LordMuadDib, on 22 June 2022 - 10:26 PM, said:
Also the Annihilator 1E has the same problem.
Pardon me, but what are you talking about? They intended that the Snub-Nose PPC can only fire 2 at once, and 3 (or more) when there's an appropriate HSL Quirk involved. Damage has been amplified on that Weapon to the point where 2 can deal out 30 Damage (20 Pinpoint + 10 Splash) in short order, and with a "PPC HSL +1" that jumps to 45 Damage (30 Pinpoint + 15 Splash) in total. It no longer has the lacking 11.5 Damage (8.5 Damage + 3 Splash) anymore as it received a Buff to its' power, and therefore would be OverPowered if one could fire 3 without some Ghost Heat being incurred. And with a "PPC HSL +1" applied if 3 could normally be fired before adverse things occurred, that would have jumped to 60 Damage (40 Pinpoint + 20 Splash) with 4 Snub-Nose PPC fired at one shot. Being able to shoot 4 Snub-Nose PPC combined with certain other weapons would have put the system way out of being anywhere near fairly balanced against other things. Imagine adding a UAC/20 with it for 100 Alpha in one complete non-jamming burst launched at a target, or even 80 Alpha with either a normal AC/20 or LB/20-X because of wanting to avoid jams happening. Basically any of the Light & Medium Mechs from around 45 Tons on down would become not worth playing against a monster design like that, so we should NEVER allow things to get that far from reasonable equality.
~D. V. "can see exactly why 'The Cauldron' adjusted the limits on Snub-Nose PPCs in general" Devnull