Just Bad
#1
Posted 23 November 2023 - 06:18 AM
#2
Posted 23 November 2023 - 06:25 AM
#3
Posted 23 November 2023 - 07:47 AM
#4
Posted 23 November 2023 - 07:54 AM
and zero, on 23 November 2023 - 06:25 AM, said:
It seems that neither the laser alpha strike curbing nor the "nerf" of the HAGs have done much
#5
Posted 23 November 2023 - 08:09 AM
I've never had **** like that in the last 4 years... but yeah --- the main thing is that you die with 3 hits from 1500m... it's really fun - IF A MATCH WITHOUT DC and something similar works... Unfortunately, the Couldron group really didn't do a good job with all the reductions in TTK
Edited by Al_Bundy, 23 November 2023 - 08:11 AM.
#7
Posted 23 November 2023 - 08:48 AM
#10
Posted 23 November 2023 - 11:41 AM
cant hit and run team is too static.
cant trade, nobody else is trading, so you take all the damage and lose trades.
cant scout, its pointless, the spawns are always the same, and the team doesn't use the intel
you can brawl if you wait for all the range mechs to kill eachother first, but waiting is boring
even the midrange skirmish game feels dead.
you cant run missiles, they suck.
i dont need to win every match in the most boring way possible to have fun. id rather lose in an exciting unpredictable way.
#11
Posted 23 November 2023 - 01:44 PM
#12
Posted 23 November 2023 - 10:15 PM
LordNothing, on 23 November 2023 - 11:41 AM, said:
cant hit and run team is too static.
cant trade, nobody else is trading, so you take all the damage and lose trades.
cant scout, its pointless, the spawns are always the same, and the team doesn't use the intel
you can brawl if you wait for all the range mechs to kill eachother first, but waiting is boring
even the midrange skirmish game feels dead.
you cant run missiles, they suck.
i dont need to win every match in the most boring way possible to have fun. id rather lose in an exciting unpredictable way.
The team is too static? I though this was Mech Nascar Online! It is uncommon for teams to stand still long enough to get a decent exchange in!
Can't brawl? Why not? All I play are brawlers and most of those are SRM boats, so missiles don't suck. Seems to me you just need to learn when to move and when not to move and when to shoot. All your complaints can be attributed to your play style.
#13
Posted 23 November 2023 - 10:20 PM
New cards are good, although old good ones are also removed.
Balance of the clan mechlab from pgi: "-0.0000.1 from the hidden indicator to the next patch"
Balance of the inner sphere mechlab from pgi: “you can’t shoot at other players anymore”
#14
Posted 23 November 2023 - 10:50 PM
1Exitar1, on 23 November 2023 - 10:15 PM, said:
Can't brawl? Why not? All I play are brawlers and most of those are SRM boats, so missiles don't suck. Seems to me you just need to learn when to move and when not to move and when to shoot. All your complaints can be attributed to your play style.
i play a lot of different playstyles. you have to if you dont want burn out after a couple days. it all comes down to wait for the other team to screw up first. wait, as if we didnt do enough of that in the lobby. where are the proactive map control maneuvers?
ttk is simply so low that people are too afraid to use their legs. i could run out splat something and die shortly there after, but thats not a recipe for victory. its the attrition play that kills it. i miss the great days of aggressive fp pushes where everyone was blasting away and rolling damage, people were not afraid to run xl. nascar would actually be an improvement to whatever this is. re-fun the game.
#15
Posted 24 November 2023 - 07:24 AM
MOPCKOE, on 23 November 2023 - 10:20 PM, said:
New cards are good, although old good ones are also removed.
I thought LRMs were irredeemably bad? (Jokes, I know they are bad).
MOPCKOE, on 23 November 2023 - 10:20 PM, said:
Balance of the inner sphere mechlab from pgi: “you can’t shoot at other players anymore”
Many of the best mechs in the game are IS.
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