in burst time, on a scale where people are reacting in fractions of a second to twist, swerve, or track a target. It's not inconsiderable.
Now, if I'm in a HAG 'mech at 400m and I'm able to retreat back into cover, I'll win over MRMs. Overpowered or not, it's a glorified Gauss Rifle, and that's what a Gauss Rifle
does. But if my opponent is able to force an engagement, his 55% advantage in DPS is going to start telling really fast, spread damage or not. The problem is that the HAG will still come fairly close - and still remains a superior substitute for the Gauss Rifle for the vast majority of former Gaussvomit builds.