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So Hags Are Just Gauss 2 Then


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#1 VaelophisNyx

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Posted 24 October 2023 - 02:23 PM

HAGs seem to be trending towards having their spread removed, what microscopic amount they had
I was considering coming back after this patch dropped but seeing that HAGs are only ever getting buffed (the miniscule heat bump doesn't do anything worthwhile), I don't think I will be.

Enjoy brain dead sniperfest 2023/2024 I guess.

#2 SafeScanner

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Posted 24 October 2023 - 02:27 PM

i wonder what hags would be like if they dropped the 30 from the game then you only had 20 - 40 to contend with

#3 Moadebe

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Posted 24 October 2023 - 03:43 PM

They (the cauldron) are trying to work the new toy (HAGS) into the meta. Thats it. All they need to do is treat it like Heavy Gauss and it would be fine...

#4 Novakaine

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Posted 24 October 2023 - 03:55 PM

Apparently if the clans can't snipe with them.
They are worthless.

#5 The6thMessenger

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Posted 24 October 2023 - 05:00 PM

I haven't played the game, but I figured as much. Cauldron has sniping bias, reflected in their maps, reflected in their balance, they are just too ashamed to admit it. Like, why not just zero the spread out already?

In the interest of honesty though, I haven't played the game post-patch, but I've been getting the vibe that it is OP, and is aligned to my supicion and prediction.

I bet the cauldron is gonna be like: "but it's balanced in comps", and we're just supposed to be OK with that. So STFU, you normies, and just accept what your balance overlords tell you, because if you disagree then you ain't qualified to talk about balance because you don't know the game enough!

#6 Saved By The Bell

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Posted 24 October 2023 - 08:25 PM

I didnt like HAGs

one HAG weapon is nothing

many lasers+HAG ok

many lasers+2HAG good

wait, that mean assault class

Edited by Saved By The Bell, 24 October 2023 - 08:25 PM.


#7 martian

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Posted 24 October 2023 - 08:34 PM

View PostVaelophisNyx, on 24 October 2023 - 02:23 PM, said:

HAGs seem to be trending towards having their spread removed, what microscopic amount they had
I was considering coming back after this patch dropped but seeing that HAGs are only ever getting buffed (the miniscule heat bump doesn't do anything worthwhile), I don't think I will be.

Enjoy brain dead sniperfest 2023/2024 I guess.

The sniping meta is nothing new, you know.

#8 The6thMessenger

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Posted 24 October 2023 - 08:36 PM

View Postthe check engine light, on 24 October 2023 - 07:52 PM, said:

FP is dead and they have one major comp season a year and they still try and ram comp/FP viability down people's throats as the gospel.


I honestly think that their involvement causes a feedback loop, reinforcing their game ideals. They made maps necessitate certain balance that they like on their values, ideals and philosophy in how to play the game, and then said balance then necessitates the changes in maps -- and on and on and on.

And that **** there is reflected with the HAGs, where I suspect they got bored with the typical gauss-vomit, and wanted to go back to ACs but still wanted to snipe -- thus the Gauss that functions like an AC.

It was always said "skill issue" as a filter -- it's just the truth, the reality, so we should just listen to them because we aren't qualified: they know how the game is best played. Rather convenient now that they are the ones dictating how it's played.

Edited by The6thMessenger, 25 October 2023 - 04:12 PM.


#9 Curccu

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Posted 24 October 2023 - 09:40 PM

View Postmartian, on 24 October 2023 - 08:34 PM, said:

The sniping meta is nothing new, you know.

Nothing new but it is something new to get that huge volley of damage from 800-1000m away in short period of time....
2xHAG30 +1-2xcERLL is nasty.

#10 Quicksilver Aberration

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Posted 24 October 2023 - 09:43 PM

After playing them, Gauss + ERLL still feels better at range. Lower heat, more reliable for landing damage especially at moving targets. I missed more than I would like to admit; partly due to not having played with Gauss at range enough, partly due to overcorrection in my aim. That said, they aren't worthless at that range like they were before.

At mid-range Gauss is nice, but HAGs feel good enough that I might take them over just stacking more lasers with my Gauss. Dealing with poke mechs and lights is harder due to the charge-up plus duration which is to be expected. Even playing against them, poke mechs do really good especially since Gauss bullets like to get caught on terrain and the minimal spread can play havoc on that. Honestly they feel good but not stupid powerful, that heat is definitely limiting as well.

Edited by Quicksilver Kalasa, 24 October 2023 - 09:43 PM.


#11 The6thMessenger

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Posted 24 October 2023 - 09:59 PM

View PostMoadebe, on 24 October 2023 - 03:43 PM, said:

They (the cauldron) are trying to work the new toy (HAGS) into the meta. Thats it. All they need to do is treat it like Heavy Gauss and it would be fine...


You know what, I agree, easy 60 damage out from 810m ain't ******* healthy. This isn't like MRM, deals 5 ppfld per slug, and HAGs are tight enough that 400m is basically pin-point, and now it's made tighter.

View PostQuicksilver Kalasa, on 24 October 2023 - 09:43 PM, said:

they aren't worthless at that range like they were before.


I don't think HAGs were worthless at such range, farmy, but it can do well.

The question however is that, should it? Should a 20/30/40 equipment, at a max 40/60/80 damage, be that competitive at a distance though?

Heat doing it's thing to avoid mix with lasers is fair, but guess what, people can just use them on their lonesome quite fine, and even better now.

Edited by The6thMessenger, 24 October 2023 - 10:22 PM.


#12 martian

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Posted 24 October 2023 - 10:24 PM

View PostCurccu, on 24 October 2023 - 09:40 PM, said:

Nothing new but it is something new to get that huge volley of damage from 800-1000m away in short period of time....
2xHAG30 +1-2xcERLL is nasty.
And I am sure that a certain person will still complain that HAGs are not powerful enough and that PGI hates "poor poor Clans". Posted Image

#13 SafeScanner

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Posted 24 October 2023 - 10:53 PM

they could always give Clan hags the IS guass treatment and stagger its range then just maybe normal clan guass would be somewhat useful because didnt the guy from the latest podcast state "clan Guass died over night" or something to that extent (or i am completely wrong and talking out my arse)

Edited by SafeScanner, 24 October 2023 - 10:55 PM.


#14 KursedVixen

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Posted 25 October 2023 - 12:01 AM

View PostSaved By The Bell, on 24 October 2023 - 08:25 PM, said:

I didnt like HAGs one HAG weapon is nothing many lasers+HAG ok many lasers+2HAG good wait, that mean assault class
HUNCHBACK ic sun spider Rifleman IIC can carry 2. nigh gyr

Edited by KursedVixen, 25 October 2023 - 12:03 AM.


#15 Curccu

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Posted 25 October 2023 - 12:07 AM

View PostThe6thMessenger, on 24 October 2023 - 09:59 PM, said:

You know what, I agree, easy 60 damage out from 810m ain't ******* healthy. This isn't like MRM, deals 5 ppfld per slug, and HAGs are tight enough that 400m is basically pin-point, and now it's made tighter.


Tested on testing grounds atlas goes cleanly from CT with HAG40s 550m away, zero hits to other locations because of spread.

Catapult died by CT from a bit over 1000m away, some spread to STs.

Edited by Curccu, 25 October 2023 - 12:08 AM.


#16 The6thMessenger

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Posted 25 October 2023 - 05:18 AM

Tried it now, results inconclusive.

Teams are kinda dumb. Lots of them chase after squirrels, nobody is taking firing lines and just nascaring, leaving the front basically unmanned.

HAGs are a bit comfortable to shoot however.

#17 Quicksilver Aberration

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Posted 25 October 2023 - 07:17 AM

View PostThe6thMessenger, on 24 October 2023 - 09:59 PM, said:

I don't think HAGs were worthless at such range, farmy, but it can do well.

Farmy tends to mean it does damage, but not "efficient"/"effective" damage which was part of the problem.

That said, I would honestly be okay with them bringing down the damage a tad and decreasing the cooldown, however that apparently isn't going to happen for the same reason LBX20s never got a damage increase per shot. The number means the damage it does :shrug:

#18 VaelophisNyx

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Posted 25 October 2023 - 09:05 AM

the simple, fast solution I will always pitch is making them fire 1 damage shots up to their damage number per volley, thus requiring you to stop and stare for the whole burst and actually put yourself at risk for such massive damage-per-ton

yes that would however mean more ammo per ton to compensate for each burst devouring 20/30/40 ammo*

that and *increase* the spread such that it's not much use past 600m, where they really should have been at best.

#19 Meep Meep

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Posted 25 October 2023 - 10:07 AM

Heat seems about right now especially for dual hag30 builds. My ultimate solution though would be to reduce spread to nothing and return the burst to the original .11 per pellet but decrease velocity to just above er ppc levels.

#20 foamyesque

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Posted 25 October 2023 - 11:13 AM

View PostMeep Meep, on 25 October 2023 - 10:07 AM, said:

Heat seems about right now especially for dual hag30 builds. My ultimate solution though would be to reduce spread to nothing and return the burst to the original .11 per pellet but decrease velocity to just above er ppc levels.


Honestly, I'd keep the original spread, their current burst duration, and drop the velocity atop. It'd sharply differentiate them from standard gauss and help keep cUACs a working alternative, and bring them more into a short-to-midrange play than the mid-long-to-long one they're currently dominating.

Edited by foamyesque, 25 October 2023 - 11:55 AM.






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