Curccu, on 21 December 2023 - 11:57 AM, said:
3
I Know How To Fix Faction Play, I Got It :)
Started by Rabitldr, Nov 11 2023 11:20 PM
25 replies to this topic
#21
Posted 21 December 2023 - 09:22 PM
And no wonder someone who we shall not name has QQed about OP IS mechs past 6...9 months.
#23
Posted 21 December 2023 - 10:15 PM
Kotis77, on 21 December 2023 - 04:12 AM, said:
90% of FP pop is selfish mfkers. they just want to drop defence with longrange and using every single one advantage on their side, beat pugs and that is fun for them. they cant be changed. They dont care about gamemode or someone else wants to have fun on video games
If you ban them then FP can be fun, but PGI wont do that. So theres no cure for FP.
If you ban them then FP can be fun, but PGI wont do that. So theres no cure for FP.
I don't agree with the percentages but U don't need an big number to screw over the mm. Let's take EU Prime. We all know there will be 4 guys sitting defence. Add the usual tendency of solos to join defend and u can easily end up with 8+ good players on defend (and that's already more than most nights can handle). The only way, the 4 man every knows will switch to attack, is if there is an pre-made stomping around in attack.
Edited by Ignatius Audene, 21 December 2023 - 10:16 PM.
#24
Posted 22 December 2023 - 09:02 AM
Ignatius Audene, on 21 December 2023 - 10:15 PM, said:
I don't agree with the percentages but U don't need an big number to screw over the mm. Let's take EU Prime. We all know there will be 4 guys sitting defence. Add the usual tendency of solos to join defend and u can easily end up with 8+ good players on defend (and that's already more than most nights can handle). The only way, the 4 man every knows will switch to attack, is if there is an pre-made stomping around in attack.
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Faction play can be fixed first rewind Faction play back to year 3 that was the last year it was doing well with all the faction rewards ETC. Then make the MM first try for a 12v12 game if not drop it to a 8v8 or down to a 6v6 if necessary for a battle, then put in a bracket system so meta teams can only play those in their own bracket by wins and losses and stop a lot of the baby seal clubbing it might bring back Faction play as a viable game mode.
#25
Posted 27 December 2023 - 09:37 AM
KingCobra, on 22 December 2023 - 09:02 AM, said:
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...Then make the MM first try for a 12v12 game if not drop it to a 8v8 or down to a 6v6 if necessary for a battle, then put in a bracket system so meta teams can only play those in their own bracket by wins and losses and stop a lot of the baby seal clubbing it might bring back Faction play as a viable game mode.
...Then make the MM first try for a 12v12 game if not drop it to a 8v8 or down to a 6v6 if necessary for a battle, then put in a bracket system so meta teams can only play those in their own bracket by wins and losses and stop a lot of the baby seal clubbing it might bring back Faction play as a viable game mode.
PGI can't adjust dropdeck tonnage limit in 2 years and that should be ONE simple number hidden in the program-code or in a Header file or XML file something like that.
And you guys come up with Matchmaker changes and complicated bracket-systems.
PGI is no able to change ONE NUMBER from 255t to 265t or from 265t to 255t.
Case closed.
#26
Posted 27 December 2023 - 02:56 PM
tee5, on 27 December 2023 - 09:37 AM, said:
PGI can't adjust dropdeck tonnage limit in 2 years and that should be ONE simple number hidden in the program-code or in a Header file or XML file something like that.
And you guys come up with Matchmaker changes and complicated bracket-systems.
PGI is no able to change ONE NUMBER from 255t to 265t or from 265t to 255t.
Case closed.
And you guys come up with Matchmaker changes and complicated bracket-systems.
PGI is no able to change ONE NUMBER from 255t to 265t or from 265t to 255t.
Case closed.
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Personally, if PGI or ESG don't want to update and fix MWO maybe it's time for a new game.
Edited by KingCobra, 27 December 2023 - 03:12 PM.
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