Personally if I was MWO, I would nerf (undo) weapon hardpoint inflation, and compensate players with those mechs... (I'm looking at you, 12mg Piranha / 8-12mg Viper / 8mg Mist Lynx).
Oh wait, now we are about to get that 10mg Crusader hero mech!!
It's impossible to game balance against weapon hardpoint inflation, which is MWO/Cauldron is trying to do in essence.
Personally, I thought that it was a BIG mistake for MWO to introduce Piranha with 12mg... and still think so today.
Voice of Kerensky, on 19 June 2022 - 04:52 AM, said:
It's verry unfortunate that Cauldron thinks that nerfing an entire weapon system is better than nerfing several (usually single) mechs.
For example, I have a Viper built with 6 small pulses and 4 light machine guns. Or Arctic Cheetah with 5 small pulses an 3 light mashine guns. Does that mechs really have that monstrous critical damage potential? Does the Cauldron think that mechs deserves a critical damage nerf along with the 8-12mg Viper/ 8mg Mist Lynx/ 12mg Piranha?
This is a rhetorical question, addressed rather to the entire Cauldron, to make it clear to these people that MWO is played not only on meta builds. And when Cauldron swings his nerfhammer over weapon system, those mechs that do not abuse the weapon system that are subject to punishment are the first to suffer.
Edited by w0qj, 19 June 2022 - 12:19 PM.