Navid A1, on 08 January 2024 - 04:22 AM, said:
I'll give you an example.
Imagine you are playing a light mech carefully flanking the enemy and trying to isolate a say sniper and kill it.
An enemy light notices you and moves towards you for a fight. You can see the enemy build and you are confident that you can take the fight and easily kill it. A fair 1 on 1 fight.
You scan the surrounding and see that the mech has no support and you are well covered against snipers.
The moment the fight starts, hell starts raining down from enemy LRM mechs 800 meters away, and turn everything you've done upside down. With ZERO effort. By just existing and putting their mouse on a square, you don't even need to move. Something no sniper, no dakka mech, and no laser vom mech can possibly do if they don't have lines on you and without you being able to scout them before engaging.
And when you manage to get away and back into cover, the LRM mech can switch to targets potentially 180 degrees in the other direct and lay down fire with no problem.
And to do all this, they didn't need to anything special, no specific map knowledge, no specific position, nothing fancy.
This is not something I'm making up. This is what I do to helpless people using LRMs. It actually feels dirty and cheap to be perfectly honest.
A sniper can cover one or two angles, they are often stationary, meaning that they can get flanked and die quickly, and often (depending on the map design) they have a lot of blind spots that you can use to approach.
My post assumes quick play is being played.
You have painted a very idealized picture of how games play out. One would think an lrm mech just gets to stand around and farm enemies. That is not the case at all.
You would need one of your teammates to stand exposed, stare at an enemy long enough for you to get a lock and for your slow missiles to hit, while the enemy stands in the open for that whole time. This assumes the trajectory between the lurmer and the target is also free of obstacles. How often does that happen? Do people play like that? Do lrm boats have the buffet of targets your post implies? How likely is it that someone is going to keep a target lock on a light mech, uninterrupted, for 10 seconds, so that you can shoot them with your lurms from 800m away, no line of sight?
Well, in my games people tend to stay behind cover and peek. It is far more common to not get any locks from teammates, either not for long enough or not at all. Which means you need to step out of cover and target enemies yourself. And considering you need to keep your crosshair on the enemy model in order to acquire lock I dont see how it is any less effort, or any different for that matter than shooting them with a laser. One could say: "You might as well!"
And you absolutely do need to move. You need to keep up with the nascar or you will get farmed. Just like any other loadout. The sniper, dakka mech and laser vom mech can at least fight back when caught out of position.
The reason lrms are feast or famine is because lrm mechs do good when their team is already winning, and would be winning even without them.