

Teasers Of New Map
#1
Posted 15 November 2023 - 08:44 AM
These are teasers released and shared yesterday in multiple areas. Figured I would share them here.
I want to go on to say thanks Krazz for letting the world know a little early what this all looks like and thank you for sharing it in multiple areas instead of just pigeon holing it. Giving multiple people opportunities to see it.
I seriously look forward to future releases, tweaks, and leaks. Keep em coming man!
(these links go to Krazz's YT channel where they were originally posted. Short 4-5 second clips of UNFINISHED new map (apparently still tweaking according to Krazz)
https://youtu.be/OgC...H17IWGfgmoJFtMK
https://youtu.be/UpO...wYGEMC6o9v-B_QG
https://youtu.be/GXm...01Z1K-Uim-usFlv
https://youtu.be/iaW...V55IxUoLNzvNqmy
Again THANKS for peeks dude.
#2
Posted 15 November 2023 - 02:07 PM
Moadebe, on 15 November 2023 - 08:44 AM, said:
Moadebe, on 15 November 2023 - 08:44 AM, said:
https://youtu.be/OgC...H17IWGfgmoJFtMK
https://youtu.be/UpO...wYGEMC6o9v-B_QG
https://youtu.be/GXm...01Z1K-Uim-usFlv
https://youtu.be/iaW...V55IxUoLNzvNqmy
I can imagine that some LRM, ATM and Streak SRM players will have some difficulties with acquiring missile locks in such situations. Also, some cover seems to be quite tall, so it should protect against LRMs anyway, even should some Lurmer get a lock.
Maybe the final version of the maps will be different.
#3
Posted 15 November 2023 - 03:20 PM
martian, on 15 November 2023 - 02:07 PM, said:
It seems that the map will be good for stepping out of the cover, unloading some big laser or ballistic alpha strike and a two seconds later backpedaling behind the building.
I can imagine that some LRM, ATM and Streak SRM players will have some difficulties with acquiring missile locks in such situations. Also, some cover seems to be quite tall, so it should protect against LRMs anyway, even should some Lurmer get a lock.
Maybe the final version of the maps will be different.
The map is going to be in the upcoming patch this month on the 21st. Next Tuesday.
Do note the summoners in the videos for scale in regards to size of stuff.
Its a large map.
This is definitely going to be an interesting map. I have heard that the environmental polishing is still being done so this is definitely not the final form. Kinda excited to see this one personally.
#4
Posted 15 November 2023 - 04:38 PM
but really another ice map. dont you think you overuse that texture set a wee bit too much? make it a jungle map.
Edited by LordNothing, 15 November 2023 - 04:43 PM.
#5
Posted 15 November 2023 - 05:06 PM
martian, on 15 November 2023 - 02:07 PM, said:
It seems that the map will be good for stepping out of the cover, unloading some big laser or ballistic alpha strike and a two seconds later backpedaling behind the building.
I can imagine that some LRM, ATM and Streak SRM players will have some difficulties with acquiring missile locks in such situations. Also, some cover seems to be quite tall, so it should protect against LRMs anyway, even should some Lurmer get a lock.
Maybe the final version of the maps will be different.
So it's going to favour hidewarrior online?

#6
Posted 15 November 2023 - 05:16 PM
#7
Posted 15 November 2023 - 05:33 PM
martian, on 15 November 2023 - 02:07 PM, said:
It seems that the map will be good for stepping out of the cover, unloading some big laser or ballistic alpha strike and a two seconds later backpedaling behind the building.
I can imagine that some LRM, ATM and Streak SRM players will have some difficulties with acquiring missile locks in such situations. Also, some cover seems to be quite tall, so it should protect against LRMs anyway, even should some Lurmer get a lock.
Maybe the final version of the maps will be different.
So... You're asking for a map without cover?
#8
Posted 15 November 2023 - 05:51 PM
#9
Posted 15 November 2023 - 06:17 PM
feeWAIVER, on 15 November 2023 - 05:33 PM, said:
A map thats not a sniper shooting gallery would be nice. Thats exactly what this map looks like.
Block cover for stepping in an out. Check. Portholes and high ramps for sniping. Check.
Low ceiling so its almost impossible to use LRMs or ATMs. Check. This map is a snipers wet dream.
Edited by Vonbach, 15 November 2023 - 06:18 PM.
#10
Posted 15 November 2023 - 06:23 PM
Can't let those "Top Tier" players get beat by someone with LRMs.
#11
Posted 15 November 2023 - 07:01 PM
Maybe at times they can borrow some one to help them but better ease your expectations so you can enjoy the maps in the limits they have to work with.
#12
Posted 15 November 2023 - 08:57 PM
Moadebe, on 15 November 2023 - 03:20 PM, said:
Jon Gotham, on 15 November 2023 - 05:06 PM, said:

feeWAIVER, on 15 November 2023 - 05:33 PM, said:
#13
Posted 16 November 2023 - 12:07 AM
feeWAIVER, on 15 November 2023 - 05:33 PM, said:
Hills provide cover perfectly. And talking about missiles, they hide mechs from LOS, but force snipers to expose 2-3 sec to shoot at target and allow a chance to counterattack for every weapon loadout. For example, original Polar, a map perfectly valid for every playstyle.
(Lots of) walls, buildings, or terrain with excessive height and slopes (everywhere in every map, original and reworked), giant metal mushrooms or low ceilings are BARRIERS, and their reccent scalation has been specifically designed to suppress a particular playstyle and to promote another one.
All we have now in this game are cities, mazes and other kinds of pew pew arenas.
#14
Posted 16 November 2023 - 02:38 AM
#15
Posted 16 November 2023 - 05:33 AM
#16
Posted 16 November 2023 - 06:32 AM
Tarteso, on 16 November 2023 - 12:07 AM, said:
?
Some mechs are suited to side peeking from behind buildings and some mechs are suited to ridge humping.
You wont get 2-3s to shoot back at a ridge humping SunSpider, for example, because it only needs to expose the top 5-10% of the mech to fire all its guns.
#17
Posted 16 November 2023 - 07:24 AM
#18
Posted 16 November 2023 - 09:59 AM
Could be a good brawl map, or might be poptart heaven.. Will have to wait and see.
#20
Posted 16 November 2023 - 11:09 AM

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