80sGlamRockSensation David Bowie, on 30 November 2023 - 07:48 AM, said:
I wouldn't mind 8v8 returning. But something needs to be done about how the MM builds lobbies.
Most maps are NOT at all designed with 12v12, while others are not designed for close range, long range, 8v8 etc.
Ideally, the map would be picked first automatically, then the lobby would pull in players, where the map lobby determines the match size. Players would then pick from one of their mechs in the active drop deck.
This would allow any range of map to be "good" as players are not locked into a mech before knowing what map, or match size they are launching into.
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What your describing David Glamor LOL was the way MechWarrior 2-4 and all there expansions were played but when the MWO designers came along they were afraid to do this I assume for 2 reasons #1 the game engine would not support it because the older games ran on your PC not on a central server and #2 it was easy for players to make Trainor hacks and variant hacks
A trainer was a dev tool to alter mechs components gun placements and how many how powerful and everything else on a mech ETC. A mech variant was made of a loadout you saved for your mechs in the old games and stored in the game folders themselves hackers could go into these files and alter there mechs to be godlike with weapons output no heat and defensive ability's no one could kill them.
When some Modders for MechWarrior4 came along called MekTek they tried to fix these hacks and were unsuccessful so the older games became unplayable unless you were a hacker.
I do believe a new 8v8 que in the MM configuration iI described would work well and it would also work for faction play as well.