martian, on 20 March 2024 - 03:22 AM, said:
What meaningful and verifiable statistics can you offer? All those new weapons (Thunderbolt missiles included) have been out literally just for a few hours.
Actually, as of the time you'd responded to me, they'd been out for over a day. To say nothing of the public side of the beta testing for the patch, or that both the velocity and launch angle were essentially copied outright from changes that were made to LRM's for a bit.
But I've noticed a stunning inability of a lot of people in this game over the years to notice what's literally right in front of them, and in this particular case, it's that Thunderbolts are literally dead on arrival.
All it took was about a day of the actual finalized version for me to go from seeing nearly anyone who could fit them onto a mech trying to use them to see how they worked to seeing many of those exact same players, using the exact same mechs having given up and gone back to literally any other category of weapon capable of what's effectively line of sight firing at ranges of 600 or less meters. You know, the distance LRM's MRM's, pretty much every PPC, autocannon, gauss weapon, and more then half of the available laser weapons in the game can be used in with far more likelyhood of you, know working as a viable weapon.
The real indicator to me though was how often people tried to fire Thunderbolts at me, and they never managed to make it close enough for my token AMS system on the handful of mechs I haven't removed them entirely from following the years long process the devs have spent trying to totall nerf LRM's into functional near uselessness to even try to engage them. It says a lot when you end a match where theoretically Thunderbolts are firing in plenty at you personally with the exact same ammo count for your AMS as when you started.
Edited by ambosen, 20 March 2024 - 08:43 AM.