- The enemy team was not fill of lobotomites and actually tracked me as I move around to try and get backshots.
- The enemy team has their OWN fatty protection squad made of people who can reliably keep their lasers on burn or somehow have all of their SRMs hit the same location when they pull the trigger.
I'm aware that ECM is not a magical catch all device that makes or breaks a mech. The Black Lanner feels like a garbage 55 ton mech with armor that can barely take something sneezing at it, despite maxing everything out. As much as I want to make that thing work, it requires the enemy force be grossly incompetent, severely diminishing any enjoyment from playing it.
Jenner IIC likewise has so much raw potential firepower, even if not all the missiles hit, that it's just worth running to trade 1 for 1 in a match. Other mechs in this same speed range do not have this same immediate threat, or do it over time and at even closer ranges. The Huginn I believe, once upon a time, had a similar threat when it could spit out SRM4s stupidly fast and keep someone blinded.
I'd like to enjoy more than the select few chosen ones who have been blessed with ECM slots ( or are the Jenner IIC), but repeated drops where I do two digit damage before exploding because I was fighting peer opponents strongly discourages experimentation.