Der Geisterbaer, on 18 November 2023 - 05:25 AM, said:
You pretty much cited the relevant source yourself. Citing more of the TT rules (and their respective rulebooks) isn't necessary in my opinion.
Let me help you out.
https://www.sarna.ne..._Gauss_Rifle_40
Game Rules
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier on the Cluster Hits table at short range, and a –2 modifier at long range. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.
Yeah, looks like a typical sniper weapon /sarcasm
It uses the same hit table as MRMs...just for your interest.
And this is exactly why it shows that the cauldron is a biased bunch of snipers.
What people forget, though, that this also has consequences on mech types. Speed gets less and less useful because the mechs which are fast, are usually lower weight, pack less punch etc and because the crazy velocity values make them easier to hit than every before (lol 25% velocity quirks e.g. for PPCs, HAG velocity itself and so on)
Don't get me started on risk vs. reward decisions.
The Cauldron simply has no idea of the chain of consequences these changes have. Do you want more proof? More ammo for ballistic weapons...hey, now they can carry even more weapons because each ton provides more shots. So the TTK gets lower and lower. And e.g. autocannons are carried usually mostly by fatties. Again, the speedy mechs get shafted.
And this is the whole Cauldron formula: Big mechs + sniping = max reward followed by big mechs + alpha laser vomit = max reward.
Let's favour fatties some more?