Dev And Streamer Hunt + Holiday Event Queue
#121
Posted 14 January 2024 - 08:24 AM
#123
Posted 14 January 2024 - 10:51 AM
CrustyMech, on 11 January 2024 - 03:30 PM, said:
Rather not... I use DuckDuckGo instead, but for MWO Forum the Search simply needs to work!
Quote
Wow... Just wow...
Meanwhile they expect us to buy expensive mechpacks :
Rosarius, on 11 January 2024 - 03:23 PM, said:
Instead of fixing stuff...
#124
Posted 14 January 2024 - 01:31 PM
Cuspate, on 13 January 2024 - 08:32 PM, said:
I suspect (but have no proof) that when PGI fixed the "bolt-on" issue it affected other aspects of the game. Loading times into the training grounds (as an example) has increased significantly. I am on the lower scale of mech ownership (just under 300) and my mech selection screens are quite a bit slower since that fix and patch. Something seems to be broke....
#125
Posted 15 January 2024 - 01:44 AM
The event queue goes down right before the new year and there was an immediate promise of an extension with a vague claim of 'technical difficulties'. For over two weeks there's been nothing from PGI and the event queue is still down while the other game modes have persisted uninterrupted. One wonders what technical difficulties have been experienced? Couple this with the significant deterioration in performance of the game particularly in and around the MechLab and the future looks bleak.
At this time last year we had a devlog with a roadmap for the year. This year we have what can only be described as customer/community neglect. How difficult could it be to get a single PGI employee to actually post an update? Have you thought how this would be perceived by those who have supported you and the game over the years by buying your content?
Just saying it as it is.
Edited by P H O T O N, 15 January 2024 - 01:45 AM.
#126
Posted 15 January 2024 - 09:58 PM
P H O T O N, on 15 January 2024 - 01:44 AM, said:
At this time last year we had a devlog with a roadmap for the year. This year we have what can only be described as customer/community neglect. How difficult could it be to get a single PGI employee to actually post an update? Have you thought how this would be perceived by those who have supported you and the game over the years by buying your content?
There is a little bit of misinformation in your post that needs to be corrected:
the MWO Roadmap found at https://mwomercs.com/roadmap has actually not been updated since March 2022 https://mwomercs.com...oad-map-update.
I also spent a few minutes searching (using not-the-forum-search) and could not find a more recent devlog than January 2023 https://mwomercs.com...3-plans-devlog. Is that really the most recent devlog?
#127
Posted 15 January 2024 - 11:47 PM
Therax, on 15 January 2024 - 09:58 PM, said:
There is a little bit of misinformation in your post that needs to be corrected:
the MWO Roadmap found at https://mwomercs.com/roadmap has actually not been updated since March 2022 https://mwomercs.com...oad-map-update.
I also spent a few minutes searching (using not-the-forum-search) and could not find a more recent devlog than January 2023 https://mwomercs.com...3-plans-devlog. Is that really the most recent devlog?
This is the road map that I was referring to, it was in video form and was published on 14 Jan 2023.
https://youtu.be/eBp...Ugj0ZB__hTvrzsy
Please update the wording in your post to remove its sharp edges - no misinformation from me o7.
Edited by P H O T O N, 15 January 2024 - 11:55 PM.
#128
Posted 20 January 2024 - 04:04 AM
EXPLOITING HIT REGISTRATION ERRORS IN 5 MIN - done
AVOID GHOSTHEAT BY APPS - done
AIMBOT KILL 4 ENEMYS WITH GAUSS AND 200+ PING- done
earn more funy skins and extremly big gun ever
almost forget ...
LRM TRAJECTORY CHANGE WITHOUT LOCK -done
UAC RAC KILL WITHOUT PREROTATION -done
Edited by R O B O C O P, 20 January 2024 - 04:41 AM.
#129
Posted 20 January 2024 - 02:57 PM
R O B O C O P, on 20 January 2024 - 04:04 AM, said:
200+ PING- done
Those high ping players annoy me too!
Why the MatchMaker puts people together in the same game while one has a ping of lower than 125 ms and the other waaay over 125 ms baffles me every damn time!
In the good old days when we could run our own Dedicated Server for any game we wanted the rule was very often to kick anyone with a ping higher than 125 ms to avoid poor hitreg
I miss those days!
Another thing is that I have seen some mechs walking around who seemed to have way more armor/structure/total health than they should, but that could also have been caused by the same ping issues...
Edited by Roodkapje, 20 January 2024 - 02:58 PM.
#130
Posted 22 January 2024 - 04:50 AM
#131
Posted 23 January 2024 - 07:27 AM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users