Share Your High Alpha Builds
#1
Posted 17 December 2023 - 10:09 AM
Thank you
#2
Posted 18 December 2023 - 02:15 AM
#3
Posted 18 December 2023 - 07:04 AM
Side note: I can confirm their suggested builds are very good. Even if they don't seem that good on paper at a first glance. I wish they would publish guides for more chassis.
Edited by DavidStarr, 18 December 2023 - 07:05 AM.
#4
Posted 20 December 2023 - 12:41 AM
Functional alpha u are looking for heavy large +ermeds or binary + ermeds. Clan side hag combos + laser are an option. Missle or double tap dmg is just not reliable enough.
#5
Posted 23 December 2023 - 07:43 AM
Why is the splash from >1 sec laser beam duration considered more reliable than splash from double-tap or SRMs?
Edited by DavidStarr, 23 December 2023 - 07:43 AM.
#6
Posted 23 December 2023 - 11:28 AM
It's a trade-off. As an extreme example: while that MAD-4A does pretty impressive damage in a single focused burst, a Stone Rhino like This One can double-tap for significantly higher damage. But it's generally better to accept a lower alpha and work within the heat scale limits - that Stone Rhino is one hasty mouseclick away from melting down into commemorative ingots.
Edited by Void Angel, 23 December 2023 - 01:37 PM.
#7
Posted 23 December 2023 - 12:04 PM
#8
Posted 23 December 2023 - 12:08 PM
Void Angel, on 23 December 2023 - 11:28 AM, said:
Appreciate the explanation. And wow, that TDR-9S means business! Thanks for sharing the loadout, guess I have to buy this variant as well.
Is there any other heavy that is as good or better at boating heavy PPCs? Just because I have two TDRs already (but at least they're on sale now!).
Edited by DavidStarr, 23 December 2023 - 12:14 PM.
#9
Posted 23 December 2023 - 01:32 PM
TL/DR: You've properly identified a strong Timberwolf build; you just started with the wrong big laser. =] Try This Monster. It doesn't alpha as hard, but it does it much more often, and you have ECM to avoid popping up on sensors inside a red rectangle every time someone looks at you.
PS: Something I accidentally composed out of my last response - but it's very important. The biggest reason that builds and weapons which spread damage (either organically like lasers and RACs, or intrinsically like LB-Xs and SRMs) are considered to be less desirable is that effective damage is not the same as raw damage. At its most basic level, MWO is a game of competitive attrition; you will take damage at some point. It's your goal to deal your own damage at a favorable ratio, and a big part of that is disabling enemy 'mechs.
Sometimes you can just hammer their center torso and brute-force the kill, but you can't always get - and do not always want - that CT shot. For a variety of reasons, targets often have side torso and limb components weakened before their CT - and it is nearly always a good idea to target those open components. Losing a side torso on a Clan XL, or a Light Fusion Engine, imposes a significant heat and movement penalty, for example, and many builds will lose a significant portion of their firepower if a side torso goes down. This all effectively combines into one simple principle: all damage has an effect, but the most effective damage is that which is placed where you want it to go.
DavidStarr, on 23 December 2023 - 12:08 PM, said:
Oooh, which ones do you have?
Also, let me check my notes on other HPPC builds... It's actually a rare weapon, because of the massive heat constraints. I'm only getting away with it because of that -10% heat Quirk. And the HSL quirk too, of course.
Edited by Void Angel, 23 December 2023 - 01:39 PM.
#10
Posted 23 December 2023 - 01:47 PM
Edited by Void Angel, 23 December 2023 - 03:01 PM.
#11
Posted 23 December 2023 - 03:08 PM
I started with LPLs, but the HLL is so much more alpha - I knew that for max alpha I need HLL and there's no substitute. I also decided that I can't leave any energy hardpoints unpopulated, that would be a half-assed attempt.
Actually, it's not as bad as MechDB numbers make it look, with max skills it does alpha once without overheating (with stagger, of course). After one alpha it can repeat a half-alpha quickly (in just a couple seconds), and then either coolshot or hide for a bit. Is there a tool for simulating loadouts with skills?
And I meant to say that my usual builds are more DPS-focused and don't often get kills. This one absolutely does get kills!
The most kills I ever got in one match was 7, and it happened just a few days ago (at about 1000 hours played in MWO). I don't recall which mech it was, but it was a build from Grimmechs' tier list that also has a pretty high alpha. That's what got me interested in this concept, since it obviously does work well (if, as you point out, you take care to not wander off alone, because then any brawler will eat you).
My Thunderbolts are 5SS and 9SE. I bought the 5SS when I found this build, and the 9SE has been sitting in the garage for years - I don't know what to do with it, any advice is very welcome!
Edited by DavidStarr, 23 December 2023 - 03:11 PM.
#12
Posted 23 December 2023 - 03:14 PM
(I figured that was your process with the ECM. Thing is, ECM got nerfed last patch, and for good reason. It's long provided the best benefit for the space and tonnage of anything in MWO. That's why it's hard-locked to certain chassis (or omnipods) - it has to be, because the chassis or pod's other abilities are balanced around it.)
#13
Posted 23 December 2023 - 03:36 PM
DavidStarr, on 23 December 2023 - 03:08 PM, said:
I don't use the 9SE much either. But its quirked for large pulse lasers, so I've got it doing this:
https://mwo.nav-alph...74aba1f_TDR-9SE
#14
Posted 23 December 2023 - 04:18 PM
The one thing Thunderbolts DO still do well is spread damage, though. That boxy architecture is great for spreading damage if you torso twist, jump, and/or turn your 'mech. When Faction Warfare was still going strong, the Clans would actually leg thunderbolts to death like a Light, because it took so much damage to break through their center torsos. =] Alas, time to kill is such these days that people just brute force it, but it's still a very tough 'mech for its tonnage (now if only we could get the structure quirks changed to armor...)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users