Quicksilver Kalasa, on 10 December 2023 - 02:55 PM, said:
IMO survivability alone might not be the best metric, for example Atlases still have awful survivability given the amount of armor they are given, but they are also often the focus the moment they appear for exactly that reason (let alone because they are an assault). The real metric I'm curious about is around how much damage is taken on death (ie, damage taken but only for matches where the mech died). Both the minimum (minus headshot deaths), maximum, and distributions because IMO that tells you a lot more about how well a mech survives. Survivability % can be simply due to role it takes that causes it to often not survive even in wins.
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Let me put it to you in these terms most of my mechs win or lose have a higher self-damage % than its damage output % per battle example my atlases take 800 damage per battle and my output damage is usually 400-600 per battle. This across most of my 340 mechs vary but in most cases, I'm taking more damage than I do to enemy's now days.
And it's not my armor amount I run full armor on 95% of my mechs it's my skill set I run 80% full defensive skills to even try to compete in battles. When i run a mech before i skill it up I'm usually killed in just a few minutes of game play or severely crippled as to only do a few hundred damage output.
MWO is now becoming like Mechwarrior4 at the end of its life cycle 95 percent of the mechs that were played were assaults no others but a few heavies ( 7 er nova) ETC could even survive as weapons were modified to be 6x overpowered compared to stock values, so Armor meant nothing in MechWarrior4 just like MWO is becoming now armor right now in MWO is totally useless and the only compensation to all the overpowered weapons in MWO are the skill set you can provide your mech for defensive ability's.
So basically, MWO even though its different in many ways to Mechwarrior 4 is going down the same path at the end of its life cycle. The assaults were also buffed to be more agile than a medium mech the insanity never ended until the game just died.
P.S plus we don't have hitbox sizes meshes ECT per mech to even find out how much damage per mech component is happening to even try to resurrect so many mechs back to usefulness in this chart lowering weapons output damage back to normal on some weapons and buffing some weapons back to usefulness like SRMS ECT might be a start to a longer TTK and some kind of normal non overpowered weapon gameplay plus reevaluate armor and hitboxes for some kind of defensive abilitys.
Edited by KingCobra, 11 December 2023 - 01:02 AM.