#1
Posted 16 March 2024 - 03:57 PM
Another problem with said weapon system, is it phasing partway through a mech, and a perfect frontal shot will do damage to a mech's rear arc in some wild voodoo fashion.
This has been going on for a long time and it would be optimal if the team at PGI could find a fix for this, i hesitate to use any PPC weapons system due to this major flaw.
#2
Posted 16 March 2024 - 04:24 PM
convergence can also be a factor on some mechs, a tight grouping of ppcs is preferred to reduce convergence error. if you are doing a warhawk with 2 on each side, group them by 2s and fire in alternating fashion. if you fire one on each side the error is more.
with lights, lead by 1-2 mech widths and aim about hip level.
Edited by LordNothing, 16 March 2024 - 04:26 PM.
#3
Posted 16 March 2024 - 04:40 PM
Karone, on 16 March 2024 - 03:57 PM, said:
Another problem with said weapon system, is it phasing partway through a mech, and a perfect frontal shot will do damage to a mech's rear arc in some wild voodoo fashion.
This has been going on for a long time and it would be optimal if the team at PGI could find a fix for this, i hesitate to use any PPC weapons system due to this major flaw.
PPCs (of all varieties) also have hit reg issues if the paperdoll is still flashing from one ppc hit as another ppc hits. That is on top of the hit reg issues already present in the game.
#4
Posted 16 March 2024 - 04:51 PM
LordNothing, on 16 March 2024 - 04:24 PM, said:
convergence can also be a factor on some mechs, a tight grouping of ppcs is preferred to reduce convergence error. if you are doing a warhawk with 2 on each side, group them by 2s and fire in alternating fashion. if you fire one on each side the error is more.
with lights, lead by 1-2 mech widths and aim about hip level.
I understand what your trying to say, but for 1, Im not talking about the PPC trails, they are only visible from a side view, and of course thats just a visual oddity of it seeming to phase thru a mech. Im talking about straight up torso shots from 300m literally phasing thru a mech and not even hitting the terrain behind said mech. Sometimes my crosshair will even go red as if i hit the mech but it does no damage. 2, ballistic weapons have the same convergence at range or even close up shooting a fast mech. My ability to lead shots and compensate for convergence is not the problem. I appreciate your input nonetheless
Bulletsponge0, on 16 March 2024 - 04:40 PM, said:
Thats a very good point, ive noticed that aswell trying to chainfire ppc's. Thanks for the input
Edited by Karone, 16 March 2024 - 04:56 PM.
#5
Posted 16 March 2024 - 05:00 PM
#6
Posted 16 March 2024 - 06:32 PM
#7
Posted 16 March 2024 - 07:47 PM
i personally do not see a whole lot of phase through and i have ping times from alaska. maybe its intrinsic of low ping or low ping vs high ping. the crosshair turning red may be client side and the server can disagree with that. server's word is final.
some mechs do have rear hitboxes you can reliably hit from the front with sufficient elevation, king crabs come to mind, which is why i will never run an xl engine in one.
Edited by LordNothing, 16 March 2024 - 07:51 PM.
#8
Posted 16 March 2024 - 11:49 PM
LordNothing, on 16 March 2024 - 07:47 PM, said:
You're doing it very wrong. King Crab is a walking CT that lacks the hitpoints of a Marauder or Annihilator, or the speed of an Atlas or Fafnir's ECM. Try this, but unfortunately it won't work without XL
kgc-000b
#9
Posted 17 March 2024 - 08:30 AM
MarcinT1981, on 16 March 2024 - 11:49 PM, said:
kgc-000b
Did you read what he wrote? Try it.
He basically said he won't do XL in the King Crabs BECAUSE YOU CAN RELIABLY HIT REAR ARMOR FROM THE FRONT. Assuming what he said is true, that KC you linked is dead on arrival due to having 1 armor on all the rear armor locations.
#10
Posted 17 March 2024 - 04:49 PM
MarcinT1981, on 16 March 2024 - 11:49 PM, said:
kgc-000b
you can go for ct kills if you want, most fold quite readily to front rst shots.and since a lot of people put xls in them, its usually a kill and not a cleaving. im alaskan i know my crabs.
Edited by LordNothing, 17 March 2024 - 04:50 PM.
#11
Posted 17 March 2024 - 11:17 PM
Karone, on 16 March 2024 - 03:57 PM, said:
An arbitrary overexaggerated number, one that has nothing to do with what others experience normally.
Yes, this game does have the occasional hitreg issues.
If you think it happens more often to you than normal, might wanna investigate if there's some issues between your ISP and PGI servers.
Quote
You might as well stop using all the other direct-fire projectile weapons then, cause there's basically no difference between ballistics and PPCs, as far as hitreg goes.
Due to HSR being both a blessing and a curse, plenty of "funny" things can happen.
Like 2 mechs with hitscan weapons killing each other at the same time, something simply impossible in a lagless/LAN scenario. That one is an extremely rare case though.
Bulletsponge0, on 16 March 2024 - 04:40 PM, said:
That makes no sense.
Paperdoll flashes faster on hitreg after one semi-recent change. Either you're not paying attention or expecting the colour to change on every hit somehow. Plenty of mechs have enough armor and/or structure nowdays for their paperdoll colour to swap slowly, depending on your damage output.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users