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Ct Strenght


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#1 RookClayBard

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Posted 10 November 2023 - 09:26 PM

content suggestion , from a dev yet undiscovered

i have 990 hours of play ,and 139,000,000 in c bills

800 of them are incubus , your ulta light medium

i play stormcrow as well , but much less

then war hammer , then Orion

these suggestions are mere whispers to make the game ... " funner "

the first plan in to ask , how easy is it to find the center of a red square ?

that is how easy it is to kill any thing that is not a light



lights dont carry much for weapons , but i would not hate yall if yall doubbled CT for medium heavy and assult

but if ya do , pls give a speed bonus to lights

there health in there CT

our heath is our speed




secondly , some of the players are so good at targeting CT that if you move left and right real fast , they will CT you any way

its not a " bad thing " , it totally leagle

but anything tier 4.75 ish or higher its , CT insta or die

the point of Mech hood is the fanatsey of takings hits and surviving them

in the current meta , there are some lights that can fight rouge (in tier 5 and down
)
but there are no assutls or heavies or mediums that can dare fight rouge go out on there own and finish the match .

the game is very balanced i do say , it realy is

but

pls bear in mind the game was first designed to be table top only , it was never dreamed to be 3 reality


if any thing , make " mods " that trade tonnage for CT bonus HP , or Speed .

agen , this is just a recommendation , a vote from a very experienced player .



a version of this may be :

allow MASC for mediums and under

for mediums and above also offer the " CT Armor packet bonus "

the bonus should be aprox as fallows

12% or speed for ultra light or 50% or leg armor
25% speed or 25% CT armor for light
40% speed for medium , or 40% CT for medium
30 % speed for heavy , or 60 % for CT
20 % speed for assult , for 80% ct for assult

cost for mod should be 0 ( tonage)

its one or the other , have fun .

also , if yall want to go the long haul

i noticed yall took down incursion

i realy did like this map , but , add a second life in the " quick play " and it make more sence

im mean , ya got a base and all


idealy if shooting CT , is not a win all , then mech hunting will be about strategy , not a CS go CT . ( head shot)


as a recommendation for yall to make money

mix mech worrier 5 with MWO ( in the cryogen MWO world pls the ping is amazing )

and sell like yall been doing

the first time a panther hits me with a stick , bet you your grandmas teeth im a buy the upgrade package ,

just so on like maybe 20 ore 30 matches i can run up behind some one ant hit um with a stick

with a mech

from 201

and

like 10

liek come on

too cool

IF yall do melee ( please doo melee ) go big or go home

yes it make no sence

but in MWO , not like in MW5 lower the tonage and the dammage

melee in MWO would be a back up thing realiscily .

melee on a molybendium furrfiborus thing , wont hit THAT hard , this aint CS go

pls and thank you

RCB

Edited by RookClayBard, 10 November 2023 - 10:16 PM.


#2 KursedVixen

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Posted 11 November 2023 - 05:38 AM

Reading on the lore it seems to me that Clan Ferro fiberous was more protective (Had more HP) Than Inner sphere's version meaning clan armor reduced damage taken more.... I doubt that'd work in this game but I do think certain mechs need a little more durabilty and possibly some fine tuning of their hitbox.

#3 RookClayBard

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Posted 12 November 2023 - 08:14 PM

lore is important

but , making something fun is more important .

PGI is an art , the battle tech serise is the sicence .

they must make the sicence art full

for example , as a minium , all the health in the game is doubbled compared to table top version , casue no one wants to load in to a game and spend mopre time wating for it to load , then one is alive .

Edited by RookClayBard, 12 November 2023 - 08:14 PM.


#4 ScrapIron Prime

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Posted 16 November 2023 - 07:42 AM

Question... are you suggesting that your Incubus gets hit in the CT too often? If so, you may want to experiment with your play style. An Incubus isn't going to get nailed in the CT too often unless you stop moving to fire. (Such as pop out of cover, unload heavy lasers, reverse into cover again.) Continuing to move as you fire and never shooting twice from behind the same piece of c cover will help.

Or did I misinterpret, are you asking about CT shots on your opponents?

#5 KursedVixen

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Posted 16 November 2023 - 08:18 AM

View PostRookClayBard, on 12 November 2023 - 08:14 PM, said:

lore is important

but , making something fun is more important .

PGI is an art , the battle tech serise is the sicence .

they must make the sicence art full

for example , as a minium , all the health in the game is doubbled compared to table top version , casue no one wants to load in to a game and spend mopre time wating for it to load , then one is alive .
actually no it's not since clan ferro is suppose to be more protective when compared to IS ferro.

Clan mechs have lower armor numbers compared to Is because again clan armor is stronger and able to take more hits. PGi just took the base numbers without factoring in anything else.

Edited by KursedVixen, 16 November 2023 - 08:19 AM.


#6 Aidan Crenshaw

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Posted 17 November 2023 - 01:47 AM

View PostKursedVixen, on 16 November 2023 - 08:18 AM, said:

actually no it's not since clan ferro is suppose to be more protective when compared to IS ferro.

Clan mechs have lower armor numbers compared to Is because again clan armor is stronger and able to take more hits. PGi just took the base numbers without factoring in anything else.


You're mistaken. Clan Ferro and somewhat less so IS Ferro provide more points per ton. The maximum points of armour remain unchanged. Before quirks and skills the maximum protection of a Warhammer is the same as that of a Summoner, but the Summoner has to allocate less weight for this maximum protection.

#7 Ekson Valdez

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Posted 17 November 2023 - 02:31 AM



This thread was moved to the General Discussion board.



#8 RookClayBard

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Posted 28 November 2023 - 08:01 PM

im just pushing to boost the health of the mechs , as that they are very fire power baist .

in a board game , ya dont wana hang around too long

in a video game , you want certain fantase .

they have boosted health before , it would not be a strech to boost it agen .

View PostKursedVixen, on 16 November 2023 - 08:18 AM, said:

actually no it's not since clan ferro is suppose to be more protective when compared to IS ferro.

Clan mechs have lower armor numbers compared to Is because again clan armor is stronger and able to take more hits. PGi just took the base numbers without factoring in anything else.



my clan inc has more armor for a CT than most starter mediums mechs .

infact it has , 78 ( 90 total ) to the front . and 28 struct . , so far , and it has happend , i get CT ed fresh , not that offten , but it dose happen enough that it is like " how would i even surive as an medium or heavy "

even as a medium , scar crow , line backer , and one other . its much harder to avoid fire . once the CT is almost gone , your walking on egg shells . and if your slow , you have less chances to survive than a light with a low CT its basicly over if your slow and CT open .

lights either die quick , or not all all .

medium or above , its ALL on the CT , hardly do they ever die for sake of legs or side engin loss , although its annoying when that dose happen .

its all CT .

every so offten i have seen a side get shot off to get an advantage , but its kinda risky .

lower the Dammage to Health ratio would only futher blance the game as it will

1 , enforce over heat limmits , and reward cooler mech builds better
2 make people more proud of there , now stronger mechs
3, force more people to consider killing other parts past CT . - the tatitical shooter part of the game .
4, give more space to risk a ton or 2 or armor to other resources like amo or equipment . agen , light mechs get a speed bonus .

honestly , id rebuild the whole game from the floor up id make 3 tiers of weapons , include every weapon that was ever made ,

tier 1 weapons are sub par , but free and lighter , limited variety , mostly basics , but pound for pound , generaly out classed or over heated , weight ect ect .

tier 2 , baisly the weapons systems we all have now , minus there few fancy ones

tier 3 , a wide selection of weapons , everone ever made . and , ' slighly ' better , pound for pond , than the tier 2 weapons , and i mean just bearly better . cause , in the current meta m there aint a lot of heath to swing around .

id do the same with the mechs

but

id make it so one upgrades the mech

trial verson
F2P version with current upgrade system , ( but redone mind you )

your hero mechs with premium MC curency , but can choose from a selection of purchasable bolt ons . i think yall currently have that , but , its poorly advertised , like , i been playing FOR EVER and didn't even know bolt ons could give you bonuses .

then the last upgrade , like a 15$ purchace , per mech , one can gain the mech final form , and can completly customize there mech ( the limits are removed ) , and has access to spical upgrade packages ( $$$ ) or parts that increase the performance of them mech . these can vary from very mild , to less mild .

the down side of this upgrade is that when it dies its repair time is much longer , unless you have a lot of parts laying around ( and regular currency purchase ) to keep up with damages .

the ther tier 4 mechs , while they are unlocked , the base modles have different sets of quarks that separate them that are unchangable , and would effect eh purchaser decision . or even spical technical powers , may even be considerable .


id add an effecency ratio to all non tier 4 mechs , that , very slowly cause the mechs to deteriorate and become slower or less heat efficient, ect ... , id make repairs cost something . i have com star bills option for mech bays , but , very high .

idd add gambiling , with comstar credits . that after you slected the map , one would have a couple of slide bars they could use to , gain , or , risk debt . in the quick plays .

id increase winnings

id add the abitly to insult the other team before combat .

baiscly , for 20 $ you would have a mech that be about 40% better than what you have now , but its use would be limited . and a wide selection of F2P hero or , standared mechs to make up the cost with generaly cheeper on upkeep ect . that are some what better than what is currently in use .

the new version would carry over everones current progress , as that all the money is in mech merch , bonus packacges , melee unlock , flight unlocks , spical weapons sytem unlocks , elemetal power armor eject unlock , AI light vechcial slots unlocks . MASS LAMS cover slot defence thing . there is so much potential .

all this of course with boosted health , casue rn , there is not a lot of wiggle room for such expanded ideas . it be tooo much . such mechs would be way OP , but and increased health , would lower this raito .

agen this is just ideas , ill probs be palying this game till the world ends , even as it is .


Edited by RookClayBard, 28 November 2023 - 10:04 PM.


#9 RookClayBard

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Posted 28 November 2023 - 11:01 PM

View PostScrapIron Prime, on 16 November 2023 - 07:42 AM, said:

Question... are you suggesting that your Incubus gets hit in the CT too often? If so, you may want to experiment with your play style. An Incubus isn't going to get nailed in the CT too often unless you stop moving to fire. (Such as pop out of cover, unload heavy lasers, reverse into cover again.) Continuing to move as you fire and never shooting twice from behind the same piece of c cover will help.

Or did I misinterpret, are you asking about CT shots on your opponents?


speed for lights

CT health for all elts .

#10 VeeOt Dragon

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Posted 29 November 2023 - 06:05 AM

honestly the whole reason that the armor /structure values are double that of table top is because in TT your damage is always spread because of random dice roles. in a shooter style game you don't have that so all that damage is focused on roughly one spot with good aim. so a mech that in TT is a beastly Tank is only mildly survivable. (messing with convergence in some way would be a much better option than just upping armor again but given that PGI doesn't have a real dev team its not likely to happen among other reasons concerning Cauldron bias)

there are many problems in Converting a TT game into a real time shooter and this is only one of them.

#11 RookClayBard

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Posted 30 November 2023 - 08:24 PM

View PostVeeOt Dragon, on 29 November 2023 - 06:05 AM, said:

honestly the whole reason that the armor /structure values are double that of table top is because in TT your damage is always spread because of random dice roles. in a shooter style game you don't have that so all that damage is focused on roughly one spot with good aim. so a mech that in TT is a beastly Tank is only mildly survivable. (messing with convergence in some way would be a much better option than just upping armor again but given that PGI doesn't have a real dev team its not likely to happen among other reasons concerning Cauldron bias)

there are many problems in Converting a TT game into a real time shooter and this is only one of them.


I like what your saying .

#12 RookClayBard

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Posted 30 November 2023 - 09:24 PM

things i think that i think would be wroth while in the mech dream world that dose not exist is :

serious roles

right now all the mechs are prettly mildy the same .

in said new verion tha will never exist , there should be some serious thinking in how mechs are used

assult mechs should be geared to " hold the line " , like , they should be able to realy absorb serious dammage , for every one elts shootign them will be fun casue the health bonus will grant the diver feelings or near invencabilty , some such health pools should sit around 1500 , according to the current meta , but dont boost the weapons , leave them the same out puts , and on some models , some what nerfred in trade for said buffs

heavy mechs , should have a phocus on fire power , with potential buffs that double there out puts . there health not a lot greater than it al ready is , but at least a little bit , the fight bettween assult and heavy should remain near fair .

medium mechs should remain about the same , in regards to general balance as far a health and fire power ratios , but they should have exclusive access to defense tech, such as .

LAMS defense matrix ( group missle defense )
iceing devices ( helps keep heavies cooler )
mines
mild repair drones / rays / bays
person energy shields ( they risk over heating )
spical radar and jamming equipment
holographic projectors ( either to multply the amount of targets on a map , or make projections of them selves or other mechs and fake fire power but leave no mark on the mini map )
enegering equipment , ( they can build / repair / move walls )
emp bombs
magnetic static defence ( slows metal baised projectiles , such as bullets )
defence turrets of a wide range of types .
better UAVs


light mechs , clearly need a boost in speed , or we would evaporate in said nonexistent meta ,
but out side of this little changed in reference to fire power and health ratio , but once upgraded to our final forms , gain access to major asslt tech .

obviously the Air bomb drops , but much worse , ether in quantity or coverage
way better tracking lasers
greater acces to cloaking
access to long range cruise missiles ( kinda like a missle the player flys ) dose a lot of dammage
mine neutriseing rays
nano bite injections ( boost mech effecenys speed cooling , ect , temporary of course )
field teleport tech ( one at at time kinda ) two parts A and B two way
scout copters and other Aerotech things that are player controlled with an array of mayham casuing firepower
Ai driven or player driven assust vehicles , according to lore .
nukes - mild
satellite powered laser beams , player controed ( mouse on mini map )

and many other air craft powered call ins .




. have such capacities available to players will realy change the way the game is played , aside from making way more interesting .

and in all honestly not that hard to add , and while shields are not realy a part of the battle tech universe , only mediums have um , its not that big of a buff , just a convinet one . and maybe in some cases a deeply appreciated tatical one .


when people load in to play this game , it may be confusing at first , but it outa be insanely the best shooter out there .





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