LordNothing, on 22 November 2023 - 03:48 AM, said:
my first impression was its a good brawl map, unfortunately i was in the ice ferret which is more of a hit and run build, and theres not a lot of places to run to on this map. i wish i was running my dualist on it instead. anyway today was so hectic i only had time to play each loyalty mech once and i only got the map that one time.
I thought the same but between the majority of the central building being of a mostly uniform and fairly short height, and many the upwardly angled/elevated entry points, it provides a lot of sight lines (especially for taller/high hard point mechs) to trade and/or snipe from across the center. I ran a Jester for three matches and noticed that I could be (and was) hit from multiple angles at range despite being with the central cluster of buildings and even the lower channels.
On a different note, I've never gotten stuck on a uniform surface before, and on some of the flat area of the runways/passageways it was as if my mech was glued to the ground. It was akin to the stuck on a wall effect that happens sometimes when jump jetting in to/against some terrain, but I've never had that sort of thing happen on uniform surfaces with no apparent clutter while simply walking along, as I have on this map. Was weird.