Bassault, on 12 January 2024 - 11:44 AM, said:
No, if the weapon was boring or I didn't like it I wouldn't play it. I also don't see how that's relevant to what shineplasma said. He was saying that tier gates exist so I don't farm new players and the very low skilled players.
Interesting ... so if "low skilled" players were to show up in your game due to playing "low skill" but "effective" LRM you'd still expect to be able to "farm" them?
Bassault, on 12 January 2024 - 11:44 AM, said:
That's where they all are at least.
And who else is there?
Bassault, on 12 January 2024 - 11:44 AM, said:
I would guess 276-401 is tier 1.
So you think tier 1 is about a third in witdh of the entire percentile spectrum. Very interesting.
Bassault, on 12 January 2024 - 11:44 AM, said:
I think it's pointless to have this conversation since the matchmaker will never get fixed.
The question wasn't necessarily about fixing matchmaker but okay.
Bassault, on 12 January 2024 - 11:44 AM, said:
But I think tier 1 should be 350 and above. Are there enough players in the game for that? No, so this question is pointless.
It's pointless to you (as expected
)
Bassault, on 12 January 2024 - 11:44 AM, said:
Also matchscore is not the best indicator of performance.
So which metric actually represents "player skill"?
Bassault, on 12 January 2024 - 11:44 AM, said:
Lights usually get a bit less matchscore than other mechs do but that does not represent how effective they are when played correctly, so my 350 ms requirement for tier 1 is a bit arbitrary.
Now that's a rather surprising level of self-reflection on your end.
Bassault, on 12 January 2024 - 11:44 AM, said:
Sometimes it isn't just intellect that determines if you can be a good judge of game balance. It's ability as well, because it happens that a lot of balance is determinant on the ability of players.
So you still insist that a player must be "able" (=distinctively above average in terms of gameplay skill / achievements) in order to be able to make judgment on balance (which should typically be done based on metrics and not individual feelings)
Bassault, on 12 January 2024 - 11:44 AM, said:
Is the velocity of a certain weapon making it too easy to use or too hard to use? If you suck too much at aiming, you may find yourself more often than not say it is too hard.
And your personal feeling concerning velocity is "better" (and thus better "balanced") because you have better aim and as such have zero insight on how it feels for someone of mere "average" skill (who actually make up about 66% within whatever normal distribution your looking at) ?!
Bassault, on 12 January 2024 - 11:44 AM, said:
Now this doesn't mean that I don't think someone who is not good at the game can say something reasonable that makes sense. If I did not make that clear earlier, I would like to make it clear now. However, the majority of the time, they do not make good balance suggestions because they simply don't understand enough because they haven't reached the level of understanding and seen what's *really* possible when you are good enough.
You already poisned the well there by making sweeping claims about the inability of players below your previsously not even quantified threshold of "goodness at play". You made it worse with explicit insults. So you'll have to forgive me when I'm taking this statement with heavy loads of salt
Bassault, on 12 January 2024 - 11:44 AM, said:
I suppose it depends on the person. I've personally taught some players to get better than they were before by giving them better builds and coaching them over a period of time. Some get better, some do not. That's also how I went from 270 avg scores to 450's now, someone picked me up and played with me and taught me everything.
It indeed "depends on the person" and the reality of things still is: The normal distribution of skills within human populations simply doesn't allow for more than about 17% to be truly "above average".
Bassault, on 12 January 2024 - 11:44 AM, said:
Well if you can't git gud don't act like an expert, try to learn from those who are.
And another reminder: about 83% of any typical population will never be able to reach the levels that you demand before considering their opinions. They can "try to learn" from guys like you as much as they want the result will still be the same: They suck at the game itself despite having exposed to your "wisdom" about the actual mechanics and balance.
Bassault, on 12 January 2024 - 11:44 AM, said:
No ... btw, is that T3 for both where I'm now and where I'm supposed to be?
Edited by Der Geisterbaer, 12 January 2024 - 12:39 PM.