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The Problem With The Current State Of The Game And A Plea To Pgi (Seriously Please)


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#141 Aidan Crenshaw

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Posted 21 November 2023 - 12:30 AM

I think the best way to simulate the wider spread at long ranges without using the actual spread mechanic would be a damage fall-off, i.e. reducing the max range so HAGs deal the appropriate amount of damage at their current max range.

#142 Weeny Machine

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Posted 21 November 2023 - 05:04 AM

View PostNavid A1, on 20 November 2023 - 04:35 PM, said:



There is a big factor that is conveniently forgotten every time I see these comparisons.

If HAG40 rapid fired 40 slugs each doing 1 damage, then yes, a spread would have cause the effect you are looking for, which is saturating an area with damage.
A random pattern over 40 shots properly represent a spread pattern.

With 8 slugs to work with, a random pattern leads to unreliable performance, with shots completely missing rather than actually spreading across an area.

We can't increase the count of these slugs because apparently they are already a burden on the saturated servers.

And besides that, HAGs in general have created issues with damage output that hasn't been in the game before. If you make them useless at 1000 meters, they don't suddenly become ok in 600 meters. They still drill people in 100+ alphas. Now what... spread did nothing and you got deleted like always. What did spread achieve here? Nothing.

HAGs imo are too cold and that's why they can be boosted by lasers so much.

This month they will become hotter.
And next month probably firing 2 HAG30s will apply a massive heat penalty.


What about giving them a cluster shot or even a cluster chain shot and/or reducing the number of pellets while one pellet does more damage to compensate for that. This way you have a consistent fire pattern and less server load?

As for reliability...HAGs have only pros and zero cons. Heat won't affect snipers. They just waddle into cover. The pellets also hit so fast that you basically can only roll them when you are by chance already moving sideways. The moment you realize there is an impact it is too late. If you don't move and you eat a dual HAG 40...no support weapons are really needed there.

You can turn it as you want: HAGs are actualyl no sniper weapon.

But we can discuss as much as we won't. The cauldron wants this sniper crap and they will get it.

View PostGas Guzzler, on 20 November 2023 - 04:45 PM, said:

If you don't play online shooters then why are you even here? This is literally 100% PVP shooting in MechWarrior theme. PvP shooters aren't for everyone and that's fine but at its heart MWO will only be a PVP shooter so I'm not sure what your goal is unless you want to take the Online out of MechWarrior Online. If that was your goal, then I would encourage you to check out MechWarrior 5.


It is a tactical shooter. Tactical actually implies not: boom - dead and if you see how MWO started out (and has been for a long time), then it was clearly intended not to be that way. If you think it is enjoyable that you get e.g. your light mech insta gibbed from half across the map despite no one is nearby...ok.

Edited by Weeny Machine, 21 November 2023 - 05:11 AM.


#143 Quicksilver Aberration

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Posted 21 November 2023 - 01:29 PM

View PostWeeny Machine, on 21 November 2023 - 05:04 AM, said:

It is a tactical shooter. Tactical actually implies not: boom - dead and if you see how MWO started out (and has been for a long time), then it was clearly intended not to be that way. If you think it is enjoyable that you get e.g. your light mech insta gibbed from half across the map despite no one is nearby...ok.

I mean most lights aren't getting gimped by HAGs halfway across the map unless you are standing still oblivious and at that point, why did you stand still out of cover in a light?

The game is tactical though, I mean counterstrike is tactical and TTK is actually lower compared to MWO. Generally it comes down to how much positioning matters. If someone can run n gun with ease, then positioning means less and it is more or less just about trades and raw gunnery than anything else. HAGs are a problem but let's not go down the traditional strawman of tying TTK to making this game like CoD please?

View PostWeeny Machine, on 21 November 2023 - 05:04 AM, said:

As for reliability...HAGs have only pros and zero cons. Heat won't affect snipers. They just waddle into cover

I mean heat does affect snipers otherwise they'd all be running Dire Stars. Heat was more meant to hurt mid range HAG vomit because that's where the alphas are the most egregious, while cooldown absolutely hurts your ability to punsh those out of position or caught out.

I think I would prefer seeing splash be introduced for them and cooldown come down just so pacing of the weapons feels more in-line with the rest of the game but also to make it more "friendly" in lower tiers but that's more a me thing.

Edited by Quicksilver Kalasa, 21 November 2023 - 01:29 PM.






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