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Patch Notes - 1.4.261.0 - 21-June-2022


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#101 D V Devnull

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Posted 23 June 2022 - 05:06 AM

View PostLordMuadDib, on 22 June 2022 - 10:26 PM, said:

So it appears the new snub ppc "Reduced minimum heat penalty limit to 3 (from 4)" has canceled out the Highlander 733P's snub ppc HSL+1 quirk.

Also the Annihilator 1E has the same problem.

Pardon me, but what are you talking about? They intended that the Snub-Nose PPC can only fire 2 at once, and 3 (or more) when there's an appropriate HSL Quirk involved. Damage has been amplified on that Weapon to the point where 2 can deal out 30 Damage (20 Pinpoint + 10 Splash) in short order, and with a "PPC HSL +1" that jumps to 45 Damage (30 Pinpoint + 15 Splash) in total. It no longer has the lacking 11.5 Damage (8.5 Damage + 3 Splash) anymore as it received a Buff to its' power, and therefore would be OverPowered if one could fire 3 without some Ghost Heat being incurred. And with a "PPC HSL +1" applied if 3 could normally be fired before adverse things occurred, that would have jumped to 60 Damage (40 Pinpoint + 20 Splash) with 4 Snub-Nose PPC fired at one shot. Being able to shoot 4 Snub-Nose PPC combined with certain other weapons would have put the system way out of being anywhere near fairly balanced against other things. Imagine adding a UAC/20 with it for 100 Alpha in one complete non-jamming burst launched at a target, or even 80 Alpha with either a normal AC/20 or LB/20-X because of wanting to avoid jams happening. Basically any of the Light & Medium Mechs from around 45 Tons on down would become not worth playing against a monster design like that, so we should NEVER allow things to get that far from reasonable equality. :angry:

~D. V. "can see exactly why 'The Cauldron' adjusted the limits on Snub-Nose PPCs in general" Devnull

#102 LordMuadDib

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Posted 23 June 2022 - 10:11 AM

View PostD V Devnull, on 23 June 2022 - 05:06 AM, said:

Pardon me, but what are you talking about? They intended that the Snub-Nose PPC can only fire 2 at once, and 3 (or more) when there's an appropriate HSL Quirk involved. Damage has been amplified on that Weapon to the point where 2 can deal out 30 Damage (20 Pinpoint + 10 Splash) in short order, and with a "PPC HSL +1" that jumps to 45 Damage (30 Pinpoint + 15 Splash) in total. It no longer has the lacking 11.5 Damage (8.5 Damage + 3 Splash) anymore as it received a Buff to its' power, and therefore would be OverPowered if one could fire 3 without some Ghost Heat being incurred. And with a "PPC HSL +1" applied if 3 could normally be fired before adverse things occurred, that would have jumped to 60 Damage (40 Pinpoint + 20 Splash) with 4 Snub-Nose PPC fired at one shot. Being able to shoot 4 Snub-Nose PPC combined with certain other weapons would have put the system way out of being anywhere near fairly balanced against other things. Imagine adding a UAC/20 with it for 100 Alpha in one complete non-jamming burst launched at a target, or even 80 Alpha with either a normal AC/20 or LB/20-X because of wanting to avoid jams happening. Basically any of the Light & Medium Mechs from around 45 Tons on down would become not worth playing against a monster design like that, so we should NEVER allow things to get that far from reasonable equality. :angry:

~D. V. "can see exactly why 'The Cauldron' adjusted the limits on Snub-Nose PPCs in general" Devnull


I guess I misunderstood the new heat scale, I thought "Reduced minimum heat penalty limit to 3 (from 4)" meant 3 could still be fired with no ghost heat, and HSL +1 would increase that to 4.

#103 Papa Varken

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Posted 23 June 2022 - 10:41 AM

Utter bag of mashings.

Considering the new map was delayed to ensure it was good to roll out, wondering what happened during that additional wait period. Invisible walls, warping around corners/through buildings, and anything above or below you is most likely protected by hidden roofs and floors; you see the target you fire and nothing happens because empty space takes the hit instead of a mech in clear sight. No I don't mean hitting the platform, actually seeing the fire light up nothing.

This goes to the top of the most disappointed list.

Could have and should have done better :(

#104 Cyrilis

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Posted 23 June 2022 - 10:59 AM

so... concerning the Quirk changes on the Viper-F:
I would have bought a nerf on the arm Armor quirk, and even a 50% cut of the HMG Ammo quirk, but the way the Nerf went changes the gamplay for this mech completely...
Why was this done hot or not? I am very happy with the quir passing thing that was done over a long time now. but this move is a stepback to "ancient" behavior of publishing an mech and nerfing it to oblivion afterwards...
gradually... please...

#105 DAEDALOS513

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Posted 23 June 2022 - 12:31 PM

It's amazing how much positive feedback I am seeing in in-game chat whenever we land on the 'new' tourma sans assets. Personally I'm also loving it.. it's very otherworldly and raw.. and as an added bonus, there is no center ring to draw players to the middle of the map to fight yet another predictable battle.. matches actually take place in random spots every time!!! This is amazing and pgi you must clue in on this effect and make use of it in future maps. Fighting in the same 4 or 5 grids is a huge sore spot for this game.. All this positive feedback is also evidence that you do NOT have to spend so much time and resources on maps as you think to make them work. An underground map (or inside a huge complex or volcano) comes to mind right now where thermal vision is a must.. no objects.. just tunnels!

Posted Image

Posted Image

Posted Image

Edited by DAEDALOS513, 23 June 2022 - 12:37 PM.


#106 Hawok79

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Posted 24 June 2022 - 04:21 AM

View PostRizzi Kell, on 19 June 2022 - 06:28 AM, said:

ich spar mir das Übersetzen, was für einen Mist macht ihr denn nun schon wieder? Snupppc noch stärker???? WARUM???????
Ammo bonus vom Pirhana A weg? hab so wenig Pirhana A gesehen macht keinen Sinn, Set of 8 Viper Ammobonus weg????? gleichzeitig den Armorbonus auf die Arme weg? Euch sollte man die Lizenz entziehen das sollte man machen. Egal was Ihr nehmt, nehmt verdammt noch mal weniger!!!!


Das macht kein Sinn Rizzi. Das sind und bleiben Fanboys.Die verstehen weder was echte Balancing ist noch haben sie ein wirkliches Interesse daran.Die sind alle 50+ und gehen danach wie ein Mech sich anfühlt :D

Es hilft nur aufhören...leider.


"That makes no sense Rizzi. These are and remain fanboys.They neither understand what real balancing is nor do they have a real interest in it.They are all 50+ and go after how a mech feels :D


It only helps to stop...unfortunately."

#107 ghost1e

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Posted 24 June 2022 - 06:20 AM

View PostHawok79, on 24 June 2022 - 04:21 AM, said:

"That makes no sense Rizzi. These are and remain fanboys.They neither understand what real balancing is nor do they have a real interest in it.They are all 50+ and go after how a mech feels Posted Image


It only helps to stop...unfortunately."

most of these balance changes are made by the cauldron, a group of people including all type of players.
if you have suggestions or concerns, feel free to join the public cauldron discord here: https://discord.gg/BKb7muZZ3Y

#108 DAEDALOS513

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Posted 24 June 2022 - 06:52 AM

View PostTheUltimateGhost, on 24 June 2022 - 06:20 AM, said:

most of these balance changes are made by the cauldron, a group of people including all type of players.
if you have suggestions or concerns, feel free to join the public cauldron discord here: https://discord.gg/BKb7muZZ3Y

I refuse to use and support a platform (discord) that has decided to become the arbiter of 'mis' and 'disinformation'.. most of you are probably too young or naive to realize how nefarious this attack on free speech is that we are seeing hit major platforms.

#109 Staude Coston

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Posted 24 June 2022 - 08:54 AM

View PostDAEDALOS513, on 24 June 2022 - 06:52 AM, said:

I refuse to use and support a platform (discord) that has decided to become the arbiter of 'mis' and 'disinformation'.. most of you are probably too young or naive to realize how nefarious this attack on free speech is that we are seeing hit major platforms.


I don't think you care anyway,
There are many videos where it is said what OP is, nothing has changed
The problem also has to be balanced for QP and has to be dealt with in FP that's ********

#110 D V Devnull

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Posted 24 June 2022 - 10:00 AM

View PostLordMuadDib, on 23 June 2022 - 10:11 AM, said:

I guess I misunderstood the new heat scale, I thought "Reduced minimum heat penalty limit to 3 (from 4)" meant 3 could still be fired with no ghost heat, and HSL +1 would increase that to 4.

Misunderstandings happen... I get how it feels. :)

Yeah, those "Minimum Heat Penalty" things can be very confusing. What they're set to is where the Ghost Heat Scaling begins at. That means you have to subtract one in order to understand the maximum number which you can fire before heat spikes happen. All an "HSL +1" Quirk does is back that limit off by one. But then, when Ghost Heat does happen, it can get even more ugly. Probably some more clear wording added by PGI's MWO Team about the Ghost Heat Scale Limit Changes and how they work in those Patch Notes we all read would be rather helpful, right? :mellow:

So, in the case of "Snub-Nose PPC" here with the 1.4.261.0 Patch being applied, a set Limit of 3 means you can fire 2 before getting spiked. (Hopefully those systems within the MechLab have been properly updated to reflect this!) Then having a "SNPPC HSL +1" added to that means you can fire 3 before the spike occurs, but watch out if you dare fire that 4th one too soon. I hope this finishes clearing it up for you. ^_^

~D. V. "knows how GHSL can be disorienting, even with Patch v1.4.261.0 & SNPPCs involved" Devnull



[Edit by the posting author on 2022-06-24 @ 6:10 PM UTC for a little formatting & wording issue... should be fixed now...]

Edited by D V Devnull, 24 June 2022 - 10:10 AM.


#111 Staude Coston

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Posted 24 June 2022 - 10:04 AM

View Postw0qj, on 19 June 2022 - 04:00 PM, said:

21-June-2022 patch will see only fire 2x Snub Nose PPC without Ghost Heat penalty (down from 3x previously).
Not a buff to me Posted Image


Snup Nose !!!!
ANH 1E
7x Sup Nose
QUIRKS
+ 1 HSL Sup Nose ?????? Hallo
- 20% Heat ?????? Hallo
is Heat 1 sup Nose 4,9 10 DMG !!!!!!
Hello, is it still possible?

Edited by Staude, 24 June 2022 - 10:05 AM.


#112 D V Devnull

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Posted 24 June 2022 - 10:19 AM

View PostStaude, on 24 June 2022 - 10:04 AM, said:

Snup Nose !!!!
ANH 1E
7x Sup Nose
QUIRKS
+ 1 HSL Sup Nose ?????? Hallo
- 20% Heat ?????? Hallo
is Heat 1 sup Nose 4,9 10 DMG !!!!!!
Hello, is it still possible?
(Not to be mean, as I intend pure constructiveness... but... your English could use improving... I almost didn't understand your question, and it took me four times looking it over... :o ...)

As for answering your question... 7x SNPPC should still be feasible, but only if NOT fired all at once. You'll have to split it into 2 sets, one of 4 fired, and one of 3 fired after that. Be forewarned that build is going to run hellishly hot... Too hot for me. :(

~D. V. "You want 7x SNPPC? Might work, but too spicy for me!" Devnull



[Edit by the posting author on 2022-06-24 @ 6:21 PM UTC for a small missed thought.]

Edited by D V Devnull, 24 June 2022 - 10:21 AM.


#113 Staude Coston

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Posted 24 June 2022 - 11:51 AM

View PostD V Devnull, on 24 June 2022 - 10:19 AM, said:

(Not to be mean, as I intend pure constructiveness... but... your English could use improving... I almost didn't understand your question, and it took me four times looking it over... Posted Image ...)

As for answering your question... 7x SNPPC should still be feasible, but only if NOT fired all at once. You'll have to split it into 2 sets, one of 4 fired, and one of 3 fired after that. Be forewarned that build is going to run hellishly hot... Too hot for me. Posted Image

~D. V. "You want 7x SNPPC? Might work, but too spicy for me!" Devnull



[Edit by the posting author on 2022-06-24 @ 6:21 PM UTC for a small missed thought.]


2x3 sup nose
7 single fire

it's not about how can I give such a mech with the armament STILL 20% heat
he already has 1 HSL for sup nose
should this be the new balance

#114 Lord Sevenous

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Posted 24 June 2022 - 01:47 PM

I "think" he is saying that such a build would be OP but whatever language he is speaking - I`m not familiar with....
But as DVD said too hot AND short range in a walking turret.
If I want to play such a thing I prefer a 6xMedPulse 1xSnub and 4xSRMA6 Mean Baby 91,5 alpha that you can alpha atleast 2 times without shutting down...

Edited by Lord Sevenous, 24 June 2022 - 01:49 PM.


#115 Staude Coston

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Posted 24 June 2022 - 02:17 PM

View PostLord Sevenous, on 24 June 2022 - 01:47 PM, said:

I "think" he is saying that such a build would be OP but whatever language he is speaking - I`m not familiar with....
But as DVD said too hot AND short range in a walking turret.
If I want to play such a thing I prefer a 6xMedPulse 1xSnub and 4xSRMA6 Mean Baby 91,5 alpha that you can alpha atleast 2 times without shutting down...



the mech exists exactly like this and is used in the game like this, and yes the quirks are fully covered in my opinion

#116 Lord Sevenous

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Posted 24 June 2022 - 02:43 PM

Just for you information:

-covered in British English
adjective
(in combination)
covered with a specified substance
chocolate-covered

Edited by Lord Sevenous, 24 June 2022 - 02:44 PM.


#117 Staude Coston

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Posted 24 June 2022 - 02:51 PM

View PostLord Sevenous, on 24 June 2022 - 02:43 PM, said:

Just for you information:

-covered in British English
adjective
(in combination)
covered with a specified substance
chocolate-covered


Google Translator von Germany

#118 Lord Sevenous

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Posted 24 June 2022 - 03:07 PM

Benutz Google Übersetzer doch nicht. Einfach auf Deutsch schreiben verstehen viele hier besser (und manche wie ich würden deine Sorgen sogar übersetzen so das jeder hier versteht und seine Meinung sagen kann)

Just don`t use Google tranlator plain German is easier to understand to most here (some like me will even translate your concerns so that everyone can chime in)

#119 Lepestok

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Posted 25 June 2022 - 05:01 AM

A few days later, I want to note that the Crusader is too strong. For a мech that carries so many weapons, it moves its torso too fast.

#120 Youshallgofo

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Posted 25 June 2022 - 07:36 AM

4x snub nose awesome 8q is the way that mech was meant to be played. It's too big to be a sniper. Having played this mech for 8 years, it's fun to finally be scary especially to lights and mediums. See component, click, destroy component :) love the patch!





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