Jump to content

Uhhh Wtf Is This Green Stuff


13 replies to this topic

#1 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 30 November 2023 - 05:49 PM

Posted Image
Posted Image
Going to assume this is not intended.

#2 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,901 posts
  • LocationBehind You

Posted 30 November 2023 - 07:10 PM

Depending on your graphics settings the chrismas mechlab has neon like red, green and blue colors lighting up some areas.

#3 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 30 November 2023 - 07:26 PM

View PostMeep Meep, on 30 November 2023 - 07:10 PM, said:

Depending on your graphics settings the chrismas mechlab has neon like red, green and blue colors lighting up some areas.

yeah but it's only present on these two in my mech select

#4 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,901 posts
  • LocationBehind You

Posted 30 November 2023 - 07:30 PM

When you change things on a mech and save it refreshes the mech picture. So you probably changed something on these mechs that triggered the portrait refresh.

#5 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 30 November 2023 - 07:50 PM

View PostMeep Meep, on 30 November 2023 - 07:30 PM, said:

When you change things on a mech and save it refreshes the mech picture. So you probably changed something on these mechs that triggered the portrait refresh.

I actually haven't touched these two at all. That's the thing.

I'll try triggering refresh on others but I just switched Blight's loadout and it doesn't have the green stuff.

Ok changed loadout on IFR and green is gone.

Weird.

Edited by the check engine light, 30 November 2023 - 07:53 PM.


#6 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,138 posts
  • LocationAustralia

Posted 30 November 2023 - 11:34 PM

View Postthe check engine light, on 30 November 2023 - 05:49 PM, said:

Posted Image
Posted Image
Going to assume this is not intended.


I hope that UM-R(L) is all large lasers..

#7 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 01 December 2023 - 05:10 AM

View PostPocketYoda, on 30 November 2023 - 11:34 PM, said:

I hope that UM-R(L) is all large lasers..

Smalls. It does really well with 9 smalls. Considering ER smalls and MPLs but not sure if that's workable. Would need to switch to XL and that might involve dropping DHS which is a no-go and counterproductive unless I switch playstyle with it to much more of a hit and fade because that absolutely will not sustain like 9 smalls.

#8 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 701 posts

Posted 01 December 2023 - 08:00 AM

Pretty sure it is the skin pattern, same thing happens with my IFR-J(L)

Edited by simon1812, 01 December 2023 - 08:09 AM.


#9 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 01 December 2023 - 08:32 AM

View Postsimon1812, on 01 December 2023 - 08:00 AM, said:

Pretty sure it is the skin pattern, same thing happens with my IFR-J(L)

does it go away if you alter loadout?

#10 Saved By The Bell

    Member

  • PipPipPipPipPipPipPip
  • 711 posts
  • LocationJapan

Posted 01 December 2023 - 10:10 AM

OMG.

Well. I knew how coding is going in Japan now. They steal money and throw work down to another place, then throw down again and again. Eventually work is doing by low-paid Vietnamese, without English with very bad code. And huge money just disappear on several levels.

I hope, its not PGI case.

#11 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,771 posts
  • LocationKansas City, MO

Posted 01 December 2023 - 03:14 PM

View Postthe check engine light, on 30 November 2023 - 07:26 PM, said:

yeah but it's only present on these two in my mech select

They are new, so it is either using some default picture (which would be using the holiday themed mechlab) or the game takes some screenshots by default for you on startup or something. Those pictures you can alter since they are stored in your saved game folder stuff with your other settings (like keymaps), but pretty sure it should change if you save changes to the mechs. Worst case you wait for the holiday mechlab to go away and resave them to remove the lights, but I believe any mechs that have been changed since last patch will have that depending on your settings.

#12 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,276 posts

Posted 03 December 2023 - 01:12 PM

Now I am getting this problem too - on 'Mechs that I have not touched for weeks.

#13 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 03 December 2023 - 09:34 PM

View Postmartian, on 03 December 2023 - 01:12 PM, said:

Now I am getting this problem too - on 'Mechs that I have not touched for weeks.

Wonder if it's connected to what's been happening recently? Not sure how it would be.

#14 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,276 posts

Posted 03 December 2023 - 09:55 PM

View Postthe check engine light, on 03 December 2023 - 09:34 PM, said:

Wonder if it's connected to what's been happening recently? Not sure how it would be.

I guess that after they remove that junk from my Mechlab in January, everything will return to normal.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users