Hawk819, on 25 October 2023 - 05:03 PM, said:
On that note, Frost, I have this to say:
You guys complain about how the weapons work, and how much nerf/buff those weapons get.
Firstly, stop complaining and just enjoy them as they are, or don't.
Ah yes just stop pointing out that they're blatantly overpowered in every role they can fill, lore inaccurate in how they operate. No I don't think most people will, myself included. HAGs need serious changes or the game's gonna have a serious shortage of players below T1/2 in a short time. This kind of weapon that can perform all roles excellently with minimal skill input is the kind of thing that kills games like this.
Frost_Byte, on 25 October 2023 - 04:52 PM, said:
Brawling is quite strong in MWO at the moment. Plenty of powerful options. It's my favorite playstyle and I often default to it when playing.
Brawling is theoretically strong but practically, snipers have dominated so long that it's impossible to counterplay reliably without just being a sniper. A one-note meta like this is absurdly boring.
Frost_Byte, on 25 October 2023 - 04:52 PM, said:
Most times I see someone saying brawling is bad and watch them play, they either lack the pathing skill to close effectively and safely or lack the patience and just run in and die without waiting for the right opening.
Your options when brawling are:
1. wait (your team evaporates because they're idiots and you're left 1v5+)
2. rush (you die because the map is made to make snipers have an easy time and half the enemy team was snipers)
there are no in-betweens.
Pair that with maps being designed such that there is no way for a brawler to effectively sneak up on anything for the bulk of them, without being singled out and erased by the entire enemy team because you tried to brawl.
Brawling is ~70% skill but you cannot ignore the ~30% luck input.
Sniping is minimal skill, minimal luck, minimal effort, maximum returns.
additionally:
Balance should be done around the average player, the bulk of the player base, not the top-end competitive player scene. (arguably you shouldn't even be balancing around *players* in the first place, as that leads to lopsided balance)