

So Hags Are Just Gauss 2 Then
#1
Posted 24 October 2023 - 02:23 PM
I was considering coming back after this patch dropped but seeing that HAGs are only ever getting buffed (the miniscule heat bump doesn't do anything worthwhile), I don't think I will be.
Enjoy brain dead sniperfest 2023/2024 I guess.
#2
Posted 24 October 2023 - 02:27 PM
#3
Posted 24 October 2023 - 03:43 PM
#4
Posted 24 October 2023 - 03:55 PM
They are worthless.
#5
Posted 24 October 2023 - 05:00 PM
In the interest of honesty though, I haven't played the game post-patch, but I've been getting the vibe that it is OP, and is aligned to my supicion and prediction.
I bet the cauldron is gonna be like: "but it's balanced in comps", and we're just supposed to be OK with that. So STFU, you normies, and just accept what your balance overlords tell you, because if you disagree then you ain't qualified to talk about balance because you don't know the game enough!
#6
Posted 24 October 2023 - 08:25 PM
one HAG weapon is nothing
many lasers+HAG ok
many lasers+2HAG good
wait, that mean assault class
Edited by Saved By The Bell, 24 October 2023 - 08:25 PM.
#7
Posted 24 October 2023 - 08:34 PM
VaelophisNyx, on 24 October 2023 - 02:23 PM, said:
I was considering coming back after this patch dropped but seeing that HAGs are only ever getting buffed (the miniscule heat bump doesn't do anything worthwhile), I don't think I will be.
Enjoy brain dead sniperfest 2023/2024 I guess.
The sniping meta is nothing new, you know.
#8
Posted 24 October 2023 - 08:36 PM
the check engine light, on 24 October 2023 - 07:52 PM, said:
I honestly think that their involvement causes a feedback loop, reinforcing their game ideals. They made maps necessitate certain balance that they like on their values, ideals and philosophy in how to play the game, and then said balance then necessitates the changes in maps -- and on and on and on.
And that **** there is reflected with the HAGs, where I suspect they got bored with the typical gauss-vomit, and wanted to go back to ACs but still wanted to snipe -- thus the Gauss that functions like an AC.
It was always said "skill issue" as a filter -- it's just the truth, the reality, so we should just listen to them because we aren't qualified: they know how the game is best played. Rather convenient now that they are the ones dictating how it's played.
Edited by The6thMessenger, 25 October 2023 - 04:12 PM.
#10
Posted 24 October 2023 - 09:43 PM
At mid-range Gauss is nice, but HAGs feel good enough that I might take them over just stacking more lasers with my Gauss. Dealing with poke mechs and lights is harder due to the charge-up plus duration which is to be expected. Even playing against them, poke mechs do really good especially since Gauss bullets like to get caught on terrain and the minimal spread can play havoc on that. Honestly they feel good but not stupid powerful, that heat is definitely limiting as well.
Edited by Quicksilver Kalasa, 24 October 2023 - 09:43 PM.
#11
Posted 24 October 2023 - 09:59 PM
Moadebe, on 24 October 2023 - 03:43 PM, said:
You know what, I agree, easy 60 damage out from 810m ain't ******* healthy. This isn't like MRM, deals 5 ppfld per slug, and HAGs are tight enough that 400m is basically pin-point, and now it's made tighter.
Quicksilver Kalasa, on 24 October 2023 - 09:43 PM, said:
I don't think HAGs were worthless at such range, farmy, but it can do well.
The question however is that, should it? Should a 20/30/40 equipment, at a max 40/60/80 damage, be that competitive at a distance though?
Heat doing it's thing to avoid mix with lasers is fair, but guess what, people can just use them on their lonesome quite fine, and even better now.
Edited by The6thMessenger, 24 October 2023 - 10:22 PM.
#12
Posted 24 October 2023 - 10:24 PM
Curccu, on 24 October 2023 - 09:40 PM, said:
2xHAG30 +1-2xcERLL is nasty.

#13
Posted 24 October 2023 - 10:53 PM
Edited by SafeScanner, 24 October 2023 - 10:55 PM.
#14
Posted 25 October 2023 - 12:01 AM
Saved By The Bell, on 24 October 2023 - 08:25 PM, said:
Edited by KursedVixen, 25 October 2023 - 12:03 AM.
#15
Posted 25 October 2023 - 12:07 AM
The6thMessenger, on 24 October 2023 - 09:59 PM, said:
Tested on testing grounds atlas goes cleanly from CT with HAG40s 550m away, zero hits to other locations because of spread.
Catapult died by CT from a bit over 1000m away, some spread to STs.
Edited by Curccu, 25 October 2023 - 12:08 AM.
#16
Posted 25 October 2023 - 05:18 AM
Teams are kinda dumb. Lots of them chase after squirrels, nobody is taking firing lines and just nascaring, leaving the front basically unmanned.
HAGs are a bit comfortable to shoot however.
#17
Posted 25 October 2023 - 07:17 AM
The6thMessenger, on 24 October 2023 - 09:59 PM, said:
Farmy tends to mean it does damage, but not "efficient"/"effective" damage which was part of the problem.
That said, I would honestly be okay with them bringing down the damage a tad and decreasing the cooldown, however that apparently isn't going to happen for the same reason LBX20s never got a damage increase per shot. The number means the damage it does :shrug:
#18
Posted 25 October 2023 - 09:05 AM
yes that would however mean more ammo per ton to compensate for each burst devouring 20/30/40 ammo*
that and *increase* the spread such that it's not much use past 600m, where they really should have been at best.
#19
Posted 25 October 2023 - 10:07 AM
#20
Posted 25 October 2023 - 11:13 AM
Meep Meep, on 25 October 2023 - 10:07 AM, said:
Honestly, I'd keep the original spread, their current burst duration, and drop the velocity atop. It'd sharply differentiate them from standard gauss and help keep cUACs a working alternative, and bring them more into a short-to-midrange play than the mid-long-to-long one they're currently dominating.
Edited by foamyesque, 25 October 2023 - 11:55 AM.
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