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Patch Notes - 1.4.261.0 - 21-June-2022


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#1 InnerSphereNews

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Posted 17 June 2022 - 03:36 PM



MECHWARRIOR ONLINE

June 2022 Patch Notes


Patch Date and Time - June 21st 2022 @ 10AM – 1PM PDT
Version Number: 1.4.263.0
Size: 575 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

Last month brought some BIG updates to MechWarrior Online, including the NEW Event Queue (more Event Queue coming this month!), the streamlining of the Skill Tree, and the updated and color-coded Quirk lists in the MechLab.

This month we're very excited and proud to release the first new BattleMech chassis in exactly 3 years, the Crusader, which also happens to be the most-requested 'Mech of all time in MWO! Don't forget, the Early Adopter Rewards are available all the way until July 19th 11:59:59 (PDT) (July 20th 6:59:59 UTC), so you have an entire month to check it out in person and STILL get the the Early Adopter Rewards if you want! Also this month, a BRAND NEW Quick Play map from Level Designer Francois, Vitric Station, which was based off of the Faction Play map Vitric Forge. Screenshots of the Crusader and Vitric Station are below, check them out! Also this month, more Quirk updates, Weapon adjustments, Map updates, and more!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!

-The MechWarrior Online Team


NEW 'mECH: CRUSADER

The Crusader heavy BattleMech is the first new 'Mech chassis to be added to MechWarrior Online in 3 years (the Dervish was added in June 2019)! It's also the most requested 'Mech ever. We love it, and hope you do too!







NEW MAP: VITRIC STATION

Vitric Station is a BRAND NEW map from Francois (Level Designer), based off of the Faction Play map Vitric Forge. We can't wait to see you on this battlefield!











'MECH QUIRKS

CRUSADER
All Variants:
  • +10 Armor bonus to LT, CT, RT, LL, RL
  • +15 Armor Bonus to LA, RA

CRD-3R:
  • -10% Heat
  • -10% Ballistic cooldown
  • -10% Energy cooldown
  • +100% MG RoF
  • LRM HSL +1
  • +7.5% mech top speed

CRD-5K:
  • -10% Missile heat
  • +10% MRM Velocity
  • MRM HSL +1
  • +10% Laser range
  • -10% Laser duration

CRD-5M:
  • -10% Heat
  • -20% Ballistic cooldown
  • +20% Ballistic velocity
  • -10% LBX Spread
  • Streak SRM HSL +1

CRD-7L:
  • -10% Heat
  • +10% SRM Range
  • +10% SSRM Range
  • +10s Narc duration
  • +50m Narc range
  • -20% Stealth armor cooldown
  • +10% Enhanced ECM
  • +100m Sensor range
  • +100m Seismic sensor range (seismic sensor comes stock)

CRD-CRAEL:
  • +20% Ballistic velocity
  • -10% Ballistic heat

PIRANHA
PIR-A:
  • Removed HMG ammo bonus per ton

MIST LYNX
MLX-G:
  • Reduced LA, RA Armor bonus to +10 (from +16)
  • Reduced LA, RA Structure bonus to +5 (from +8)

URBANMECH
UM-R80:
  • Reduced PPC heat to -7.5% (from -15%)

PANTHER
PNT-KK:
  • Reduced Energy heat to -10% (from -15%)

JENNER
JR7-F:
  • Added -5% Laser heat

VIPER
VPR-F:
  • Removed HMG ammo bonus per ton from SO8
  • Removed LA, RA Armor bonus

PHOENIX HAWK
PXH-1B:
  • Reduced heat to -5% (from -10%)

AWESOME
AWS-8Q:
  • Increased PPC family heat to -10% (from -5%)

HIGHLANDER
All Variants:
  • Added -25% Fall damage

ANNIHILATOR
ANH-1E:
  • Added Snub Nose PPC HSL +1


WEAPON ADJUSTMENTS

As a continuation of our assessment of weapon performance, the following changes have been made:

ENERGY WEAPONS
Snub Nose PPC:
  • Increased pinpoint damage to 10 (from 8.5)
  • Increased damage to each adjacent component to 2.5 (from 1.5) (aka., 2.5 + 10 + 2.5)
  • Reduced minimum heat penalty limit to 3 (from 4)

ER PPC:
  • Increased heat penalty multiplier to 7 (from 4)

BALLISTIC WEAPONS
Heavy Gauss Rifle:
  • Increased ammo per ton to 7 (from 5)

Light Machine Gun:
  • Increased range to 360m (from 250m)
  • Increased max range to 540m (from 500m)
  • Reduced crit damage multiplier to 3.0 (from 9.0)
  • Reduced 1x, 2x, 3x critical hit chances to 25%, 14%, 3% (from 31%, 17%, 4%)
  • Reduced spread to 0.16 (from 0.25)
(NOTE: Machine gun family are hitscan weapons. Projectiles are visual effects.)

Clan Light Machine Gun:
  • Increased range to 360m (from 250m)
  • Increased max range to 540m (from 500m)
  • Reduced crit damage multiplier to 2.33 (from 7.0)
  • Reduced 1x, 2x, 3x critical hit chances to 25%, 14%, 3% (from 28%, 15.5%, 3.5%)
  • Reduced spread to 0.23 (from 0.33)
(NOTE: Machine gun family are hitscan weapons. Projectiles are visual effects.)


MAP UPDATES

Viridian Bog
  • Removed floating assets
  • Moved Theta capture point in the new zone
Tourmaline Desert
  • Grouped Skirmish spawn points together, similar to Conquest and Assault modes
Caustic Valley
  • Removed fog completely
  • Increased cover for both spawn points
  • Added new central structure to provide cover for Domination


BUG FIXES

  • Inner Sphere Ultra AC 5 can now be double tapped 0.11 seconds after first shot, consistent with the rest of Ultra autocannons. Currently IS UAC5 has a 0.5 second delay before you can double tap.
  • VPR-F & VPR-F(L) now has its 2.5xp Omnipod Bonus
  • Matchmaker now has separate settings for Event Queue and Quick Play


KNOWN ISSUES

  • Tourmaline Desert is missing most of its assets.


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_403.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game


#2 Raining Fire

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Posted 17 June 2022 - 03:36 PM

The new map looks like it'll be super fun to try out!

#3 ShogunKid

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Posted 17 June 2022 - 03:38 PM

Almost first!

#4 Lockheed_

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Posted 17 June 2022 - 03:43 PM

View PostInnerSphereNews, on 17 June 2022 - 03:36 PM, said:


Caustic Valley
  • Removed fog completely



WHY??

​The fog was totally fine in it's last iteration and at least it created a little more atmosphere.

Edited by Lockheed_, 17 June 2022 - 03:44 PM.


#5 Andrewlik

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Posted 17 June 2022 - 03:44 PM

Does the 6T crusader have no quirks outside of armor? I mean all the energy hardpoints makes it dangerous as is, I'm just asking if you didn't forget to include it in the patch notes

#6 PsionicMantis

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Posted 17 June 2022 - 03:47 PM

So.. what role are LMGs now?

#7 Daeron Katz

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Posted 17 June 2022 - 03:48 PM

View PostLockheed_, on 17 June 2022 - 03:43 PM, said:



WHY??

​The fog was totally fine in it's last iteration and at least it created a little more atmosphere.

This was based on a lot of player feedback. Many players complained about the fog. If more players complain about the removal of the fog (which I doubt but am open to), then we can revisit the issue. I personally also like atmosphere and non-ideal conditions on maps, but again this was based on player feedback, not my own personal preferences.

View PostAndrewlik, on 17 June 2022 - 03:44 PM, said:

Does the 6T crusader have no quirks outside of armor? I mean all the energy hardpoints makes it dangerous as is, I'm just asking if you didn't forget to include it in the patch notes

That is correct, the Crusader 6T currently only has the survival quirks that all variants have.

#8 TTB

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Posted 17 June 2022 - 03:52 PM

Excited about this one. Thanks for all parties involved in making this happen! See you on the field :)

#9 Lockheed_

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Posted 17 June 2022 - 04:00 PM

View PostDaeron Katz, on 17 June 2022 - 03:48 PM, said:

This was based on a lot of player feedback. Many players complained about the fog. If more players complain about the removal of the fog (which I doubt but am open to), then we can revisit the issue. I personally also like atmosphere and non-ideal conditions on maps, but again this was based on player feedback, not my own personal preferences.


I think the player feedback was based on the initial heavy fog and the stealth nerf to the fog is something most players didn't notice at all, especially considering how little the map actually gets played. I am not even 100% sure about that stealth nerf, all I know is that suddenly the fog on Caustic was a lot less of an issue recently and I heard the same feedback from other players, so I assume there was one.

I'm gonna go out on a limb here and say that the majority of players (not the comp guys) would enjoy some non oppressive environmental effects on the map(s) and wouldn't mind non-ideal conditions for a more immersive feeling. There I said it: I want muh immersion!

#10 13Tradesman

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Posted 17 June 2022 - 04:02 PM

New mech looks good looks a bit large for 65 tons though and...lots of arm hardpoints, lol. I'm glad vitric station is more or less mirrored...better for balance, hopefully the spawns will follow that pattern. Currently with HPG, depending on the gametype...it is way too easy for snipers/pop tarts/etc. to take pot shots as you come in to the main area.

Edited by 13Tradesman, 17 June 2022 - 04:05 PM.


#11 Nightbird

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Posted 17 June 2022 - 04:09 PM

View PostLockheed_, on 17 June 2022 - 03:43 PM, said:



WHY??

​The fog was totally fine in it's last iteration and at least it created a little more atmosphere.


The players that turn fog off would get too big an advantage if kept is my guess.

Edited by Nightbird, 17 June 2022 - 04:10 PM.


#12 WarmasterRaptor

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Posted 17 June 2022 - 04:18 PM

Can't wait to get my hands on a few Crusaders ! :D

Also, interesting to match LMGs to ERMeds effective range, eager to explore that, even with the reduced modifiers,

#13 w0qj

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Posted 17 June 2022 - 04:44 PM

1. Question: Snub-Nose-PPC: Snub-Nose PPC Ghost Limit has been increased to firing 3x at once without ghost heat penalty for a year now. So what does the patch note say, that has not been done already?
https://mwomercs.com...400-20april2021

Snub Nose PPC...
Reduced minimum heat penalty limit to 3 (from 4)


2. Yay, Crusader, 1st new mech chassis in a long while, and new maps!

Good times Posted Image Posted Image Posted Image

Edited by w0qj, 17 June 2022 - 05:04 PM.


#14 Lockheed_

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Posted 17 June 2022 - 05:07 PM

View Postw0qj, on 17 June 2022 - 04:44 PM, said:

1. Question: Snub-Nose-PPC: Snub-Nose PPC Ghost Limit has been increased to firing 3x at once without ghost heat penalty for a year now. So what does the patch note say, that has not been done already?
https://mwomercs.com...400-20april2021

Snub Nose PPC...
Reduced minimum heat penalty limit to 3 (from 4)


2. Yay, Crusader, 1st new mech chassis in a long while, and new maps!

Good times Posted Image Posted Image Posted Image

Heat penalty limit 3 means if you fire 3 you get ghost heat. so after the patch you can only fire 2 before you get ghost heat.

#15 w0qj

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Posted 17 June 2022 - 05:15 PM

Thanks for confirming that Snub Nose PPC reduced back down to fire 2x without Ghost Heat Penalty!

1. To MWO: would greatly appreciate if MWO be more clear, and rever back to April 2021 wording format.
ie:
Reduced minimum heat penalty limit to 3 (from 4) -- Fire 2 with no penalty


and not :
Reduced minimum heat penalty limit to 3 (from 4)

Edited by w0qj, 17 June 2022 - 05:16 PM.


#16 Scout Derek

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Posted 17 June 2022 - 05:29 PM

View PostLockheed_, on 17 June 2022 - 03:43 PM, said:



WHY??

​The fog was totally fine in it's last iteration and at least it created a little more atmosphere.

Yes I'm sure not being able to see anything and having to use Heat Vision for 80% of the map definitely created that atmosphere of


I'M FREAKIN' BLIND AS A BAT

#17 Void Angel

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Posted 17 June 2022 - 05:32 PM

View PostInnerSphereNews, on 17 June 2022 - 03:36 PM, said:





Caustic Valley
  • Removed fog completely

So, seriously, what's the problem with fog? Having actual reasons to use the various vision modes seems like a good thing to me - were folks having performance issues with it, or what? I miss the fog.

View PostNightbird, on 17 June 2022 - 04:09 PM, said:


The players that turn fog off would get too big an advantage if kept is my guess.


Wait, you could turn fog off?! Fricking Cryengine... That answers my question above...

#18 ScrapIron Prime

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Posted 17 June 2022 - 05:33 PM

Liking the changes to the Snub PPCs, and I already have some build ideas for my Crusaders... which I have to tweak to take advantage of the quirks. Posted Image

#19 bbqneko

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Posted 17 June 2022 - 05:58 PM

I thought it was a good idea when the non 1:2 optimum range to max range ratios were removed from the clan pulse lasers, so why are we now reintroducing them to the light machine guns?

#20 Lord Sevenous

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Posted 17 June 2022 - 07:12 PM

Because 720m max range would be the ultimate distraction tool...
You would never know if the plinking you are hearing is a Piranha up your *** or just some clown trying to make you panik from three blocks away....





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