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Remember When Game Was Fun Before Cauldron Long Range Bias?


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#61 pbiggz

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Posted 14 November 2023 - 05:03 PM

View PostVonbach, on 13 November 2023 - 05:52 PM, said:

Poor baby snipers might not be able to sit all the way on the other side of the map farming damage.


I don't snipe. In fact im kind of an aweful sniper, but good try.

Edited by pbiggz, 14 November 2023 - 05:03 PM.


#62 Thorqemada

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Posted 15 November 2023 - 07:22 PM

View PostfeeWAIVER, on 13 November 2023 - 05:52 PM, said:


multiple hit boxes, speed of combat,and ttk.


Plus the simulation aspects, the complex decisionmaking, the finite ressources and the salvaging of parts to keep going and improving (that is the era i like the most - when combat is not an indudstrial competition of outproducing attrition but the combat of experts very carefully calculating risk vs reward using small scale forces that make the impact of each part of the force more valuable while having somtimes make do with incomplete armament and spares).
Also the feel of the Universe that is adventurous yet deep with also quite a complexity of relations.
3025 i like the most and i like it less the more it becomes big scale attrition combat.

And while MWO does have a few Hitscan Weapons that ofc are favoured by the Pros bcs Point and Click it has also Weapon Systems that challenge you as a true Weapons System Operator yet very sadly they are pretty much hated to neglection or abused to make bad examples instead of integrated meaningfully thus leaving you in MWO with quite limited options despite having a much broader variety.

And the only "Shooter Game" i played was Doom as they usually bore me to much and yes i am bad at them bcs they bore me so much so i never play them thus have not developed any Point and Click Hitscan Weapons skill above rudimentary rank.
But Doom was such a technological Milestone and also Multiplayer so i played it with my father to beat it and we did.
The PvP in Doom never attracted me though - as i say: It bores me so much!

I am more the RPG and Sim type of player and BT fits that mostly very well!

Edited by Thorqemada, 15 November 2023 - 07:23 PM.


#63 Necroconvict

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Posted 15 November 2023 - 08:03 PM

I remember... this has been a very very long run of long range. I wish it would spin into something else.

#64 Blood Rose

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Posted 17 November 2023 - 11:29 AM

Had a game on HPG yesterday where 3 of our teams 4 Assaults and one of the heavies climbed onto the walls and refused to budge...
In a domination game. The rest of us tried to take the centre and got stomped.

#65 xXBagheeraXx

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Posted 17 November 2023 - 01:21 PM

I mostly mained gauss lasers on most my assaults. When it was just me? It was interesting. Most did not expect long range alpha whales. Now with everyone doing it under ecm with hags its just opressive. Terrible map designs do not help.

#66 Weeny Machine

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Posted 18 November 2023 - 10:43 AM

View PostMechB Kotare, on 18 November 2023 - 10:08 AM, said:

[redacted]


We have an old saying in my country: hit dogs bark Posted Image

Edited by Ekson Valdez, 22 November 2023 - 05:03 AM.


#67 MechB Kotare

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Posted 18 November 2023 - 10:47 AM

View PostWeeny Machine, on 18 November 2023 - 10:43 AM, said:

We have an old saying in my country: hit dogs bark Posted Image


The irony of this reply is immeasurable.

#68 KursedVixen

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Posted 18 November 2023 - 12:25 PM

View PostVincefeld, on 07 November 2023 - 07:33 PM, said:

okay maybe not exactly balanced, it favored midrange if im 100% honest.

main culprit what made long range OP is ~800m optimal range on LL, PPC and gauss instead of previous ~600m
now i don't say revert back to old value, but please for love of mechs nerf quirks like "+25% AC/PPC velocity" and "+10-15%" range. they stack with skills and make game unbearable
i remember when PGI gave a F and Cauldron wasn't the menace it is...

View PostxXBagheeraXx, on 17 November 2023 - 01:21 PM, said:

I mostly mained gauss lasers on most my assaults. When it was just me? It was interesting. Most did not expect long range alpha whales. Now with everyone doing it under ecm with hags its just opressive. Terrible map designs do not help.
and now hag 20 is going to replace gauss it's lighter does more damage and is going to be just as precise as they're gonna remove spread.. i prefered it when hag had spread...

View PostVincefeld, on 07 November 2023 - 07:33 PM, said:

okay maybe not exactly balanced, it favored midrange if im 100% honest.

main culprit what made long range OP is ~800m optimal range on LL, PPC and gauss instead of previous ~600m
now i don't say revert back to old value, but please for love of mechs nerf quirks like "+25% AC/PPC velocity" and "+10-15%" range. they stack with skills and make game unbearable
Adder, warhawk and Awesome should be the only mechs with ppc quirks and for the awesome it should only be Standard PPC

Edited by KursedVixen, 18 November 2023 - 12:24 PM.


#69 Vellron2005

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Posted 20 November 2023 - 09:18 AM

I dislike the current Long range meta greatly, because it's waaaay worse than even the lamest Lurmers ever were, and it has the full backing of PGI, with even the long-awaited new maps being designed especially with this meta in mind.

Everything in the game seems to now cater to only one specific play style, and it's the slow death that will end this game once and for all..

#70 Tarl Cabot

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Posted 20 November 2023 - 09:26 AM

View Postcazeral, on 13 November 2023 - 02:33 AM, said:


So explain then, how you now see 4 or more ECM capable mechs on each side of a QP drop. So, absolutely right and the range wasn't that big in comparison to the reduced one now. Issue still remains, stacked ECM shouldn't be working the way it is.



Easy. ECM Light Mechs (IS) Then then the addition of heavier mechs able to equip ECM increased, merged of the Quickplay queues then finally newer long range weapons. ECM helps stop having a red Dorito marking mech/location, then followed by a majority of the player base being incommunicado, said players able to stay in the open longer to get those shots in.

And picking on the HAG, :) Lighter Clan mechs also equipping them, more often than the regular Gauss Rifles. Though before GR received their charge up mechanism, a few of my Centurions ran GR instead of AC20/10s. I believe the HAG has helped some overcome their issues with the charge up mechanism.


View PostExilyth, on 19 February 2018 - 03:35 PM, said:

I'm not a new player and I already have a list, but I guess this might also help new players.
And I'm sure I've overlooked a few variants.

Can you help me complete the list?
(List last updated 18.05.2018)

(for omnimechs, I'll only count the variants which come with ECM - ofc, all other variants can be pod swapped into having ECM)


Inner Sphere

Assault
Atlas AS7-D-DC 100t
Cyclops CP-11-P 90t
Stalker STK-3FB 85t
Nightstar NSR-10P 95t
Fafnir FNR-5 100t
Fafnir FNR-5B 100t
Fafnir FNR-? 100t (Wrath - hero mech)

Heavy
Cataphract CTF-0XP 70t
Archer ARC-T 70t (Tempest - hero mech)
Thanatos TNS-** 75t (ALL variants)

Medium
Cicada CDA-3M 40t
Griffin GRF-2N 55t
Phoenix Hawk PHX-1B 45t (the 'Pixie' has two ECM variants)
Phoenix Hawk PHX-2 45t
Assasin ASN-DD 40t (Dark Death - hero mech)
Assasin ASN-27 40t
Hellspawn HSN-7D/8E 45t
Hellspawn HSN-7D2 (Paralyzer - hero mech)
Enforcer ENF-GH 50t (Ghillie - hero mech)

Light
Commando COM-2D 25t
Raven RVN-3L 35t
Spider SDR-5D 30t
Locust LCT-PB 20t (Pirates Bane aka. Peanut Butter - hero mech)
Javelin JVN-11B 30t
Wolfhound WLF-GR 35t (Grinner - hero mech)

Clan

Assault
Marauder IIC MAD-IIC-D 85t (ECM in CT - battlemech, NOT an omni)
Blood Asp BAS-B 90t (omni - ECM in CT)
Blood Asp BAS-A 90t (omni - ECM in CT)

Heavy
Sun Spider SNS-D 70t (omni - ECM in LT)
Hellbringer HBR-Prime 65t (omni - ECM in LT)

Medium
Shadow Cat SHC-B 45t (omni - ECM in LT)
Arctic Wolf ACW-A 45t (omni - ECM in RT)
Ice Ferret IFR-RC 45t (rainbow crow - hero mech, omni - ECM in CT)
Black Lanner BKL-Prime/BKL-A 55t (omni - ECM in head, not available yet)

Light
Cougar COU-H 35t (omni - ECM in head)
Arctic Cheetah ACH-Prime 30t (omni - ECM in LT)
Kit Fox KFX-C 30t (omni - ECM in RA)
Kit Fox KFX-G 30t (omni - ECM in LA)
Mist Lynx MLX-C 25t (omni - ECM in LA)

snip


#71 Weeny Machine

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Posted 20 November 2023 - 01:03 PM

View PostMechB Kotare, on 20 November 2023 - 11:42 AM, said:

Yes, blame it on bunch of people, who did more for this game in past couple of years, than pgi did in 10. Completely ignore the fact that this game is in fact a decade old. Wow you are quite delusional one.



Yeah, they made it all for charity and not because they were able to transform this game into a snipe-a-rama which they so like, right? It is also a complete coincidence that a certain very vocal member of the cauldron loves fatties (and not just him) which got buffed and buffed and buffed while light mechs got...nothing? 35t mechs can be taken out by one alpha from half across the map if they stand still (and yes, a light mech also stands still now and then) thanks to HAGs - a sniper's wet dream.

But of course the other dude is the delusional one /chuckle

View PostMechB Kotare, on 20 November 2023 - 11:42 AM, said:

Dont let the doors hit you on the way out. Also dont forget to post few more topics about your broken dreams before you leave.

If you really leave btw (one can only hope), I promise i will start actively play again, just to fill up that huge (/s) -1 loss, you believe yourself to be.


Good idea to tell the people to leave - especially if you think he is the only one who feels like that. My friend list is completely inactive. Two of my rl friends who I asked if they come declined because of the aforementioned reasons. Sorry, considering the already low player pool your "advice" is...ah well, let me just ask once more who is the delusional one?

Edited by Weeny Machine, 20 November 2023 - 01:10 PM.


#72 MechB Kotare

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Posted 20 November 2023 - 02:16 PM

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

Yeah, they made it all for charity and not because they were able to transform this game into a snipe-a-rama which they so like, right?

This game has had viable sniping, and has been sniper friendly ever since clan tech came out in 2015 buddy. cERLL/cERPPCs/cGauss were dominant weapons, back then. This is a nice proof how much you like to spit your bias to the wind, without minding the rain.

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

It is also a complete coincidence that a certain very vocal member of the cauldron loves fatties (and not just him) which got buffed and buffed and buffed while light mechs got...nothing?

I have no idea who are you talking about, and it is not relevant. What about the rest of cauldron, that likes to run SRMs, likes to run hyper fast light mechs capable of going -40kph to 160 in a blink of an eye? A light mech that is so underpowered (acording to you) that can solo any assault mech any time (talking ofcouse about people who actually know how to play this game), can run under your arch angle without you being able to hit it? A mech that can hit and run before you even press fire? Are you seriously gonna pretent like light mechs are useless trash?

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

35t mechs can be taken out by one alpha from half across the map if they stand still (and yes, a light mech also stands still now and then) thanks to HAGs - a sniper's wet dream.

A light mech that gets destroyed from across the map by a burst weapon, is a player, who doesnt know how to play this game, and should either keep quiet and strife to improve, or uninstall, and not run into forums crying about how the game doesnt catter to his/her preferences, everytime he/she gets killed staring at assault mech.

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

Good idea to tell the people to leave - especially if you think he is the only one who feels like that. My friend list is completely inactive. Two of my rl friends who I asked if they come declined because of the aforementioned reasons.

How does this support your claim? I have over 100 people in my friends list, of which 90% are >1yr. I'm actually honest enough not to use this as a argument to support my delusional claim, that its all result of cauldron.

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

Sorry, considering the already low player pool your "advice" is...ah well, let me just ask once more who is the delusional one?


This game has had average active peak steam players around 1000 for 3 years now buddy.

Here proof:
https://steamcharts.com/app/342200
It actually went up ever since cauldron took over. You get it yet? There are only like a 10+ vocal whiners?doomers (not counting those capable of objective constructive criticism, and/or actually seeing reason). Even if you all left it would be like a fart in the wind.

Wow, you are not only another delusional one, but also ignorant and hypocrite Weeny. Here, let me tell you why.

View PostWeeny Machine, on 20 November 2023 - 01:03 PM, said:

...while light mechs got...nothing?


October patch

https://mwomercs.com...4-october-2023/
Big buffs to locust, commando...

August patch
https://mwomercs.com...22-august-2023/
Buffs to piranha, firestarters...

July patch
https://mwomercs.com...0-25-july-2023/
Buffs to urban mech, raven...

Poptarting urban mech with snubs and ecm at 200 m, is broken af, but you just dont see it, because your tunel vision sees only what you want to see. Nvm, lets continue to see how cauldron isnt touching light mechs, because they are all big bad snipers.

May patch
https://mwomercs.com...80-23-may-2023/
Buffs to Locust, commando, arctic cheetah, urban mech, wolfhound

April patch
https://mwomercs.com...-18-april-2023/
Osiris, firestarter, wolfhound

January patch
https://mwomercs.com...4-january-2023/
Here, actual nerf to mist lynx and incubus, because they were BROKEN AF!

Yeah you remember? WHen game was dominated by machine guns? Piranhas Mist lynxes, and incubuses stacked with light machine guns criting from 400m? That wasnt meta huh? Brought by so called biased snipers.

In this same patch,raven (light mech) got buffed.

October 22 patch
https://mwomercs.com...8-october-2022/
Osiris buffs...

September 22 patch
https://mwomercs.com...september-2022/
Urban mech, wolfhound buffs...

August 22 patch
https://mwomercs.com...23-august-2022/
Cougar, commando buffed (again! WOW, clearly cauldron doesnt care about anything but assault blue lasers 5p4c3 m4Gic!11!1)

June 22 patch
https://mwomercs.com...0-21-june-2022/
Buffs to urban, panther, jenner...

I'll stop here, because i know you will shut your ears, and your eyes, and you will go: ''Tralalala not true not true, snipers snipers...'' So enjoy your tunnel vision. Biased players like you or H4RDCA5E, come and go. It has been always like that. Just wake up from under delusion that your absence will make difference.

Sending best regards to your little domain of hatred and ignorance!

Edited by MechB Kotare, 20 November 2023 - 02:27 PM.


#73 Gas Guzzler

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Posted 20 November 2023 - 03:54 PM

View PostBlood Rose, on 17 November 2023 - 11:29 AM, said:

Had a game on HPG yesterday where 3 of our teams 4 Assaults and one of the heavies climbed onto the walls and refused to budge...
In a domination game. The rest of us tried to take the centre and got stomped.


Let me guess, you pushed into the enemy team so your wall snipers couldn't support you and got 12v8'ed?

Edited by Gas Guzzler, 20 November 2023 - 03:55 PM.


#74 Vonbach

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Posted 20 November 2023 - 04:07 PM

View PostGas Guzzler, on 20 November 2023 - 03:54 PM, said:


Let me guess, you pushed into the enemy team so your wall snipers couldn't support you and got 12v8'ed?

Thats the big issue with this game. Its not the mechs that are the issue but the maps.
We shouldn't have wall snipers at all. Virtually all of the maps cater to sniping.
Nice high walls on the outside with ramps and a lower interior shooting gallery.
Just compare old HPG to new HPG. Snipers were there but they weren't anywhere
near as bad. You actually had real cover. But the blue flashlight gang howled NASCAR!!
And new HPG shows up. New HPG the whole map is one giant shooting gallery.
A lot of the maps are like this now and its just no fun getting sniped from all the way
across the map by Gauss rifles and lasers.
Yes they will also cost you the game because they refuse to get in the circle or generally
play anything but point and click.

Edited by Vonbach, 20 November 2023 - 04:07 PM.


#75 Gas Guzzler

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Posted 20 November 2023 - 04:11 PM

View PostVonbach, on 20 November 2023 - 04:07 PM, said:

Thats the big issue with this game. Its not the mechs that are the issue but the maps.
We shouldn't have wall snipers at all. Virtually all of the maps cater to sniping.
Nice high walls on the outside with ramps and a lower interior shooting gallery.
Just compare old HPG to new HPG. Snipers were there but they weren't anywhere
near as bad. You actually had real cover. But the blue flashlight gang howled NASCAR!!
And new HPG shows up. New HPG the whole map is one giant shooting gallery.
A lot of the maps are like this now and its just no fun getting sniped from all the way
across the map by Gauss rifles and lasers.
Yes they will also cost you the game because they refuse to get in the circle or generally
play anything but point and click.

Sorry, so sniping is overpowered but also the snipers on your team lose the games for you?

Forgive me if I don't trust your analysis of the game since you seem to contradict yourself.

You could just remove the sniping and map comments and reduce it all to "players making poor decisions are the problem".

#76 Tarl Cabot

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Posted 20 November 2023 - 05:14 PM

View PostVonbach, on 20 November 2023 - 04:07 PM, said:

Thats the big issue with this game. Its not the mechs that are the issue but the maps.
We shouldn't have wall snipers at all. Virtually all of the maps cater to sniping.

Nice high walls on the outside with ramps and a lower interior shooting gallery.
Just compare old HPG to new HPG. Snipers were there but they weren't anywhere
near as bad. You actually had real cover. But the blue flashlight gang howled NASCAR!!
And new HPG shows up. New HPG the whole map is one giant shooting gallery.

A lot of the maps are like this now and its just no fun getting sniped from all the way
across the map by Gauss rifles and lasers.

Yes they will also cost you the game because they refuse to get in the circle or generally
play anything but point and click.


Of the maps that PGI has created, which ones practically eliminate sniping/long range attacks? Seriously, which maps do not have long range firing ranges? And if you were to create a map for MWO, what would it actually look like? Even if we had a map with rolling hills. Solaris comes the closest but then one doesn't always need long range to be a "sniper", only a long firing lane or elevation.

As for long range/sniping, we were doing that even before Clans showed up but it was primarily called poptarting, and Atlases/Stalkers pilots with their primarily short range setup (many battles are lost in the mechlab) crying about being shot from range while roaming in open terrain, even with their ECM raven cover. The above was with 2xIS ERPPC/1xGR. Just saying the correct rhetoric is no different from before Clans showed up. And Autocannons back then also had ranged out 3x vs the current 2x range.

#77 Vonbach

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Posted 20 November 2023 - 05:43 PM

View PostGas Guzzler, on 20 November 2023 - 04:11 PM, said:

Sorry, so sniping is overpowered but also the snipers on your team lose the games for you?

Forgive me if I don't trust your analysis of the game since you seem to contradict yourself.

You could just remove the sniping and map comments and reduce it all to "players making poor decisions are the problem".

Snipers play their own game not the one you play. So they sit outside the circle farming damage while everyone else
gets their a@@ kicked. It's not hard to work out.

#78 Quicksilver Aberration

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Posted 20 November 2023 - 08:22 PM

View PostVonbach, on 20 November 2023 - 05:43 PM, said:

Snipers play their own game not the one you play. So they sit outside the circle farming damage while everyone else
gets their a@@ kicked. It's not hard to work out.

People have been playing like this since Beta, what makes you think this is anything new?

#79 Weeny Machine

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Posted 21 November 2023 - 07:26 AM

View PostGas Guzzler, on 20 November 2023 - 03:54 PM, said:


Let me guess, you pushed into the enemy team so your wall snipers couldn't support you and got 12v8'ed?


Do you realize that the ones down below, even if they are near the walls, are taking most of the fire? Simply because the wall snipers don't move and as soon as a small laser points their way they scuddle into cover. Then the enemy approaches from the fringes and the dead arc of the snip0rz. And then the one below are royally screwed.

#80 Weeny Machine

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Posted 21 November 2023 - 07:34 AM

View PostGas Guzzler, on 20 November 2023 - 04:11 PM, said:

Sorry, so sniping is overpowered but also the snipers on your team lose the games for you?

Forgive me if I don't trust your analysis of the game since you seem to contradict yourself.

You could just remove the sniping and map comments and reduce it all to "players making poor decisions are the problem".


See above. Your strawman argument really hurts

View PostQuicksilver Kalasa, on 20 November 2023 - 08:22 PM, said:

People have been playing like this since Beta, what makes you think this is anything new?



Yeah, because it was possible since early beta to send a volley of 80+ damage across 800+, right?

Gus Guzzler and your strawmen is really saying it all.

Edited by Weeny Machine, 21 November 2023 - 07:36 AM.






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