Red Reaper Explosive Right Torso
#1
Posted 21 February 2024 - 10:55 AM
#2
Posted 21 February 2024 - 10:59 AM
Fitch Buckingston, on 21 February 2024 - 10:55 AM, said:
what did you have in the RT? also are you using full armor hardening/structure quirks?
One minor issue with the RRII is that you can overtwist to expose your rear torso. happened to me a few times already. you might have taken a full alpha from something scary there and gotten one-shot.
#3
Posted 21 February 2024 - 11:03 AM
Got only a Snub and some lasers in this torso, even changed to light engine because of that :/
I just twist back towards the enemy, and get the damage even before my lasers stopped firing.
Edited by Fitch Buckingston, 21 February 2024 - 11:05 AM.
#4
Posted 21 February 2024 - 11:53 AM
#5
Posted 21 February 2024 - 07:09 PM
#6
Posted 21 February 2024 - 10:52 PM
#7
Posted 22 February 2024 - 06:09 AM
1 - Twist not enough, both opponents can still shoot your side torsos.
2 - Twist enough to block the mech on the right, the other opponent can still shoot your side torsos.
3 - Twist enough to block the mech on the left, the opponent on the right now has a shot at your back armor.
To play this mech well, you have to keep doing the defensive stuff you're already doing IN ADDITION to twisting the shield. Many folks substitute twisting for moving back around the corner, and they're finding the mech doesn't last as long as they thought it would.
#8
Posted 23 February 2024 - 08:39 PM
#9
Posted 24 February 2024 - 01:31 AM
#10
Posted 25 February 2024 - 08:48 PM
Fitch Buckingston, on 21 February 2024 - 10:52 PM, said:
The obvious solution to me is put some more armor on the back. I would never that little armor on a heavy, I rarely run that little on a light.
Same way you shave armor from the leg and arms on an assault, keep lowering it until you start to lose your arms or legs before your torso, then add a hair back to balance it.
You are running too little armor on the back right side, obviously. that shield is hard core, I've been fighting some Red Reapers who know how to use it effectively. and it has enough total armor to really soak up some damage, unlike the Centurion's.
I'm afraid of what will happen when an assault get a shields. LOL!
#11
Posted 25 February 2024 - 10:56 PM
TTB's mistake when twisting is that he keeps his view on the horizon when twisting. When twisting with the red reaper, I've found that looking to the side and down gives full coverage of the mech. I also heavily recommend running twist nodes in the skill tree to get that 30% twist speed boost. The mech is really solid, I think it just takes some mindset adjustments for shield mechs.
#12
Posted 25 February 2024 - 11:15 PM
Tiy0s, on 25 February 2024 - 10:56 PM, said:
TTB's mistake when twisting is that he keeps his view on the horizon when twisting. When twisting with the red reaper, I've found that looking to the side and down gives full coverage of the mech. I also heavily recommend running twist nodes in the skill tree to get that 30% twist speed boost. The mech is really solid, I think it just takes some mindset adjustments for shield mechs.
I think Phil has a point about shield angle though. Would it be possible to rotate the shields a bit more forward so you don't have to twist as much to use it fully? Not even a huge change maybe 30 degrees max. Just enough to make a short twist viable to block incoming fire but not expose your rear if you twist a bit too much.
#13
Posted 26 February 2024 - 06:22 AM
You should really record those drops though, for your peace of mind.
And Tamerlin will not have a pic until a mech drops for MC, per one of his posts.
https://mwomercs.com...localization-2/
Tiy0s, on 25 February 2024 - 10:56 PM, said:
TTB's mistake when twisting is that he keeps his view on the horizon when twisting. When twisting with the red reaper, I've found that looking to the side and down gives full coverage of the mech. I also heavily recommend running twist nodes in the skill tree to get that 30% twist speed boost. The mech is really solid, I think it just takes some mindset adjustments for shield mechs.
Quoting this one for emphasis too. And if not into a private mech, one can drop into the Testing Grounds then use the alternate views for different angles. Cannot shot yourself but help see what it would look like.
Edited by Tarl Cabot, 26 February 2024 - 06:27 AM.
#14
Posted 01 March 2024 - 07:45 AM
#17
Posted 01 March 2024 - 05:40 PM
Mechteric, on 01 March 2024 - 12:09 PM, said:
Hai, and I wished Chris had made the changes to the engines when he said he would look into it, including removing the instant death w/loss of 1st ST. Give XL 40%ish penalty, then cXL and LFE with reduced penalties.
PGI is utilizing only a portion of the engine crit rules and heatscale. Add that for any players running an IS trial mech or purchasing trial/champion/etc IS mechs w/isXL, even with the heat bar sitting at 0% isXL is instant death w/loss of a ST, whereas for cXL and the couple of mechs w/LFE it isn't. And it would make IS Omnimechs viable instead of players targeting a ST instead of CT/cockpit or both ST/legs to kill said mech. (CT/cockpit/both legs still needed for STD too ).
- isXL 40% Engine loss heat capacity / x% loss heat dissipation / 25% movement
- cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
- LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement
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