Just use the bl-6-knt® head model for the reaper 2. OR, one of the other knight heads. I dont understand why so much trouble was put into giving the reaper 2 a new head model in the first place, when the only thing you guys needed to do was add ppc capacitors. It couldnt have been a labor of love, because noone who actually cares about the lore would have made a reaper 2 without making a reaper 1, and noone who actually loves the lore would have created a reaper with srms. If you wanted to do something cool, without adding a ppcapacitor (I know everyone says thats sooo hard, even though like 9 other weapons systems have been added or soon will be) then you should have put a ballistic hard point instead.
Id like the my ® to stop having a giant purple pumpkin head now please.
P.s. If you want me to fix all of your mwo problems, hire me as director of mwo development. Credentials: functioning brain.
Tiy0s, on 21 February 2024 - 10:22 AM, said:
The helmet on the Red Reaper is the Resistance helmet, yes. Even if the Red Reaper didn't have the Resistance helmet, this bug would still occur on the Resistance variant.
It is not the resistance helmet. It is larger now, around the mouth, and it doesnt have the battle dmg motif anymore.
ScrapIron Prime, on 21 February 2024 - 06:05 AM, said:
I dont think its a simple copy. I think they took the resistance model head, changed it and added it to the reaper 2. Then problems ensued.
The new head looks like its fatter around the mouth. It has some kind of armor plating design that the resistance variant differed from.