Slambot, on 22 March 2024 - 06:48 PM, said:
Thunderbolts... I cant figure their role. They are shorter range, heavier lrms. They are slower and more vulnerable to ams, and have, correct me if im wrong, less damage per ton of ammo. They do save on crit space but, I can think of no instance where they are better, or even as good as the other missile types.
To make them worthwhile, given that Piranha never changes actual weapon weights and size from lore, the devs would have to drastically increase their performance specs to even bring them up to par with the other 4 missile forms. (5 if you include rockets, which i dont)
to me personally they feel like dealing more focused dmg compared to any of other launchers, sure MRMs and SRMs may deal more dmg per tonnage but it goes all over your target .. obviously TBM5 is the most focused and may hit the CT or ST more consistently (it matters where you stand in relation to your target) TBM 10 and 15 imo are still ok ... TBM 20 imo is more the problemchild because it ads 3 tons more compared to using 4 TBM 5s ...
funny enough bout MRMs ... a MRM 40 is equal in tonnage to 4 MRM 10 where the MRM 20 and 30 require 1 additional tonnage but each requries one less slot ..
with standard LRMs the larger batteries take one ton more and stay the same in critslots except the LRM 20 where it also requires an additional slot compared to using 4 LRM 5 .. artemis LRMs however i feel incentivizes using the larger batteries
now TBM tonnage and slot requirement are kinda similar with LRMs
but as said the TBM 20 is such a big outlier that to me it would not matter that much if it was a single projectile
or a swarm of 4 missiles because of how much tonnage it takes up .. i still would not be sure that i take it ..
sure it has guidance and range over other 20 dmg caliber weapons like AC 20 and UAC 20
but those come with less cooldown ... AC 20 at least takes one ton less despite taking more slots,
UACs are equally heavy but have double damage potential ...
i would even take LBX 20 over them if it wouldn´t be impossible to include them to non LE engine IS mechs ..
as for their role? i really think they are good for supplementing your build with having 1 or 2 missilehardpoints
considering the roles of the other missiles
LRM = artillery/indirect fire
MRM = full on splash damage saturation
SRMs = either ungabunga (especialy with an LBX 10 or 20) or hit and run
streaks = anti light mech weapon
TBMs as they are now i feel are like ... simple to use near guaranteed midrange damagedealer
Edited by MrTBSC, 22 March 2024 - 08:29 PM.