Besh, on 20 November 2023 - 06:31 AM, said:
Well, you don't know, I don't know . How does MM work ? Can a group of 3xt1 1xt5 end up fighting mostly t5, 4, 3 teams ?
I can tell you with absolute certainty that I see t1s, in Groups, wrecking t5s routinely .
As for the MM works, the last time anything was said about how teams were build was based on the seeded player, the player who was picked first. With the combined Quickplay Queue, that would be the first person or first group now. And when the soup queue was formed, we asked but never received a response, afaik, of how the groups work in the MM. Would they take the Top Tier player or would it take the average of the PSR to determine the average Tier? Knowing PGI, they kept the average of the group like it was they used Elo instead of PSR/Tiers. There is supposed to be a 3 tier max range and each tier is 1000 PSR points.
Group average
Tier 5 675 (30 games played - slow movement with all by 5 games in group)
Tier 4 1750 (15 games played - combination solo/group)
Tier 2 3100 (500 games played - have average out, primarily drop solo)
Tier 1 5000 (max out - both group and solo)
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10425 PSR pts / 4 = 2606 PSR pts or Tier 3 average. And as posted earlier whether it is a bunch of solos and/or a group, if they all actually work together, that becomes a force multiplier. Even before the merge, it happened regularly enough but then everyone and their kitchen sink could move up to Tier 1 before the merge and reset.
Then some info when the queues were combined back in 2020.
https://mwomercs.com...overies-week-1/
Paul Inouye, on 04 May 2020 - 12:52 PM, said:
As I mentioned last week, I'd be playing with a few of the match making numbers on the live servers throughout the weekend and I'd share info that was discovered in doing so.
snip
In the image above, I tried to find a happy medium where time to get a match, Tier/PSR matching and Weight Class matching all had their place. The combination of Tier and Weight matching is additive so no matter what the settings are set to, the global wait time is going to increase. It now comes down to how much time is acceptable to get the Tier balancing and Weight balancing having a positive impact.
The current values are giving us the following:
Average wait time in QP Queue: ~1 min 30 seconds (up from ~48 seconds) Average Tier separation between teams: ~300 (tightened from ~1800) Average Weight Class difference: +/- 1 or 2 in a given weight class (5 heavies, 3 assaults for example) (tightened from 12)
There are times where the Match Maker runs out of players. When this happens and the queue is waiting to fill beyond release valve timers, there will be the odd circumstance where all valves are open and you will see a full open Tier/Weight Class match formed. While this is fairly rare, it is possible.
For the time being, we're going to leave the numbers where they are and continue to monitor what's going on.
Edited by Tarl Cabot, 20 November 2023 - 07:04 PM.