Frost_Byte, on 08 January 2024 - 02:57 AM, said:
Where are you getting 20 seconds from? Even with every debuff under the sun, the max I can get is around 10 seconds. In most scenarios, it will be somewhere between 2 and 5 seconds. Even if it would take 20 seconds from across the map, I would still chart that down as minimal effort compared to other weapons. If your reticle is within 2 degrees, you can acquire a lock. You won't lose a lock until you get around 4-5 degrees away.
As compared to weapons that require pinpoint aiming and precise shots on targets, I would definitely chart lock on weapons as much easier to use than other weapons. I've played this game for a long time and play at the highest level. Lock on weapons prove to be the easiest weapons to use in the game, and as such should be marginally weaker than direct aiming weapons.
Yes, being under fire can make things difficult. However, those same circumstances exist when using direct fire weapons. If lockons are harder in that challenge, weapons that don't aim for you are even harder.
I feel like a major point of what I said above was missed. We don't want to remove LRMs, we don't want to make them useless, nor do we want to nerf them into the ground. We just don't think they should be as strong as weapons that require more skill to use.
At the end of it all, by nerfing radar deprivation, LRMs are getting a net buff actually.
I hope my posts help explain the choices that we made for this patch. We haven't even posted the patch notes, nor have we revealed what we're doing with LRMs yet exactly and already all this commotion! Looking forward to when patch notes drop.
At this point you basically have removed LRMs from the game. Without indirect fire there is literally no point in using them.
Anyone that thinks LRMs are OP or easy to use should try using them for awhile.
A sniper can waddle out of cover shoot and waddle back into cover in far less time than it takes to get a lock.
And if you try and stand out in the open you'll get HAG'd to death for your troubles.