RickySpanish, on 08 November 2023 - 03:13 PM, said:
I have to admit my post was kind of a gentle troll..
But I'm also serious when I say I feel completely alien to all those "cauldron's long range meta" complain threads, it's like we're not playing the same game. As I said elsewhere:
- I enjoy long range play (even if, let's be honest, I'm kind of bad at it) and I enjoy the trading game ; but it's not, far from it, all what I play (I'm actually most of a mid range skirmisher at heart)
- I feel the game is pretty balanced right now (not perfect, but good enough), and allows for multiple styles and weapons to shine.
== you can skip this anecdote if you're bored, I was carried away ==
I'll give as example the games I had this evening in event queue, 8v8 with drop decks on Ceres Scrapyard. Since it was event queue, we could select our mechs before the drop to make them fit the map. A map that, even if it has canyons to hide an approach, has long lines of sight (well, see my GIF earlier on this thread ^^). Yet, we dropped with a variety of mechs: long range snipers (like the Night Gyr-H with ERLLas+gauss), ERPPC poptarts (it was the good occasion to finish the XP on my Highlander-IIC), mid-range skirmishers like the Belial, but also some brawlers like the Arctic Wolf bomber or the Koloss. I even gave a chance to some DPS mechs like the Marauder II Alpha. And we encountered sneaky stealth mechs of all kind (it's the map they love) like Thanatos, Raven, etc, even some brave adventurers with lurms, some dakka (on the Nightstar for example, an ECM mech again but it the map that dictates this trend), the obvious Scaleshot, some x-pulses boats, etc...
Typically the games started with a mid to long range skirmish, with some flank here and there, and suddenly a charge that wipes one team (or not... but when you're facing 2 Koloss with your low DPS sniper build, you don't last long), counter strike with some fast mechs...
I won't say we saw all the variety of what MWO has to offer, after all it was only one map, with specific gameplay dictate by terrain, but it was varied enough we cannot affirm there is only one playstyle that would be favored by the meta.
edit: if you want to see what's a true long range meta, go watch comp games from the early days, before conquest became the main game mode - example here. It was pew pew scratch scratch at 1500m with blue lasers with no incentive to move unless one mech got unfortunately destroyed. It was boring as f*ck.
Edited by epikt, 08 November 2023 - 07:54 PM.