Shineplasma, on 12 January 2024 - 01:18 PM, said:
Its another discussion which has been had this thread and explained already, you just seem to be ignoring that.
I haven't ignored it at all. Again the devil is in the details
Shineplasma, on 12 January 2024 - 01:18 PM, said:
Why should an easier to use weapon which aims for you be able to win in a 1v1 fight against a much higher skillcap weapon?
Who talked about "winning" there? The major point you tried to make is that snipers have the range advantage over LRM and thus would even win over LRM user if LRM were stronger. My question howver nowhere inferred that LRM need necessarily to be made stronger but rather pointed out that even an attempt of merely raising the question whether or not the range advantage should exist in the first place would directly lead into another mine field ... and given how you end your comment my prediction was spot on.
Shineplasma, on 12 January 2024 - 01:18 PM, said:
That sounds like bad game design which doesn't reward mastery or investment.
Which game design are we talking there? The one you strawmaned my question into or the actual question that I implicitly raised? Because
Shineplasma, on 12 January 2024 - 01:18 PM, said:
Systems which are easier to use/learn generally shouldn't outperform weapons/systems which are more difficult to master in any game, especially any PVP game.
I nowhere suggested a system )of LRM) that outperforms other more "difficult" weapons (like Gauss, [quirked] PPCs or [quirked] large lasers.)
Shineplasma, on 12 January 2024 - 01:18 PM, said:
All you do is argue in circles.
Am I really?
Shineplasma, on 12 January 2024 - 01:18 PM, said:
I'm sure you'll forget everything that's been stated about jarls, tiers, match score and all the rest in time for next month's thread.
A perfect example of what I was talking about ~laugh~
Shineplasma, on 12 January 2024 - 01:18 PM, said:
I'll leave you then with a "Glad to be of service"