MechMaster059, on 12 January 2024 - 03:05 AM, said:
Bassault is stating that if a weapon "takes no skill to use", then it's acceptable for it to be INEFFECTIVE. I'm not misconstruing his words am I? I'm not exaggerating right?
No, I never said that. I said they shouldn't be as effective as the weapons that do take skill to use. Not useless. Not totally ineffective, but less effective. The Cauldron agrees with me on that, they said it in this thread, but they are making balance changes to make LRMs more consistent to use. You should be happy.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
Makes post after post claiming LRMs are easy mode, then acknowledges that holding a lock on a light mech is "not really possible in most circumstances".
You just said in your previous sentence that holding a lock on a light mech was "not really possible in most circumstances". Which is it?
I'm sorry but these aren't mutually exclusive. The limitations of the weapon prevent it from being able to do some things, and these limitations are not really able to be avoided by the player. Many people would agree that using SRMs is relatively easy compared to other weapons. But SRMs can't fire past 310m. Does that mean SRMs are not easy to use and take immense amounts of skill to use? No, they're still easy to use. It's just that they have limitations as to what they do and how they do it.
LRMs are easy mode because your gameplay options are severely restricted and you don't have to aim. You don't need to position as much because your LRMs shoot over terrain and with great range. You don't need to aim because the LRM just does it for you. You don't need to think about anything besides "where am I" and "fire at locks". Other mech archetypes have to worry about so much more and constantly manage so much more while aiming difficult to use projectiles or keeping lasers steady.
Think about this. A heavy PPC has low velocity but it hits hard. If you land every shot with it, your effectiveness is great, but getting to a point that you can land every shot on the same component of your enemies takes a load of skill. Does that mean that heavy ppcs are easy to use because if I land every single shot with them in the head or CT I can win almost every game? No. There many things in many games outside of MWO that are really hard to pull off, but once you master it, you are far more effective than if you did easier to perform actions. That does not mean that those easier to perform actions all the sudden "take more skill." If I headshot everyone in the match does that mean that what I did was easier and took less skill than whatever you did before you died? Am I getting through to you?
Higher rewards for a weapon that's harder to use. It's the same principle with LRMs, make it a contrapositive. If a weapon is not harder to use, then it should not have higher rewards.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
No way this guy has played an LRM mech any time recently. Holding the targeting reticle over a light mech maneuvering in the heat of combat below 300m is not easy at all. I'm not saying it's the hardest thing in the game, but it certainly isn't "trivial" as Bassault glibly claims it to be.
I haven't but my friend and teammate Chickenman919 did. He was laughing the entire time saying how braindead and easy it was to play while doing 800-1000 dmg per game.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
Proclaims I don't understand how the game works even though I reached Tier 2, have used every weapon, and played/own every different role of mech for over a year.
Ignores the fact that 2 change....(blah blah blah)
I'm sorry to bring you the bad news, but tier 2 is not any particularly noteworthy or impressive, and it doesn't really indicate that you know how to play MWO particular well. There are people who have gotten on a new account and played pre-buff spiders exclusively and have gotten to tier 1 in less than 200 games. Also, using every weapon doesn't mean you have an understanding on how they work in a match and how to play them correctly, and this has to be the case for you because you keep saying that LRMs take skill to use.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
Then asks me what makes me think I should be consulted for balancing the game. This kids arrogance is through the roof. It's OK Bassault, I know someone who's full of themselves can't help but be condescending.
You see, when you say things that make absolutely no sense, then I see your stats and I see that you don't know what you're doing when you play the game, it is clear to me that you do not have a sufficient understanding of the game and how to play it in order for me to take your balance suggestions seriously. You should go to the Cauldron Feedback discord server, and make your case there, I'm sure you'll learn something from it as well, and it's a lot faster than this back and forth in this antiquated forum.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
You get to mindlessly drive around the track in your Stone Rhino AKSUM
I have 4 games in the Aksum.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
I'm well past the "learning how to play" phase thank you. It's in the nature of the arrogant not to give proper credit where it's due and to look down upon the people around them.
No you aren't, you aren't good at the game yet and you're making ridiculous balance declarations that only someone who doesn't know how to play would make.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
I've seen Bassault in game. Not just once or twice, but probably about a dozen times. He's always piloting a heavily armed dakka/sniper assault mech. I've never seen Bassault pilot a light mech. None of the statements he makes or attitudes he displays surprise me. He fits every negative stereotype you'd expect of an assault sniper that thinks their style of play takes the most skill.
Actually, I don't snipe in quickplay very often at all, I find it boring, it's way more interesting and skill intensive in competitive play. I mostly play Uac10 uac5 Annihilators, Gaussvomit Annihilators, and Gaussvomit dire wolves in quickplay. I used to be named "I LOVE ANNIHILATORS," it's just what I love to do. The Annihilator isn't exactly the sniping mech of choice...
I also have played lights and mediums before, I just don't find them as enjoyable. Here are some examples.
(event queue has skewed some of the mechs stats like time played but the point remains that I do fine with them)
MechMaster059, on 12 January 2024 - 03:05 AM, said:
Let me clearly state that the sniper role is THE EASIEST and LEAST SKILLED way to play the game. I know this for a fact because the mech I used to grind up to Tier 2 was a Night Gyr HAG20 Sniper.
Effectiveness =/= Least amount of skill required. Remember what I said earlier. A weapon can be easy to use, but limited in it's effectiveness.
But I will agree to an extent that sniping in NA time quickplay is incredibly easy and yields wins quite easily. Players in this timezone for some reason like to poke outside of their range and die to snipers. I don't know why. But try sniping in EU time, it's almost impossible, the NASCAR is ceaseless. This discrepancy in how strong snipers are depending on the time zone makes me reluctant to say if they are OP in quickplay or not.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
The reason I lost so much rating is that I got tired of grinding with the Night Gyr and had wanted to play some other mechs... blah blah blah cope cope cope
Plenty of people experiment and play weird and dumb builds but they still do fine in quickplay.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
I can unload a 64 damage alpha in 1 second through a key hole out to 550m with this build
I highly doubt that
you have that capability, even if the mech is standing still.
MechMaster059, on 12 January 2024 - 03:05 AM, said:
Since you think you're more qualified to make balance suggestions Bassault, lets have a little design session here. What are your answers to the follow questions:
spam
I don't know what any of these number **** is and I don't have the answers to these, but I don't think many of them are particularly important, especially in this conversation. Furthermore, I am not afraid to admit that there are things I don't understand as well as others. One thing I do understand however, is that LRMs take no skill, and thus should be limited in their capacity to be effective.
edited for formatting.
Edited by Bassault, 12 January 2024 - 09:56 AM.