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Pilot Skill Rating


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#1 HardDrive

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Posted 10 November 2023 - 12:35 PM

I know this was "re-vamped" a while back but I swear its worse now than it was. I tend to play Assaults the most and there have been numerous times where the team I am on just wipe the floor with the enemy and I only get a chance to fire off a few shots as I generally take a few to catch up to the group and even though we won I lose PSR,Even if I manage to get a killing shot! Why do the slower mech pilots get punished for being on a good team????

My Mech that I prefer to use is by far not the slowest, The ENTIRE point of this post was about being on such good teams the slower ones are being penalized.

Edited by HardDrive, 10 November 2023 - 02:14 PM.


#2 martian

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Posted 10 November 2023 - 12:48 PM

View PostHardDrive, on 10 November 2023 - 12:35 PM, said:

PILOT SKILL RATING
I know this was "re-vamped" a while back but I swear its worse now than it was. I tend to play Assaults the most and there have been numerous times where the team I am on just wipe the floor with the enemy and I only get a chance to fire off a few shots as I generally take a few to catch up to the group and even though we won I lose PSR,Even if I manage to get a killing shot! Why do the slower mech pilots get punished for being on a good team????
What has the PSR to do with the loadout of your 'Mech?

If you feel that your 'Mech is too slow, put a larger engine in it.

#3 HardDrive

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Posted 10 November 2023 - 01:52 PM

View Postmartian, on 10 November 2023 - 12:48 PM, said:

What has the PSR to do with the loadout of your 'Mech?

If you feel that your 'Mech is too slow, put a larger engine in it.


Not to be mean but if you dont understand the question please dont respond. By the logic of you're response then The "slower: builds" just shouldn't be allowed....

My Mech that I prefer to use is by far not the slowest, The ENTIRE point of this post was about being on such good teams the slower ones are being penalized.

#4 martian

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Posted 10 November 2023 - 02:03 PM

View PostHardDrive, on 10 November 2023 - 01:52 PM, said:

Not to be mean but if you dont understand the question please dont respond. By the logic of you're response then The "slower: builds" just shouldn't be allowed....

My Mech that I prefer to use is by far not the slowest, The ENTIRE point of this post was about being on such good teams the slower ones are being penalized.
Well, then just run your favorite 'Mechs and let PSR do its job. Eventually, PSR will move you to the appropriate Tier.

#5 ScrapIron Prime

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Posted 10 November 2023 - 02:06 PM

Being on the winning team is a bump, yes, but PSR is based primarily on damage. If you do less damage than the average in the match, you get less PSR. The trick is being a bit more aggressive, keeping up, battlefield awareness, etc.

And don't worry, it happens to all of us. We take the right flank, everything happens on the left flank, and by the time we get there, there's nothing but leftovers to shoot at.

#6 Nine-Ball

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Posted 10 November 2023 - 02:27 PM

PSR going up or down is math formula based on the average match score of everyone involved.

But generally speaking if your top 3 on a team during a loss you'll still be going up in PSR. On a winning team you'll need to be aiming for at least top 9 on your team to get a PSR increase with the 10-12 spot being neutral or going down depending on what they did.

On an individual game basis your match score is generally..

600+ is otherworldly
500 is amazing
499-400 is great
399-300 is good
299-250 is average
249-200 is below average
sub 200 is mediocre
sub 100 is very poor

And since it is all about contribution, unfortunately if your unlucky enough to have a team steamroll the enemy before you get there you will be punished for "not contributing" to your teams win.

#7 HardDrive

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Posted 10 November 2023 - 02:39 PM

View PostScrapIron Prime, on 10 November 2023 - 02:06 PM, said:

Being on the winning team is a bump, yes, but PSR is based primarily on damage. If you do less damage than the average in the match, you get less PSR. The trick is being a bit more aggressive, keeping up, battlefield awareness, etc.

And don't worry, it happens to all of us. We take the right flank, everything happens on the left flank, and by the time we get there, there's nothing but leftovers to shoot at.


Thank you for your response.

Yeah I was reading up on how the PSR system works and its set up based on the average match score of all 24 players. It was intended to help in some instances but I personally have not seen that be the case. I was tier 2 before they did the PSR reset and then I quit playing for around a year or so and having come back and having been paying this last month has been extremely frustrating.

View PostNine-Ball, on 10 November 2023 - 02:27 PM, said:

PSR going up or down is math formula based on the average match score of everyone involved.

But generally speaking if your top 3 on a team during a loss you'll still be going up in PSR. On a winning team you'll need to be aiming for at least top 9 on your team to get a PSR increase with the 10-12 spot being neutral or going down depending on what they did.

On an individual game basis your match score is generally..

600+ is otherworldly
500 is amazing
499-400 is great
399-300 is good
299-250 is average
249-200 is below average
sub 200 is mediocre
sub 100 is very poor

And since it is all about contribution, unfortunately if your unlucky enough to have a team steamroll the enemy before you get there you will be punished for "not contributing" to your teams win.


Thank you for your response!
And YES this is exactly the point I was attempting to make. Perhaps I explained it poorly...

#8 A Child of Kerensky

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Posted 10 November 2023 - 07:47 PM

I am curious as to how you are claiming that "being on the good team penalizes you", when you are probably T4/T5. In the lower tiers, it can be such a Fuster Cluck that one cannot regularly claim to be on a good/bad team. Sounds to me that you are penalizing yourself with poor strategy. Learn the flow of each map and how to best position yourself. Or maybe stop running such slow 'Mechs? Running slower 'Mechs really stresses the need for strategy in this game.

#9 HardDrive

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Posted 10 November 2023 - 07:56 PM

View PostA Child of Kerensky, on 10 November 2023 - 07:47 PM, said:

I am curious as to how you are claiming that "being on the good team penalizes you", when you are probably T4/T5. In the lower tiers, it can be such a Fuster Cluck that one cannot regularly claim to be on a good/bad team. Sounds to me that you are penalizing yourself with poor strategy. Learn the flow of each map and how to best position yourself. Or maybe stop running such slow 'Mechs? Running slower 'Mechs really stresses the need for strategy in this game.


T3 but yeah you must be right..... And I did actually explain what I am calling good teams

#10 JumpingHunter

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Posted 11 November 2023 - 01:26 PM

PSR system in MWO just sucks in general, not even only for slower assaults. If you dealt less that 400 damage then you can most of the time expect to see the red arrow, even if you capped billion control points or ended match with enemy base captured. If you are on losing team then it will be very hard to get a green arrow at all, and if you are on winning team they can rob you of your damage, like you explained. The thing is that the match score calculation system that is based on damage dealt in an arena-like game is flawed from the very start, and benefits not killing enemy and removing his weapons from field but instead just farm damage from him, and im not even speaking about capping enemy base or control points, narcing or tagging enemies and etc.

To be honest, if the PSR and whole tier system doesn't bother you all that much, i would suggest just not paying attention to the rank at all and play what you like how you can. It's more fun in lower tiers anyway, less HAG spam and other powercreeping. But if you want go get to higher tiers then i feel your pain and struggle, i would suggest always trying to either lead your team and being upfront, even if you are going wrong way, or at least asking them to wait for you and other slow guys. Works sometimes, especially if you are in mechs like Atlas or Fafnir.

And i wouldn't be expecting anything about the PSR system changing in nearest future, there's simply not enough people in the game to keep the tiers and matchmaking consistent, therefore the entire purpose of PSR is unable to be properly fulfilled in a first place.

#11 HardDrive

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Posted 11 November 2023 - 06:34 PM

View PostJumpingHunter, on 11 November 2023 - 01:26 PM, said:

PSR system in MWO just sucks in general, not even only for slower assaults. If you dealt less that 400 damage then you can most of the time expect to see the red arrow, even if you capped billion control points or ended match with enemy base captured. If you are on losing team then it will be very hard to get a green arrow at all, and if you are on winning team they can rob you of your damage, like you explained. The thing is that the match score calculation system that is based on damage dealt in an arena-like game is flawed from the very start, and benefits not killing enemy and removing his weapons from field but instead just farm damage from him, and im not even speaking about capping enemy base or control points, narcing or tagging enemies and etc.

To be honest, if the PSR and whole tier system doesn't bother you all that much, i would suggest just not paying attention to the rank at all and play what you like how you can. It's more fun in lower tiers anyway, less HAG spam and other powercreeping. But if you want go get to higher tiers then i feel your pain and struggle, i would suggest always trying to either lead your team and being upfront, even if you are going wrong way, or at least asking them to wait for you and other slow guys. Works sometimes, especially if you are in mechs like Atlas or Fafnir.

And i wouldn't be expecting anything about the PSR system changing in nearest future, there's simply not enough people in the game to keep the tiers and matchmaking consistent, therefore the entire purpose of PSR is unable to be properly fulfilled in a first place.


See thats the part that gets me, I have had games where I thought I did absolutely terrible with around 250 damage and my PSR goes up, And then I have had games where I did ok doing 500-600 damage and my PSR goes down, The more I read up on it the more it looks like the match point system is where the problem is, and the PSR system is based off of that!

#12 JumpingHunter

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Posted 12 November 2023 - 01:44 AM

View PostHardDrive, on 11 November 2023 - 06:34 PM, said:

See thats the part that gets me, I have had games where I thought I did absolutely terrible with around 250 damage and my PSR goes up, And then I have had games where I did ok doing 500-600 damage and my PSR goes down, The more I read up on it the more it looks like the match point system is where the problem is, and the PSR system is based off of that!


Exactly, the match point system is designed around the damage, and it seems that them bigger average match point of your team is - the more match points you have to get to get a green arrow. This system is not suitable for game with no respawns, or even with drop deck-based respawns, because if you was unlucky, you quite literally had no chance of getting the match points at all, and are now left with PSR going down without your fault in it.

Plus, because it is based on damage dealt, and not kills or map objectives secured, the best way to rack up the rank would be to farm the damage off the targets, instead of killing it, which in its turn led to meta consisting of massed lasers, HAGs or SRMs, things that can both easily and quickly farm damage off enemy componets AND can easily and quickly kill enemy if you are in danger. Other weapons, like PPCs or normal Gausses and mech designs that are tend to follow more Table Top-ish designs, more balanced all-arounders (i call them "grunt mechs", because they are supposed to be not specialists but a common soldiers on battlefield) are just not suitable for good PSR, which means they are not suitable for the current meta, which means that they are mostly outclassed and outcasted from average matches.

The faulty match score system ruins the very feeling of Battletech game, along side everything else that isn't good for damage racking.

#13 Tarl Cabot

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Posted 21 November 2023 - 02:37 PM

Posting this from another thread, which the person I had responded to was not aware of HOW the current PSR worked. But PSR's Tier is the primary factor, as well as weight class, that is used in the current MM to match players up for drops.

https://mwomercs.com...ost__p__6519483

View PostTarl Cabot, on 21 November 2023 - 08:08 AM, said:


You getting a DOWN arrow is not just dependent on the high MS scorers (damage from MS convert 46%, ie 100dmg = 46 MS) but also those under you since you are being rated against the other 23 players. And damage is not the only component that determines that final MS. And that down arrow could have become an equal sign if a few on both the winning and losing team had done worst than they had, both those with a higher match score AND a lower match score.. And that DOWN arrow could have dropped your PSR rating simply by 1 point. Hit that Print Screen at the end of the match showing the team scoreboard. One a thread last year? a player complained about receiving that DOWN arrow after finishing a game w/353 MS? (it was somewhere along that line). Once the numbers were crunch he had lost one PSR point. If one of his own team mates with a lower MS than him had actually done worst by 100 MS, he would have received an EQUAL sign.

https://mwomercs.com...ity-version-10/

J Zay Spreadsheet - Enter the number for each time. Order doesnt matter since the final calculation is sorted by MS. The final column would be the PSR points generated. This is a screenshot of that formula, and I set it up to show what it would look like if both sides had the same matchscores. As ya can see, the only matching players were both had a PSR increase had a 400 MS+. And player on the losing side w/350 MS? That player only went down 1 PSR pt.

https://docs.google....#gid=1739121335

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