Mwo Status Update And Known Issues - Update 2 - Dec 1St
#61
Posted 29 November 2023 - 01:14 PM
#63
Posted 29 November 2023 - 01:23 PM
FearThePaladin, on 29 November 2023 - 01:20 PM, said:
My situation is not that bad.
You could try the MWO Repair Tool. Probably it will not help, but it should not hurt.
#64
Posted 29 November 2023 - 01:26 PM
#65
Posted 29 November 2023 - 01:26 PM
#66
Posted 29 November 2023 - 01:36 PM
Pz_DC, on 29 November 2023 - 01:26 PM, said:
Read this, please:
Matt Newman, on 29 November 2023 - 12:07 PM, said:
Before deploying the fix, player items need reconfiguration to align with the new bolt-on systems.
A database script is being created and tested to ensure the integrity of player items. We are working efficiently on the potential fix, and if possible, we will implement a hotfix. If needed, we may consider a slight delay in the December patch to ensure a thorough resolution.
#67
Posted 29 November 2023 - 01:38 PM
KH Slaine, on 29 November 2023 - 11:19 AM, said:
Along with all the other aforementioned problems.
As others have pointed out ... running the Onyx exclusively and still server crashes. Not another Centurion in those particular matches. Odd.
I have my game vol drop d/t adapter setting in Windows. A few times a year I have to boost it back. Have a look in adapter settings.
#68
Posted 29 November 2023 - 01:38 PM
#69
Posted 29 November 2023 - 01:41 PM
#70
Posted 29 November 2023 - 01:47 PM
...
...
Remove all the bolt-ons, guys!!!
#72
Posted 29 November 2023 - 02:04 PM
For what it's worth: I think it would be great if bolt-ons could work across chassis.
I also suspect many of the items could be culled from the list entirely. You guys would have the actual data, but I suspect many of the items are rarely if ever used. The yak horns, for example- is there ANY chassis that those things install on in a way that looks even remotely bull-like, instead of pointing in all manner of derpy directions?
Perhaps if some of the rarely used items were removed from the game, players who owned them could be paid back in MC for their "loss"?
#73
Posted 29 November 2023 - 03:04 PM
You should be focused on player retention and experience.
Who cares about additional content and events if you're driving your players away in droves because of your terrible support?
#74
Posted 29 November 2023 - 05:56 PM
Love that post was updated with info on why this issue happens. Strength and good luck to everyone fixing it!
#75
Posted 29 November 2023 - 06:07 PM
Matt Newman, on 29 November 2023 - 12:07 PM, said:
We understand that the ongoing situation is less than ideal, and we want to assure you that we are actively addressing the issues. We have allocated the necessary resources to resolve these issues promptly and are committed to providing a confirmed fix at the earliest opportunity. Given the complexity of the problems, we are approaching the resolution methodically.
Here's a brief overview of the current plan:
Server Disconnect Issue:
We suspect that the disconnect problem stems from an excess of items in the game. The server loads the database of items that players can potentially equip, cross-referencing it with player loadouts. Due to the growing number of items, servers are timing out during attempts to load both the database items and player loadouts.
Our current best solution involves consolidating bolt-ons. Each bolt-on currently has a unique ID for each Mech it works with, resulting in tens of thousands of IDs. We have reduced this to fewer than 1000 IDs, allowing players to equip certain bolt-ons across multiple mechs for a more flexible system. Testing for this fix is currently underway.
Testing the Fix:
One challenge we face is replicating the issue during testing. The original problem did not surface in our pre-release testing on the staging environment. Our QA team is actively working to reproduce the issue reliably with the old version to confirm the fix in the new version. This process is ongoing but progressing slowly due to build times and deployment processes.
Deploying the Fix:
Before deploying the fix, player items need reconfiguration to align with the new bolt-on systems. A database script is being created and tested to ensure the integrity of player items. We are working efficiently on the potential fix, and if possible, we will implement a hotfix. If needed, we may consider a slight delay in the December patch to ensure a thorough resolution.
Side Note:
The Centurion crash has been confirmed fixed, though integration into the bolt-on fix is uncertain. Our priority remains addressing server disconnects. If the Centurion Fix cannot be integrated, it will be included in the December patch.
Closing:
We want to emphasize that we are diligently working to resolve all critical issues, prioritizing your ability to enjoy the game. Your experience is as important to us as it is to you. We have exciting plans for December, but none of it matters if the game isn't functioning reliably.
Compensation:
Once the fix is deployed, we plan to host an event with compensation as a gesture of appreciation. We look forward to celebrating together.
Thank you for your patience and understanding.
#76
Posted 29 November 2023 - 06:33 PM
I have not seen any dips in PSR for gimped matches at all and I have had three mechs at once locked in three different matches; this would have been a BIG dip if I disconnected three times in a row under normal conditions. As soon as I got into proper matches I was able to see PSR moving up and down as it should as I was right on the border of different Tiers and so it was easy to see changes...confident players worrying about PSR dropping are safe.
#77
Posted 29 November 2023 - 06:49 PM
Don't worry, we'll still be here.
Looking forward to the event! Please make it a drop deck event queue
#78
Posted 29 November 2023 - 08:45 PM
My suggestion: remove temporally all unnecessary staff, like bolt-ons (I never use any by the way), trees in lab, etc.
Second Idea: if your database is out of ID, etc (lol), its even the precode level error. Too old database design, which unable to improve now. You can only avoid future collapse.
Edited by Saved By The Bell, 29 November 2023 - 08:46 PM.
#79
Posted 29 November 2023 - 09:35 PM
#80
Posted 30 November 2023 - 02:50 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users