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Patch Notes - 1.4.261.0 - 21-June-2022


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#61 Lepestok

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Posted 20 June 2022 - 05:37 AM

PGI, you have made night and thermal vision unnecessary, removed the need to open rocket doors, changed jumpjets for the worse, make maps ugly, strengthen mechs and weapons instead of weakening them. How do you think all this will end? Do you really think we need another spinal shooter? Or are we still here for the opportunity to feel like a pilot of a huge combat vehicle? Personally, I've always wanted MWO to be more of a simulator than a shooter.

#62 w0qj

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Posted 20 June 2022 - 06:30 AM

Search "w0qj" in this forum discussion:
https://mwomercs.com...10-21-june-2022

It was asked, and replied that Snub Nose PPC would be decreased to firing 2x at once without ghost heat penalty upon 21-June-2022 patch.

It was also suggested to MWO that wording should be made more readable by:
"Reduced minimum heat penalty limit to 3 (from 4) -- Fire 2 with no penalty"


View PostStaude, on 20 June 2022 - 05:22 AM, said:

ENERGY WEAPONS
Snub Nose PPC:
<p style="font-size: medium;">
  • Increased pinpoint damage to 10 (from 8.5)
  • Increased damage to each adjacent component to 2.5 (from 1.5) (aka., 2.5 + 10 + 2.5)
  • Reduced minimum heat penalty limit to 3 (from 4)



where please is something from 2x

penalty for Ghost Heat has been changed

IS PPC 3x no Ghost Heat


#63 MarsThunder

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Posted 20 June 2022 - 08:34 AM

No in-game chat fix? 8-()

#64 Divkrd

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Posted 20 June 2022 - 09:07 AM

View PostKrasnopesky, on 19 June 2022 - 11:45 AM, said:

In regards to LMG balance:

Very likely they will be weaker when this patch hits. That is not intentional, but a product of caution when re-balancing the weapon system.

Cauldron's goal for LMG balance is to make them a good mid-range ballistic option for Light Mechs while reducing part of the frustration aspect inherent in all machine guns; their ability to easily crit out all an enemy Mechs weapons and equipment.

In future patches should LMG prove to still be underused and sub-optimal (as they are now) we will look at buffing them in a variety of ways to ensure they have a competitive use-case.

I always personally prefer to balance low and then buff instead of create an overpowered weapon and have to nerf it.

Thanks for all the feedback!

In case of LMGs "Balance low" is not the right term to use i'm afraid, the only thing they were semi-good at is shooting structure and inner components, nerf gonna make them completely useless.


I'm curious, could you please reveal us the reason of nerfing Urbie R80 PPC heat quirk? Urbie is already pretty hot with 4 LPPCs, even without ghost heat penalty he got heat caped in like 15 seconds, removing half of the quirk effectiveness is just brutal imo,

Edited by Divkrd, 20 June 2022 - 09:11 AM.


#65 HammerMaster

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Posted 20 June 2022 - 02:57 PM

Sometimes these feel arbitrary. Some mechs are still too pigeon holed into roles. Finally put Missle cooldown back on Marauder IIC 8 but Scorch only is shotgun nothing else. Vulcan missing durability and felt like it was only thing going for it. Atlas's don't get me going. Viper losing HMG. Come on. SIGH. At least work is being down but it hurts my head sometimes.

Edited by HammerMaster, 20 June 2022 - 02:58 PM.


#66 Clay Endfield

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Posted 21 June 2022 - 01:43 AM

View Postw0qj, on 19 June 2022 - 04:00 PM, said:

21-June-2022 patch will see only fire 2x Snub Nose PPC without Ghost Heat penalty (down from 3x previously).
Not a buff to me Posted Image


Do the math.

Presently Snub-PPC are doing 8.5 + 3 Damage per barrel @ 6 tons and 7 heat per barrel. 11.5 Damage total.

Post Patch Snub-PPCs are doing 10 + 5 Damage per barrel @ 6 tons and 7 heat per barrel. 15 Damage total.

3 x 11.5 = 34.5 Damage @ 18 tons and 21 heat total.

2 x 15 = 30 Damage @ 12 tons and 14 heat total.

So you're losing 4.5 Damage (not even a ML's worth of damage), but gaining 6 tons, 2 slots, 1 energy hardpoint, and 33% reduced heat gen. In what possible way does that add up to a nerf? More mechs can run an AC-20 +2x Snubs now because of the hardpoint requirement/weight/heat reduction. The mechs that already run 3x Snubs are going to have a lot more tonnage and heat to play around with.

Edited by Clay Endfield, 21 June 2022 - 01:59 AM.


#67 Clay Endfield

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Posted 21 June 2022 - 01:49 AM

View PostHammerMaster, on 20 June 2022 - 02:57 PM, said:

Sometimes these feel arbitrary. Some mechs are still too pigeon holed into roles. Finally put Missle cooldown back on Marauder IIC 8 but Scorch only is shotgun nothing else. Vulcan missing durability and felt like it was only thing going for it. Atlas's don't get me going. Viper losing HMG. Come on. SIGH. At least work is being down but it hurts my head sometimes.


Wow. It's like it's an excuse to swap torso omnipods or something, cause you know... So8 is crap now. Maybe you should put some more firepower on your viper, like I dunno... 5x Heavy Smalls to go with those 8x HMGs? Then you don't have to worry so much about running out of ammo.

Edited by Clay Endfield, 21 June 2022 - 01:50 AM.


#68 C337Skymaster

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Posted 21 June 2022 - 03:16 AM

View Postw0qj, on 19 June 2022 - 12:19 PM, said:

Personally if I was MWO, I would nerf (undo) weapon hardpoint inflation, and compensate players with those mechs... (I'm looking at you, 12mg Piranha / 8-12mg Viper / 8mg Mist Lynx).

Oh wait, now we are about to get that 10mg Crusader hero mech!!

It's impossible to game balance against weapon hardpoint inflation, which is MWO/Cauldron is trying to do in essence.

Personally, I thought that it was a BIG mistake for MWO to introduce Piranha with 12mg... and still think so today.


Unfortunately, the Viper, Mist Lynx, and Piranha to which you refer are NOT examples of PGI Hardpoint Inflation, but are rather the exact number of hardpoints required to create their stock builds. It is perhaps the case that they shouldn't have been added to the game at all, but maybe the real issue is that the weapons they use are over-performing compared to how they were designed to perform.

For example, currently, a single MG has a DPS of 1, while a cERLL has a DPS of 2 4/9, and a RAC 2 has a DPS of 6.55. These weapons were intended to have DPS of 0.2, 1, and 1.2, respectively. Thus, a single MG has a DPS 5 times what was originally designed, and hundreds of times more accurate (you can reliably land 12 MG's on one component, vs scattering all over a 'mech, and having the chance of only hitting with a single one in the first place, also eliminating the niche or need for Machine Gun Arrays, which improve MG clustering), while a cERLL has a DPS 2.44 times higher than intended, and RAC 2 has a DPS 5.46 times higher than intended.

I was VERY surprised when they announced they were adding the Viper-F. I had already seen the build in the record sheets, and knowing the menace caused by Piranhas and Myst Lynx', I was SURE we would never see the Viper, but here we are...

Edited by C337Skymaster, 21 June 2022 - 03:22 AM.


#69 HammerMaster

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Posted 21 June 2022 - 04:20 AM

View PostClay Endfield, on 21 June 2022 - 01:49 AM, said:


Wow. It's like it's an excuse to swap torso omnipods or something, cause you know... So8 is crap now. Maybe you should put some more firepower on your viper, like I dunno... 5x Heavy Smalls to go with those 8x HMGs? Then you don't have to worry so much about running out of ammo.


Disincentivizing SO8 is mind numbing and a step backwards.

#70 D V Devnull

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Posted 21 June 2022 - 05:26 AM

View PostLepestok, on 18 June 2022 - 10:25 PM, said:

I post it on another photo hosting. Once again I write that these are the maximum graphics settings. This hasn't been fixed since the release of the map.

<<< image from https://i.postimg.cc/RZDpJbX4/534.jpg >>>

It does look rather ugly, doesn't it? Alright then, the Caustic Valley Map could use an upgrade for sure. My only question would be whether or not the upgraded texture could be configured to render only at the higher settings. We seriously don't want to lose players, so ensuring that older systems would have access to the older texture – and therefore not be dumped by upgrading those graphics – is severely critical. :huh:






View PostMarsThunder, on 20 June 2022 - 08:34 AM, said:

No in-game chat fix? 8-()

They changed the Text Font because the old one could not support Localization Enhancements when they came, or at least that's what I heard on the matter. :mellow:

Aside from that, have you seen what happened to most of the floating things in the MechWarrior Academy these days? They're not even working for English-communicating people, and have mostly all been replaced by floating blobs! :(






~D. V. "agrees with others after recent changes that there are Bugs and other visual issues to fix" Devnull

#71 MarsThunder

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Posted 21 June 2022 - 06:07 AM

View PostD V Devnull, on 21 June 2022 - 05:26 AM, said:

They're not even working for English-communicating people, and have mostly all been replaced by floating blobs! Posted Image

Someone should tell the developers about UTF-8 (e.g.). The third millennium is outdoor.

#72 Steel Shanks

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Posted 21 June 2022 - 08:02 AM

Lol... Oh PGI and Cauldron... You guys always make Me laugh... Guess I'll be stripping My Light Machine Guns off of the Mechs that use them... Better sell that Viper-F too... It's fine, Clan Mechs are ***** anyway...

Removing the Fog? LOL... From the posts here, seems most of Us LIKE the Fog... Yeah, let's just get rid of ALL atmospheric conditions huh? Sure... Smart moves... I'd rather We had more, like Rain, or Snow, etc. -Sigh-

Can't get a Crusader in C-Bills til October? That's a LONG ways away... Really need that cash huh?

Clanners complaining about weapons... Ye didn't have any upgrades to weapons in Lore. The Inner Sphere were not only catching up, but were making leaps and bounds in weapon design, like the RAC's and Light PPC's...

However, ye do have an argument for a New Clanner Mech I guess... You won't get it... But ye can argue for it...

I just wanted a Crusader that was affordable... Do I get that? No... I don't want MULTIPLE Crusaders... Just one... Ye could have given a single Crusader option for like $20 US... Nah, it's fine... Why would You do that?

How bout a fecking Nerf on 4+ ER Large Lasers? Or Laser Vomit in general? Sick of all this Laser Sniping, and sitting on one side of the map, while shooting at the other side of the map... Ye Meta Build freaks are TERRIBLE! I do enjoy killing yer Mechs when ye overheat though... That I do enjoy...

All in all... Not a great patch Boyo's... I know ye only have three years left of MWO, in theory... but COME ON... man... I never used to comment before, now I seem to comment on every Patch and Event... I wonder WHY that is PGI / Cauldron... I wonder...

#73 D V Devnull

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Posted 21 June 2022 - 09:39 AM

Okay, they gone and done it again... Either that, or I'm just too fast for them... No idea which! :unsure:

Download Link for those that need/want it quickly...
>> http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_403.zip <<

By the way, my browser reports ~562 MB instead of ~575 MB here... But, I'm guessing that's due to how people handle the math, be it either base-2 (Perhaps thought of more as base-1024 in this case?) or base-10 (Perhaps thought of more as base-1000 in this case?) being used for calculations! :)

~D. V. "sniffing out the Patch v1.4.263.0 Download Link like a bloodhound" Devnull

#74 katoult

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Posted 21 June 2022 - 10:01 AM

PGI, Just saying: If one of your SSL certificates expires there's generally a fairly good chance others do it around the same time.

To be more clear, you may want to fix it on your edge server.

#75 Staude Coston

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Posted 21 June 2022 - 10:16 AM

View Postw0qj, on 20 June 2022 - 06:30 AM, said:

Search "w0qj" in this forum discussion:
https://mwomercs.com...10-21-june-2022

It was asked, and replied that Snub Nose PPC would be decreased to firing 2x at once without ghost heat penalty upon 21-June-2022 patch.

It was also suggested to MWO that wording should be made more readable by:
"Reduced minimum heat penalty limit to 3 (from 4) -- Fire 2 with no penalty"


[/size]


3sup nose PPC +1AC 20 Mad BH 52% Heat 65 DMG
3 ER PPC BAS 90% Heat
soooo NICE

#76 C337Skymaster

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Posted 21 June 2022 - 10:21 AM

Surprised nobody's mentioned it here, yet. Just saw it on the NGNG stream. What happened to all the Tourmaline on Tourmaline Desert? Now it's just "Desert". And are there any other maps that got screwed up in the patch that nobody's discovered, yet?

For the record, as Phil pointed out: ALL the assets are gone from Tourmaline, not just the crystals. The giant hoop, the dropship and 'mech scraps, etc. Everything's gone except the raw terrain, itself.

#77 katoult

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Posted 21 June 2022 - 10:23 AM

Someone go start a petition to let us keep New Tourmaline.

#78 MPhoenix

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Posted 21 June 2022 - 10:32 AM

"Snub Nose PPC
Reduced minimum heat penalty limit to 3 (from 4)"

Well this was monumentally stupid.
Some rather classic and standard builds like the Shadowhawk 2K have used a 3 SPPC build for a long time and now that build is useless.

Not the most well thought out change...

#79 MrFatBard

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Posted 21 June 2022 - 10:41 AM

as much as i like maps and updates i really hope a tourmaline desert rework is at least on everyone's mind because the invisible walls still wreck the map, that being said im glad new mechs are finally being added to the game again, here's hoping for a 45 ton clan mech that isnt just fast at some point

#80 C337Skymaster

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Posted 21 June 2022 - 10:50 AM

View PostMrFatBard, on 21 June 2022 - 10:41 AM, said:

as much as i like maps and updates i really hope a tourmaline desert rework is at least on everyone's mind because the invisible walls still wreck the map, that being said im glad new mechs are finally being added to the game again, here's hoping for a 45 ton clan mech that isnt just fast at some point


I think the two most requested Clan 'mechs are the Stone Rhino (by a large margin) and possibly the Turkina. (Ignoring the Fire Moth, for the moment, which has been requested and denied to death).

That said, you specifically mentioned 45 ton Clan 'mechs, of which the Mongrel/Grendel was supposed to be extremely common, and which we don't yet have in MWO (or any other MW title, for that matter).





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